Spells For Dungeons & Dragons

Cantrip Spells

The dnd 5e cantrips are the most simple ones in d&d 5th edition but they also powerful spells that your characters can cast almost by rote are level zero. First and foremost does a cantrip count as a spell 5e? Of course a cantrip is counted as a spell which could be cast at will, and of course they don’t use any spell slot and they do not being prepared in advance.

Usage of these spells again and again has been fixed the spell in the caster’s mind and also infused the caster with the magic required to produce an effect over and over. So you may ask us that are cantrips level 0 spells? yes cantrip’s spell level is 0.

Do you know how to cast cantrips as a bonus action….Basically the spell cast with the bonus action would mainly be swift. In any case you should use dnd 5e cantrip bonus action on your turn in order to cast a spell, which is provided that you haven’t been taken a bonus action this turn already. However you are unable to cast any another spell during your same turn, except for a cantrip with a casting time of 1 action.

Do you know that do you roll to cast cantrips? Basically it mainly dependable on the spell you cast. So some of the catrips are like weapon attacks, needed a dice roll to hit or miss. However any other cantrips force a saving throw from an enemy. There is no rule of thumb.

DnD 5E Cantrips List

There are 46 cantrips dnd 5e spells are available as of now. You can check them out from the below mentioned table.

NameSchoolClass
Acid SplashConjurationSorcerer, Wizard, Artificer
Blade WardAbjurationBard, Sorcerer, Warlock, Wizard
Booming BladeEvocationArtificer, Sorcerer (Optional), Warlock (Optional), Wizard (Optional)
Chill TouchNecromancySorcerer, Warlock, Wizard
Control FlamesTransmutation Druid, Sorcerer, Wizard
Create BonfireConjurationArtificer, Druid, Sorcerer, Warlock, Wizard
Dancing LightsEvocationArtificer, Bard, Sorcerer, Wizard
Decompose(HB)NecromancyCleric
DruidcraftTransmutationDruid
Eldritch BlastEvocationWarlock
Encode ThoughtsEnchantmentWizard
Fire BoltEvocationArtificer, Sorcerer, Wizard
FriendsEnchantmentBard, Sorcerer, Warlock, Wizard
FrostbiteEvocationDruid, Sorcerer, Warlock, Wizard, Artificer
Green-Flame BladeEvocationArtificer, Sorcerer (Optional), Warlock (Optional), Wizard (Optional)
GuidanceDivinationArtificer, Cleric, Druid
GustTransmutationDruid, Sorcerer, Wizard
Hand of Radiance (UA)EvocationCleric
InfestationConjurationDruid, Sorcerer, Warlock, Wizard
LightEvocationArtificer, Bard, Cleric, Sorcerer, Wizard.
Lightning LureEvocationArtificer, Sorcerer (Optional), Warlock (Optional), Wizard (Optional)
Mage HandConjurationArtificer, Bard, Sorcerer, Warlock, Wizard
Magic StoneTransmutationDruid, Warlock, Artificer
MendingTransmutationArtificer, Bard, Cleric, Druid, Sorcerer, Wizard
MessageTransmutationArtificer, Bard, Sorcerer, Wizard
Mind SliverEnchantmentSorcerer (Optional), Warlock (Optional), Wizard (Optional)
Minor IllusionIllusionBard, Sorcerer, Warlock, Wizard
Mold EarthTransmutationDruid, Sorcerer, Wizard
On/Off (UA)TransmutationSorcerer, Warlock, Wizard
Poison SprayConjurationArtificer, Druid, Sorcerer, Warlock, Wizard
PrestidigitationTransmutationArtificer, Bard, Sorcerer, Warlock, Wizard
Primal SavageryTransmutationDruid
Produce FlameConjurationDruid
Ray of FrostEvocationArtificer, Sorcerer, Wizard
ResistanceAbjurationArtificer, Cleric, Druid
Sacred FlameEvocationCleric
Sapping StingNecromancyWizard (Dunamancy)
Shape WaterTransmutationDruid, Sorcerer, Wizard
ShillelaghTransmutationDruid
Shocking GraspEvocationArtificer, Sorcerer, Wizard
Spare the DyingNecromancyArtificer, Cleric
Sword BurstConjurationArtificer, Sorcerer (Optional), Warlock (Optional), Wizard (Optional)
ThaumaturgyTransmutationCleric
Thorn WhipTransmutationArtificer, Druid
ThunderclapEvocationBard, Druid, Sorcerer, Warlock, Wizard, Artificer
Toll the DeadNecromancyCleric, Warlock, Wizard
True StrikeDivinationBard, Sorcerer, Warlock, Wizard
Vicious MockeryEnchantmentBard
Virtue (UA)AbjurationCleric
Word of RadianceEvocationCleric
Frequently Asked Questions

1Q: What is The Best Cantrip Spell?

