Fortune’s Favor 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 32nd episode of our our second level spell series. Today we’re going to be taking a look at another one of the explorer’s guide to wildemount exclusives that’s right! We’re looking at denim and see yet again, so this spells fortune’s favor dnd 5e and it is usable by both in the chronurgy wizard, as well as the graviturgy wizard.

It might be worth pointing out as well, there have been a lot of discussions on the DnD community lately, regarding whether or not these spells apply to regular wizards personally ask your dm if you really want to take it. I don’t see anything inherently wrong with this spell so i’d be okay with it but ask them just to make sure. Now let’s move on to the mechanics here.

Fortune’s Favor DnD 5E Stats

  • Level: 2nd
  • Casting Time: 1 Minute
  • Range/Area: 60 ft
  • Components: V, S, M *
  • Duration: 1 Hour
  • School: Divination
  • Attack/Save: None
  • Damage/Effect: Buff (…)

The effect at a glance is as followed: Targeted creature can dismiss this spell to roll an additional d20 for an attack roll, ability check or saving throw. Alternatively, this spell can also make a creature reroll an attack roll against the target.

The cast time is one minute, the range is 60 feet, the duration is one hour and at higher levels you can target one additional creature for each slot level above second. The components are verbal, material and somatic. Now that material component is actually a point of controversy or at least a point of validity to the spell perhaps, so the material component is a white pearl worth at least a 100gp which the spell consumes.

Needless to say, if you’re an early level adventurer a 100gp is gonna be a lot to you. However in later levels it’s not gonna be hat big of a deal. So that’s why there’s a lot of back and forth about whether or not this spells a valid choice, i think that early levels it’s a little bit trickier to sell it, but at higher levels it’s definitely worth it.

The school is also divination which makes a lot of sense. Now let’s take a look at the full description to better understand the exact wording behind this spell.


You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.

If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. * – (a white pearl worth at least 100 gp, which the spell consumes)

Very cool, very nice. I really like the way this works. It’s a very similar to the luck spell in more ways than not, only provides you with essentially a single charge and it’s not quite as good but i do like it.

In any case it’s gonna be worth pointing out that through virtue of you imparting latent luck on a target creature i could make an argument for that creature being a little bit more lucky throughout the day, at least as a DM i would think that’d be great way to flavor it and i mean to be fair like with a cat or with a duration of an hour, this is a pretty good prep spell in a lot of ways. That being said, let’s take a look at some alternative uses now. Also read is divine smite a bonus action.

Alternative Uses

So one of the main alternative uses i could think for this would be balanced encounters or helping to balance encounters. Giving a person a potential advantage as well as the ability to impose a potential disadvantage onto a target creature are very good things. Ultimately it could be the matter of life or death.

Outside of that, i think this is a great way of kind of hedging your bets in terms of competitions or other matters of skill. Also if you were meticulous planner or your character is rather and you want everything they go off without a hitch, this is once again a great way to hedge those bets in a more tense scenario.


That being said, if you have any alternative uses, ideas, thoughts, opinions, questions or concerns please put it down beneath in the comment section i really do appreciate hearing from you guys. That being said, i hope you all have a great day and as always happy casting everyone. Also read is divine favor good 5e.

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