Enlarge Reduce Spell DnD 5E

Hello spellcasters of all shapes and sizes! Welcome to the 25th episode in our second level spell series. Today we’re gonna be taking a look at enlarge/reduce 5e spell (shrink spell 5e) this is such a cool one, i honestly love this. It play so great thematically, works great in combat. I just think it’s a hilarious spell. It is usable by the sorcerer, wizard and the artificer which is amazing and it is found in the good old players handbook. Now with that hyped intro out of the way let’s take a look at its mechanics.


  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: 30 ft
  • Components: V, S, M *
  • Duration: 1 Minute (Concentration)
  • School: Transmutation
  • Attack/Save: CON Save
  • Damage/Effect: Buff

So there are two seperate sets of mechanics one for the enlarge section and one for the reduce section. So when you enlarge a creature the size doubles the weight is multiplied by eight, the size is considered to be plus one, so if it’s a medium creature becomes a large creature etc. They get advantage on strength, saves and checks so that includes your athletic check for example would be in there, so there are a lot more benefits than just the weight and size. You’ll also gain a +d4 to weapon damage so long as you’re carrying a weapon while the spell is cast on you.

Hello Adventurers!! Thank you sooo much for giving me the opportunity to interact with you! Let me just go over a few details with you. Subscribe for updates from our publishing company dnd5ebackgrounds.com Labs, and get free adventures, and 5E content along the way.
We hate spam. Your email address will not be sold or shared with anyone else.

And if you’re reduced the reverse effect applies so your size is divided by two, your weight is divided by eight, your size category is minus one, you have disadvantage of strength saves and checks and your weapon damage is subtracted by 1d4 as well. So it’s kind of two sides of the same coin which makes logical sense.

It’s cast time is one action, it’s range is thirty feet and its duration is one minute and it is a concentration spell. The saving throw by the way is constitution. The components are verbal, material and somatic. If you’re curious what that material component it is a pinch of powdered ayran and the school is a transmutation which really makes a lot of sense. Now let’s get into the full description here so we better understand the exact wording behind this enlarge reduce spell. So let’s get started.


You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.

If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.

Enlarge spell 5e: The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category– from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attacks with them deal 1d4 extra damage.

Reduce: The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category–from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target’s weapons also shrink to match its new size. While these weapons are reduced, the target’s attacks with them deal 1d4 less damage (this can’t reduce the damage below 1). * – (a pinch of powdered iron)

Oh my goodness! That is so goddamn long, oh man! In any case needless to say, it’s better if you just simplify this. Size multiplied by two, weight multiplied by eight, size category plus one and plus one die four damage for enlarge and then they reverse for reduce. So i think that’s a much more effective way of wording it but whatever this is my humble opinion. Important things to note is this effects objects as well. Do you know benefits of being large 5e.

I think that is hilarious, i think that it’s great for concealing and also great for making a person’s weapon of chocie unusable this partners up very well with something like disarming strike from the battlemaster combat maneuvers check out that series if you don’t know what i’m talking about but i think it’s a great idea. Now let’s get into some alternative uses here.

Alternative Uses

So i think this is absolutely fantastic and amazing when it comes to balancing out encounters. Now an extra 1d4 damage might not seem like a lot but when you put it on someone with many attacks then it really adds up in a real hurry. Outside of that it’s a great way of drawing aggro or minimizing aggro or depending on your position.

Something worth noting is it doesn’t affect the damage done by spells or done by other magical effects so very important to know that. Outside of that this is very useful when it comes to arena or gladiatorial colosseum type settings or anytime there to confined space with an opponent as well.

And there’s a school little trick you can do where you reduce yourself and you fly around using mage hand. Some DMs allow it, some dms don’t. But as per the rule of cool, i certainly allow it, i think it’s hilarious. In any case do you know how to increase spell damage 5e.


That being said, if you have any alternative uses, ideas or cool concepts you’d like to share with us please do so down below in the comment section, i really do appreciate it. Thank you so much guys, i really do appreciate your time and i hope you all have a wonderful day and as always happy casting everyone.

Leave a Comment