A: Basically the best cantrip in d&d 5th edition is frequently choosen to be “Eldritch Blast.” This warlock-exclusive cantrip is mostly regarded for its many different functions and combat effectiveness. It is known for being the most damaging combat cantrip in the game, making it a popular choice among players.

So whatever the spell in cantrip should be considered the best when you have better damage than anything else. But do you know how much damage should a cantrip do? So most of the cantrips spells do soooo little damage and it is a 1d10 damage.

2Q: Are Cantrips Powerful?

A: Of course they’re but they are less powerful than the other spells. Even though there are cantrips that are good in d&d. So what is the use of cantrip 5e?  However, some are still incredibly helpful. So the cantrips are considered to be spells which do not use the slots and could be cast so many times (that even we can’t count) without depleting any resources.

3Q: Is Cantrip Damage Based on Class Level or Total Level?

A: The cantrips don’t ever use spell slots in d&d 5th edition role playing game. Their damage is based on level they take . And it has been confirmed by many that it’s character level. So to be aware of it all the cantrips based on character level.

4Q: How do You Add Damage to Cantrips 5E?

A: The obvious and primary mechanism of enhancing Cantrip damage is gaining levels, and increasing your casting modifier. All the Cantrips can automatically heighten to the highest spell level you can cast.

5Q: How Many Cantrips Can You Cast 5E?

A: You have no option to cast two cantrips during one action. That’s why many cantrips scale like you level. If you cast a spell as a bonus action, you can only use your action to cast a cantrip.

6Q: Are There Any Healing Cantrips 5e

A: The quick and short answer is NO!

1st Level Spells

Dungeons & Dragons (D&D) is a cornerstone of the tabletop role-playing game (RPG) genre, offering players a rich tapestry of adventures, characters, and magical spells. In D&D 5th Edition (5e), spells are categorized into levels, with first-level spells being the foundation for many spellcasters. This article explores the vast world of first-level spells in D&D 5e, providing insights into their mechanics, applications, and strategic use.

The Importance of First Level Spells

First-level spells are critical in shaping a spellcaster’s abilities and playstyle. They offer versatility, from offensive capabilities to defensive measures and utility functions. Understanding these spells is essential for maximizing a character’s potential, especially in the early stages of a campaign.

