Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 17th episode of our first level spell series and i got a question for you…have you ever wanted to throw flash bangs into hordes of enemies and watch it all play out then what do we got the spell for you.
Today we’re going to be taking a look at dnd color spray usable by the sorcerer and the wizard and naturally through extension anyone else with access to their spell lists and it is found in the player’s handbook. In all honesty i feel like this is one of the most underused spells in the game.
I think thematically it’s a very cool but i can’t remember anyone ever picking it, anyways let’s take a quick look at some mechanics here. So we kind of get the gist of what it is.
Table of Contents
The cast time is the standard one action, the range is a 15-foot cone, the duration is one round and the effect at a glance is as followed. Roll 6d10. The total is how many hit points of creatures you can affect. Starting with the creature with the lowest hit points, each creature affected is blinded. Subtracting each creatures total hit points, before moving on to the next. A creature is only effected if at least half of its hit points are inflicted.
At higher levels you gain an additional 2d10 of points for each spell slot level above 1st. I hope that make sense we’ll get into a little more later.
The components are the holy trinity so that is a somatic, material and verbal meaning you have to gesture with one hand. There’s a material component, in this case a pinch of powder or sand that is colored red, yellow and blue. And a verbal component meaning you have to speak forth an incantation. The school unsuprisingly is illusion. Now let’s take a look at the full description here so you can kind of get what’s going on.
Wow that is a wordy one. Let’s also take a quick look at the rules for blinded as well just we’re on the same page. A blinded creature cant see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage and the creature’s attack rolls have disadvantage.
Wow there’s a lot going on here. So is it good? circumstantially yeah sure, i’m sure there’s ways to stack this into builds that you can really take advantage of and i’m sure there’s a lot to do here. That being said, i mean i don’t know it’s not a huge range, it’s kind of like sleep in a lot of ways i guess and it only lasts for one round or until your next turn so yeah one round. Okay let’s take a look at some alternative uses here.
The best alterntiave use i could honestly think of is just using it to get out of dodge honestly. I mean it’ll be up to your DM whether or not they get the reaction to taking that attack of opportunity. I would say no personally, but it’s a little bit hard. You can also check out this dnd color spray vs sleep.
That being said, if you have any alternative uses or any crazy stories involving this spell i’d really like to hear them down beneath. I’m sure they’re hilarious in all honesty. That being said, thank you so much guys for checking out and as always happy casting. Also read this is color spray a bard spell?