NameSchoolClass
Absorb ElementsabjurationArtificer, Druid, Ranger, Sorcerer, Wizard
Acid StreamevocationSorcerer, Wizard
AlarmAbjuration (ritual)Artificer, Ranger, Wizard
Animal FriendshipenchantmentBard, Druid, Ranger
Arcane Weapon (ua)TransmutationArtificer
Armor of AgathysAbjurationWarlock
Arms of HadarConjurationWarlock
BaneEnchantmentBard, Cleric
Beast BondDivinationDruid, Ranger
BlessEnchantmentCleric, Paladin
Burning HandsEvocationSorcerer, Wizard
CatapultTransmutationSorcerer, Wizard, Artificer
Cause FearNecromancyWarlock, Wizard
CeremonyEvocation (ritual)Cleric, Paladin
Chaos BoltEvocationSorcerer
Charm PersonEnchantmentBard, Druid, Sorcerer, Warlock, Wizard
Chromatic OrbEvocationSorcerer, Wizard
Color SprayIllusionBard (Optional), Sorcerer, Wizard
CommandEnchantmentBard (Optional), Cleric, Paladin
Compelled DuelEnchantmentPaladin
Comprehend LanguagesDivination (ritual)Bard, Sorcerer, Warlock, Wizard
Create or Destroy WaterTransmutationCleric, Druid
Cure WoundsEvocationArtificer, Bard, Cleric, Druid, Paladin, Ranger
Detect Evil and GoodDivinationCleric, Paladin
Detect MagicDivination (ritual)Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
Detect Poison and DiseaseDivination (ritual)Cleric, Druid, Paladin, Ranger
Disguise SelfIllusionArtificer, Bard, Sorcerer, Wizard
Dissonant WhispersEnchantmentBard
Distort ValueIllusionBard, Sorcerer, Warlock, Wizard
Divine FavorEvocationPaladin
Earth TremorEvocationBard, Druid, Sorcerer, Wizard
Ensnaring StrikeConjurationRanger
EntangleConjurationDruid, Ranger (Optional)
Expeditious RetreatTransmutationArtificer, Sorcerer, Warlock, Wizard
Faerie FireEvocationArtificer, Bard, Druid
False LifeNecromancyArtificer, Sorcerer, Wizard
Feather FallTransmutationArtificer, Bard, Sorcerer, Wizard
Find FamiliarConjuration (ritual)Wizard
Fog CloudConjurationDruid, Ranger, Sorcerer, Wizard
Float
Floating DiskConjurationWizard
Frost FingersEvocationWizard
GoodberryTransmutationDruid, Ranger
GreaseConjurationArtificer, Sorcerer (Optional), Wizard
Gift of AlacrityDivination (dunamancy:chronurgy)Wizard (Dunamancy)
Guiding BoltEvocationCleric
Guiding Hand (UA)Divination (ritual)Bard, Cleric, Druid, Wizard
Hail of ThornsConjurationRanger
Healing Elixir (UA)ConjurationWarlock, Wizard
Healing WordEvocationBard, Cleric, Druid
Hellish RebukeEvocationWarlock
HeroismEnchantmentBard, Paladin
HexEnchantmentWarlock
Hideous LaughterEnchantmentBard, Wizard
Hunter's MarkDivinationRanger
Ice KnifeConjurationDruid, Sorcerer, Wizard
Id Insinuation (UA)EnchantmentSorcerer, Warlock, Wizard
IdentifyDivination (ritual)Artificer, Bard, Wizard
Illusory ScriptIllusion (ritual)Bard, Warlock, Wizard
Infallible Relay (UA)Divination (technomagic)Sorcerer, Warlock, Wizard
Inflict WoundsNecromancyCleric
Jim's Magic MissileEvocationWizard
JumpTransmutationArtificer, Druid, Ranger, Sorcerer, Wizard
LongstriderTransmutationArtificer, Bard, Druid, Ranger, Wizard
Mage ArmorAbjurationSorcerer, Wizard
Magic MissileEvocationSorcerer, Wizard
Magnify GravityTransmutation (dunamancy:graviturgy)Wizard (Dunamancy)
Protection from Evil and GoodAbjurationCleric, Druid (Optional), Paladin, Warlock, Wizard
Puppet (UA)EnchantmentBard, Warlock, Wizard
Purify Food and DrinkTransmutation (ritual)Artificer, Cleric, Druid, Paladin
Ray of SicknessNecromancySorcerer, Wizard
Remote Access (UA)Transmutation (technomagic)Sorcerer, Warlock, Wizard
SanctuaryAbjurationArtificer, Cleric
Searing SmiteEvocationPaladin, Ranger (Optional)
Sense Emotion (UA)DivinationBard, Warlock, Wizard
ShieldAbjurationSorcerer, Wizard
Shield of FaithAbjurationCleric, Paladin
Silent ImageIllusionBard, Sorcerer, Wizard
Silvery BarbsEnchantmentBard, Sorcerer, Wizard
SleepEnchantmentBard, Sorcerer, Wizard
SnareAbjurationArtificer, Druid, Ranger, Wizard
Speak With AnimalsDivination (ritual)Bard, Druid, Ranger
Sudden Awakening (UA)EnchantmentBard, Ranger, Sorcerer, Wizard
Tasha's Caustic BrewEvocationArtificer, Sorcerer (Optional), Wizard (Optional)
Tasha's Hideous LaughterEnchantmentBard, Wizard
Tenser's Floating DiskConjuration (ritual)Wizard
Thunderous SmiteEvocationPaladin
ThunderwaveEvocationBard, Druid, Sorcerer, Wizard
Unearthly Chorus (UA)IllusionBard
Unseen ServantConjuration (ritual)Bard, Warlock, Wizard
Wild Cunning (UA)Transmutation (ritual)Druid, Ranger
Witch BoltEvocationSorcerer, Warlock, Wizard
Wrathful SmiteEvocationPaladin
Zephyr StrikeTransmutationRanger

Spellcasting Classes

Wizard

Wizards are master spellcasters with the most extensive spell list. They can prepare a limited number of spells each day but can learn a vast array of spells over their career.

Sorcerer

Sorcerers draw their magic from innate abilities. They have fewer spells known compared to wizards but can cast them more frequently thanks to their sorcery points and metamagic options.

Warlock

Warlocks gain their magic from pacts with powerful entities. Their spell slots are limited but recharge on a short rest, and they have unique spells called invocations.

Cleric

Clerics derive their magic from their deities. They can cast spells for healing, protection, and utility, reflecting their divine patrons’ domains.

Druid

Druids wield nature-based magic, offering spells that manipulate the environment, heal allies, and transform into animals.

Bard

Bards are versatile spellcasters who combine magic with music. They have a wide range of spells for various situations, from combat to support.

Paladin

Paladins are holy warriors who use spells to enhance their combat abilities and heal allies. Their spell list is focused on smiting evil and protection.

Ranger

Rangers are hunters and scouts who use spells to track enemies, enhance their abilities, and survive in the wild.

Mechanics of Spellcasting

Spell Slots

Spell slots determine how many spells a character can cast. First-level spells require first-level spell slots, and managing these slots is crucial for a spellcaster’s strategy.

Spell Preparation

Classes like wizards and clerics prepare a list of spells each day from their known spells, offering flexibility. Others, like sorcerers and warlocks, have a fixed list of spells known.

Casting Time

Spells can have different casting times, ranging from an action to a bonus action or longer. Understanding this is key to using spells effectively in combat.

Range and Area of Effect

Spells have various ranges and areas of effect, influencing their tactical use. Some target individual creatures, while others affect an area.

Components

Spells require components: verbal (V), somatic (S), and material (M). Knowing the requirements can affect how and when a spell is cast.

Offensive Spells

Magic Missile

Magic Missile automatically hits its target, making it a reliable source of damage.

Burning Hands

Burning Hands emits a cone of fire, dealing damage to multiple targets in close proximity.

Witch Bolt

Witch Bolt creates a continuous stream of lightning between the caster and the target, dealing damage each turn.

Chromatic Orb

Chromatic Orb allows the caster to choose the damage type, providing versatility against different enemies.

Defensive Spells

Shield

Shield provides a temporary boost to Armor Class (AC), protecting the caster from attacks.

Mage Armor

Mage Armor increases the caster’s AC, making it harder for enemies to hit them.

Absorb Elements

Absorb Elements grants resistance to a specific type of damage, reducing its impact.

Protection from Evil and Good

This spell protects against creatures of certain types, granting various benefits.

Healing Spells

Cure Wounds

Cure Wounds is a touch spell that heals an ally, essential for keeping the party alive.

Healing Word

Healing Word heals an ally at range, useful for quick, emergency healing.

Goodberry

Goodberry creates magical berries that provide sustenance and healing.

Sanctuary

Sanctuary protects a creature from attacks, forcing enemies to make a save before targeting them.

Utility Spells

Detect Magic

Detect Magic reveals the presence of magical auras, useful for identifying enchanted objects.

Feather Fall

Feather Fall prevents falling damage, saving the party from deadly drops.

Identify

Identify reveals the properties of magical items, essential for understanding loot.

Unseen Servant

Unseen Servant creates an invisible, mindless servant to perform simple tasks.

Ritual Spells

Comprehend Languages

Comprehend Languages allows the caster to understand any written or spoken language.

Detect Poison and Disease

This spell detects poisons and diseases, useful for avoiding hazards.

Find Familiar

Find Familiar summons a spirit in the form of an animal, which can assist the caster in various ways.

Tenser’s Floating Disk

Tenser’s Floating Disk creates a floating platform that can carry items for the caster.

Role-Playing Applications

Enhancing Character Development

Spells can reflect a character’s background and personality, adding depth to role-playing.

Creative Uses

Players can use spells in inventive ways, solving problems and overcoming obstacles creatively.

Interacting with the World

Spells can influence interactions with NPCs, environment manipulation, and more.

Strategies for New Players

Spell Selection

Choosing a balanced mix of offensive, defensive, healing, and utility spells is key for versatility.

Spell Management

Efficient use of spell slots and understanding when to use spells can make a significant difference in gameplay.

Team Synergy

Coordinating with party members to complement each other’s spells enhances overall effectiveness.

Advanced Tips

Multiclassing

Combining classes can provide access to a broader range of spells and abilities.

Metamagic

Sorcerers can modify spells for greater impact, such as extending duration or increasing range.

Concentration Management

Maintaining concentration on spells while taking damage requires strategic positioning and planning.

First-level spells in D&D 5e are foundational to a spellcaster’s repertoire. They offer a wide range of options for offense, defense, healing, and utility, making them versatile tools for adventurers. Understanding these spells and their applications can significantly enhance gameplay, ensuring that players can tackle the challenges of their campaigns effectively.

2nd Level Spells

NameSchoolClass
Acid ArrowEvocationWizard
Aganazzar's ScorcherEvocationSorcerer, Wizard
AidAbjurationArtificer, Bard (Optional), Cleric, Paladin, Ranger (Optional)
Air BubbleConjurationArtificer, Druid, Ranger, Sorcerer, Wizard
Alter SelfTransmutationArtificer, Sorcerer, Wizard
Animal MessengerEnchantment (ritual)Bard, Druid, Ranger
Arcane Hacking (UA)Transmutation (technomagic)Sorcerer, Warlock, Wizard
Arcane LockAbjurationArtificer, Wizard
Arcanist's Magic AuraIllusionWizard, Arcana Domain
AuguryDivination (ritual)Cleric, Druid (Optional), Wizard (Optional)
BarkskinTransmutationDruid, Ranger
Beast SenseDivination (ritual)Druid, Ranger
Blindness/DeafnessNecromancyBard, Cleric, Sorcerer, Wizard
BlurIllusionArtificer, Sorcerer, Wizard
Borrowed KnowledgeDivinationBard, Cleric, Warlock, Wizard
Branding SmiteEvocationPaladin
Calm EmotionsEnchantmentBard, Cleric
Cloud of DaggersConjurationBard, Sorcerer, Warlock, Wizard
Continual FlameEvocationArtificer, Cleric, Druid (Optional), Wizard
Cordon of ArrowsTransmutationRanger
Crown of MadnessEnchantmentBard, Sorcerer, Warlock, Wizard
DarknessEvocationSorcerer, Warlock, Wizard
DarkvisionTransmutationArtificer, Druid, Ranger, Sorcerer, Wizard
Detect ThoughtsDivinationBard, Sorcerer, Wizard
Digital Phantom (UA)Abjuration (technomagic)Sorcerer, Warlock, Wizard
Dragon's BreathTransmutationSorcerer, Wizard
Dust DevilConjurationDruid, Sorcerer, Wizard
EarthbindTransmutationDruid, Sorcerer, Warlock, Wizard
Enhance AbilityTransmutationArtificer, Bard, Cleric, Druid, Ranger (Optional), Sorcerer, Wizard (Optional)
Enlarge/ReduceTransmutationArtificer, Bard (Optional), Druid (Optional), Sorcerer, Wizard
EnthrallEnchantmentBard, Warlock
Find SteedConjurationPaladin
find trapsDivinationCleric, Druid, Ranger
Find Vehicle (UA)Conjuration (technomagic)Paladin, Sorcerer, Warlock, Wizard
Flame BladeEvocationDruid, Sorcerer (Optional)
Flaming SphereConjurationDruid, Sorcerer (Optional), Wizard
Flock of FamiliarsConjurationWarlock, Wizard
Fortune's FavorDivination (dunamancy)Wizard (Dunamancy)
Gentle ReposeNecromancy (ritual)Cleric, Paladin (Optional), Wizard
Gift of GabEnchantmentBard, Wizard
Gust of WindEvocationDruid, Ranger (Optional), Sorcerer, Wizard
Healing SpiritConjurationDruid, Ranger
Heat MetalTransmutationArtificer, Bard, Druid
Hold PersonEnchantmentBard, Cleric, Druid, Sorcerer, Warlock, Wizard
Icingdeath's Frost (UA)EvocationSorcerer, Wizard
Immovable ObjectTransmutation (dunamancy:graviturgy)Wizard (Graviturgy)
InvisibilityIllusionArtificer, Bard, Sorcerer, Warlock, Wizard
jim's Glowing CoinEnchantmentWizard
Kinetic JauntTransmutationArtificer, Bard, Sorcerer, Wizard
KnockTransmutationBard, Sorcerer, Wizard
Lesser RestorationAbjurationArtificer, Bard, Cleric, Druid, Paladin, Ranger
LevitateTransmutationArtificer, Sorcerer, Wizard
Locate Animals or PlantsDivination (ritual)Bard, Druid, Ranger
Locate ObjectDivinationBard, Cleric, Druid, Paladin, Ranger, Wizard
Magic MouthIllusion (ritual)Artificer, Bard, Wizard
Magic WeaponTransmutationArtificer, Paladin, Ranger (Optional), Sorcerer (Optional), Wizard
Maximilian's Earthen GraspTransmutationSorcerer, Wizard
Melf's Acid ArrowEvocationWizard
Mental Barrier (UA)AbjurationSorcerer, Warlock, Wizard
Mind SpikeDivinationSorcerer, Warlock, Wizard
Mind ThrustEnchantmentSorcerer, Warlock, Wizard
Mirror ImageIllusionBard (Optional), Sorcerer, Warlock, Wizard
Misty StepConjurationSorcerer, Warlock, Wizard
MoonbeamEvocationDruid
Nathair's MischiefIllusionBard, Sorcerer, Wizard
Nathair's Mischief (UA)IllusionBard, Sorcerer, Wizard
Nystul's Magic AuraIllusionWizard
Pass Without TraceAbjurationDruid, Ranger
Phantasmal ForceIllusionBard, Sorcerer, Wizard
Prayer of HealingEvocationCleric, Paladin (Optional)
Protection From PoisonAbjurationArtificer, Cleric, Druid, Paladin, Ranger
PyrotechnicsTransmutationBard, Sorcerer, Wizard, Artificer
Ray of EnfeeblementNecromancyWarlock, Wizard
Rime's Binding IceEvocationSorcerer, Wizard
Rope TrickTransmutationArtificer, Wizard
Scorching RayEvocationSorcerer, Wizard
See InvisibilityDivinationArtificer, Bard, Sorcerer, Wizard
Shadow BladeIllusionSorcerer, Warlock, Wizard
ShatterEvocationBard, Sorcerer, Warlock, Wizard
SilenceIllusion (ritual)Bard, Cleric, Ranger
SkywriteTransmutation (ritual)Bard, Druid, Wizard, Artificer
Snilloc's Snowball SwarmEvocationSorcerer, Wizard
Snilloc's Snowball StormEvocationSorcerer, Wizard
Spider ClimbTransmutationArtificer, Sorcerer, Warlock, Wizard
Spike GrowthTransmutationDruid, Ranger
Spiritual WeaponEvocationCleric
Spray of CardsConjurationBard, Sorcerer, Warlock, Wizard
Spray of Cards (UA)ConjurationBard, Sorcerer, Warlock, Wizard
SuggestionEnchantmentBard, Sorcerer, Warlock, Wizard
Summon BeastConjurationDruid (Optional), Ranger (Optional)
Tasha's Mind WhipEnchantmentSorcerer (Optional), Wizard (Optional)
Thought Shield (UA)AbjurationSorcerer, Warlock, Wizard
Vortex WarpConjurationArtificer, Sorcerer, Wizard
Warding BondAbjurationCleric, Paladin (Optional)
Warding WindEvocationBard, Druid, Sorcerer, Wizard
Warp SenseDivinationSorcerer, Warlock, Wizard
WebConjurationArtificer, Sorcerer, Wizard
Wither and BloomNecromancyDruid, Sorcerer, Wizard
WristpocketConjuration (ritual) (dunamancy)Wizard (Dunamancy)
Zone of TruthEnchantmentBard, Cleric, Paladin

3rd Level Spells

NameSchoolClass
Animate DeadNecromancyCleric, Wizard
AntagonizeEnchantmentBard, Sorcerer, Warlock, Wizard
Antagonize (UA)EnchantmentBard, Sorcerer, Warlock, Wizard
Ashardalon's StrideTransmutationArtificer, Ranger, Sorcerer, Wizard
Aura of VitalityEvocationCleric (Optional), Druid (Optional), Paladin
Beacon of HopeAbjurationCleric
Bestow CurseNecromancyBard, Cleric, Wizard
Blinding SmiteEvocationPaladin
BlinkTransmutationArtificer, Sorcerer, Wizard
Call LightningConjurationDruid
CatnapEnchantmentArtificer, Bard, Sorcerer, Wizard
ClairvoyanceDivinationBard, Cleric, Sorcerer, Wizard
Conjure AnimalsConjurationDruid, Ranger
Conjure BarrageConjurationRanger
Conjure Lesser Demon (UA)ConjurationSorcerer, Wizard
CounterspellAbjurationSorcerer, Warlock, Wizard
Create Food and WaterConjurationArtificer, Cleric, Paladin
Crusader's MantleEvocationPaladin
DaylightEvocationCleric, Druid, Paladin, Ranger, Sorcerer
Dispel MagicAbjurationArtificer, Bard, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard
Elemental WeaponTransmutationArtificer, Druid (Optional), Paladin, Ranger (Optional)
Enemies AboundEnchantmentBard, Sorcerer, Warlock, Wizard
Erupting EarthTransmutationDruid, Sorcerer, Wizard
Fast FriendsEnchantmentBard, Cleric, Wizard
FearIllusionBard, Sorcerer, Warlock, Wizard
Feign DeathNecromancy (ritual)Bard, Cleric, Druid, Wizard
FireballEvocationSorcerer, Wizard
Flame ArrowsTransmutationDruid, Ranger, Sorcerer, Wizard, Artificer
Flame Stride (UA)TransmutationArtificer, Ranger, Sorcerer, Wizard
FlyTransmutationArtificer, Sorcerer, Warlock, Wizard
Freedom of the Waves (HB)ConjurationDruid, Ranger, Sorcerer
Galder's TowerConjurationWizard
Gaseous FormTransmutationSorcerer, Warlock, Wizard
Glyph of WardingAbjurationArtificer, Bard, Cleric, Wizard
HasteTransmutationArtificer, Sorcerer, Wizard
Haywire (UA)Enchantment (technomagic)Sorcerer, Warlock, Wizard
House of Cards (UA)ConjurationArtificer, Bard, Sorcerer, Wizard
Hunger of HadarConjurationWarlock
Hypnotic PatternIllusionBard, Sorcerer, Warlock, Wizard
Incite GreedEnchantmentCleric, Sorcerer, Warlock, Wizard
Intellect FortressAbjurationArtificer, Bard (Optional), Sorcerer (Optional), Warlock (Optional), Wizard (Optional)
Invisibility To Cameras (UA)Illusion (technomagic)Sorcerer, Warlock, Wizard
Leomund's Tiny HutEvocation (ritual)Bard, Wizard
Life TransferenceNecromancyCleric, Wizard
Lightning ArrowTransmutationRanger
Lightning BoltEvocationSorcerer, Wizard
Magic CircleAbjurationCleric, Paladin, Warlock, Wizard
Major ImageIllusionBard, Sorcerer, Warlock, Wizard
Mass Healing WordEvocationBard (Optional), Cleric
Meld into StoneTransmutation (ritual)Cleric, Druid, Ranger (Optional)
Melf's Minute MeteorsEvocationSorcerer, Wizard
Motivational SpeechEnchantmentBard, Cleric
NondetectionAbjurationBard, Ranger, Wizard
Phantom SteedIllusion (ritual)Wizard
Plant GrowthTransmutationBard, Druid, Ranger
Protection from Ballistics (UA)Abjuration (technomagic)Sorcerer, Warlock, Wizard
Protection from EnergyAbjurationArtificer, Cleric, Druid, Ranger, Sorcerer, Wizard
Psionic Blast (UA)EvocationSorcerer, Warlock, Wizard
Pulse WaveEvocation (dunamancy)Wizard
Remove CurseAbjurationCleric, Paladin, Warlock, Wizard
RevivifyNecromancyArtificer, Cleric, Druid (Optional), Paladin, Ranger (Optional)
SendingEvocationBard, Cleric, Wizard
Sleet StormConjurationDruid, Sorcerer, Wizard
SlowTransmutationBard (Optional), Sorcerer, Wizard
Speak with DeadNecromancyBard, Cleric, Wizard (Optional)
Speak with PlantsTransmutationBard, Druid, Ranger
Spirit GuardiansconjurationCleric
Spirit ShroudNecromancyCleric (Optional), Paladin (Optional), Warlock (Optional), Wizard (Optional)
Stinking CloudConjurationBard, Sorcerer, Wizard
Summon FeyConjurationDruid (Optional), Ranger (Optional), Warlock (Optional), Wizard (Optional)
Summon Lesser DemonsConjurationWarlock, Wizard
Summon ShadowspawnConjurationWarlock (Optional), Wizard (Optional)
Summon UndeadNecromancyWarlock (Optional), Wizard (Optional)
Summon Warrior Spirit (UA)ConjurationSorcerer, Warlock, Wizard
Thunder StepConjurationSorcerer, Warlock, Wizard
Tidal WaveConjurationDruid, Sorcerer, Wizard
Tiny HutEvocation (ritual)Bard, Wizard
Tiny ServantTransmutationWizard, Artificer
TonguesDivinationBard, Cleric, Sorcerer, Warlock, Wizard
Vampiric TouchNecromancySorcerer, Sorcerer (Optional), Warlock, Wizard
Wall of SandEvocationWizard
Wall of WaterEvocationDruid, Sorcerer, Wizard
Water BreathingTransmutation (ritual)Artificer, Druid, Ranger, Sorcerer, Wizard
Water WalkTransmutation (ritual)Artificer, Cleric, Druid, Ranger, Sorcerer
Wind WallEvocationDruid, Ranger

4th Level Spells

NameSchoolClass
Arcane EyeDivinationArtificer, Wizard
Aura of LifeAbjurationCleric (Optional), Paladin
Aura of PurityAbjurationCleric (Optional), Paladin
BanishmentAbjurationCleric, Paladin, Sorcerer, Warlock, Wizard
Black TentaclesConjurationWizard
BlightNecromancyDruid, Sorcerer, Warlock, Wizard
Charm MonsterEnchantmentBard, Druid, Sorcerer, Warlock, Wizard
CompulsionEnchantmentBard
ConfusionEnchantmentBard, Druid, Sorcerer, Wizard
Conjure Barlgura (UA)ConjurationSorcerer, Wizard
conjure Knowbot (UA)ConjurationSorcerer, Warlock, Wizard
Conjure Minor ElementalsConjurationDruid, Wizard
Conjure Shadow Demon (UA)ConjurationSorcerer, Wizard
Conjure Woodland BeingsConjurationDruid, Ranger
Control WaterTransmutationCleric, Druid, Wizard
Death WardAbjurationCleric, Paladin
Dimension DoorConjurationBard, Sorcerer, Warlock, Wizard
DivinationDivinationCleric, Druid (Optional), Wizard (Optional)
Dominate BeastEnchantmentDruid, Ranger (Optional), Sorcerer
Ego Whip (UA)EnchantmentBard, Sorcerer, Warlock, Wizard
Elemental BaneTransmutationDruid, Warlock, Wizard, Artificer
Evard's Black TentaclesConjurationWizard
FabricateTransmutationArtificer, Wizard
Faithful HoundConjurationArtificer, Wizard
Find Greater SteedConjurationPaladin
Fire ShieldEvocationDruid (Optional), Sorcerer (Optional), Wizard
Freedom of MovementAbjurationArtificer, Bard, Cleric, Druid, Ranger
Galder's Speedy CourierConjurationWarlock, Wizard
Gate SealAbjurationSorcerer, Warlock, Wizard
Giant InsectTransmutationDruid
Grasping vineConjurationDruid, Ranger
Gravity SinkholeEvocationWizard
Greater InvisibilityIllusionBard, Sorcerer, Wizard
Guardian of FaithConjurationCleric
Guardian of NatureTransmutationDruid, Ranger
Hallucinatory TerrainIllusionBard, Druid, Warlock, Wizard
Ice StormEvocationDruid, Sorcerer, Wizard
Leomund's Secret ChestConjurationArtificer,Wizard
Locate CreatureDivinationBard, Cleric, Druid, Paladin, Ranger, Wizard
Mordenkainen's Faithful HoundConjurationArtificer, Wizard
Mordenkainen's Private SanctumAbjurationArtificer, Wizard
Otiluke's Resilient SphereEvocationArtificer, Wizard
Phantasmal KillerIllusionBard (Optional), Wizard
PolymorphTransmutationBard, Druid, Sorcerer, Wizard
Private SanctumAbjurationWizard
Raulothim's Psychic LanceEnchantmentBard, Sorcerer, Warlock, Wizard
Raulothim's Psychic Lance (UA)EnchantmentBard, Sorcerer, Warlock, Wizard
Resilient SphereEvocationWizard, Oath of Redemption
Secret ChestConjurationArtificer, Wizard
Shadow of MoilNecromancyWarlock
Sickening RadianceEvocationSorcerer, Warlock, Wizard
Spirit of DeathNecromancySorcerer, Warlock, Wizard
Spirit of Death (UA)NecromancySorcerer, Warlock, Wizard
Staggering SmiteEvocationPaladin
Stone ShapeTransmutationArtificer, Cleric, Druid, Wizard
StoneskinAbjurationArtificer, Druid, Ranger, Sorcerer, Wizard
Storm SphereEvocationSorcerer, Wizard
Summon AberrationConjurationWarlock (Optional), Wizard (Optional)
Summon ConstructConjurationArtificer, Wizard (Optional)
Summon ElementalConjurationDruid (Optional), Ranger (Optional), Wizard (Optional)
Summon Greater DemonConjurationWarlock (Optional), Wizard
Synchronicity (UA)Enchantment (technomagic)Sorcerer, Warlock, Wizard
System Backdoor (UA)Transmutation (technomagic)Sorcerer, Warlock, Wizard
Vitriolic SphereEvocationSorcerer, Wizard
Wall of FireEvocationDruid, Sorcerer, Wizard
Watery SphereConjurationDruid, Sorcerer, Wizard
Widogast's Vault of Amber (HB)Transmutation (ritual)Wizard
Widogast's Web of Fire (HB)EvocationWizard

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