D&D 5E Leomund’s Tiny Hut Spell

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 32nd episode of our 3rd level spell series. Today we have quite arguably one of my most favorite spells in all of 5e. We’re talking about 5e leomund’s tiny hut ritual spell.

Now this spell of third level is usable by the bard 5e and the wizard as so far as to say is found on their spell lists and it is found in the player’s handbook. Now leomund is one of those famous wizards in the d&d universe, very similar to morgan kynan in that regard. But this spell, let me tell you ludicrously popular.

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This spell alone in my opinion justifies taking the dnd 5e ritual caster feat. Just on its own, the spell is most commonly used for removing one of the biggest tools out of the most dm’s toolboxes and i’ll get into what that is in a little bit here. But all you need to know great spell, highly recommend taking it if you have access to it. But hopefully you’ll be able to understand why in the next couple steps here. Without further ado let’s take a look at its mechanics now.

Mechanics For 5E Leomund DnD Tiny Hut

The effect at a glance is as followed: Create an invulnerable climate controlled dome, up to 9 medium creatures can fit in. Creatures and objects that were within the area when the spell was cast, can pass through the dome.

  • Level: 3rd
  • Casting Time: 1 Minute (Ritual)
  • Range/Area: Self (10 ft dome/Radius/Hemisphere)
  • Components: V, S, M *
  • Duration: 8 Hours
  • School: Evocation
  • Attack/Save: None
  • Damage/Effect: Utility

The cast time is one minute and it can be ritual casted so not to consume a spell slot. The range is self and the radius is 10 feet which is quite sizable. The duration is a full 8 hours. Now what else in the d&d universe is eight hours why yes keem students, it’s a long rest. That’s how most people use this spell absolutely incredible.

It’s components are the holy trinity verbal, somatic and material. If you’re curious about that material component it is a small crystal bead. However it’s gonna be worth noting that there’s no gold price attached to that and it doesn’t say that is consumes the crystal at any point so.

Really any focus or pouch of materials should work just fine or put your components or it should work just fine. And the school’s evocation which is a little strange at a glance but i suppose it is a force thing more than anything else so it is what it is. Now let’s move on to it’s full description here and talk about some of the finer points on this spell.


A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely.

All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. (so essentially you can look out but no one else can look in) * – (a small crystal bead)

Needless to say there’s a lot of components of this spell that seem to suggest flavorful elements but can be abused to some extent or another. One of the major things i want to point out is this spell only ends if you leave its area. That is so far as to say the one that cast the spell to some function or another and that’s important for a little bit later on just bear in the back our head.

Another interesting thing about this spell’s description is although it does specify the amount of creatures that can be contained within the dome, it doesn’t mention any requirements over objects that are contained with the dome. Meaning so long as it can fir within a 10-foot radius dome, you should be able to put it in there and protect it from virtually verything. That means that it comes with a floor.

And another thing worth pointing out is the spell specifies that spells and magical effects can’t extend through it. However seeing as how objects can move through it freely, it does open up the spell for some really interesting exploits. Now let’s move on and discuss what some of those exploits might be in the alternative uses section.

Leomund’s Tiny Hut 5E Uses

The most common way i’ve seen this spell used bar none at least maybe not used but the most common ay i’ve seen this spell try to be cheesed is by using it as some kind of a tank or bunker or something of that nature just virtually impenetrable but able to send out missiles of be the arrows, bolts what have you. Don’t miss out this how big is a tiny creature 5e.

Even rocks or anything that can be thrown or launched. So long as it’s not magic it can pass through but nothing else can pass through towards you. However an interesting way around this if you’re a dm and if your party’s struggling with this. Since the arrows or javelins or whatever they’re throwing at the enemy would have had to be within the dome when the spell was cast, there’s nothing to stop from the attacking creatures from picking up said javelin or air or what have you and using them on the party.

Now this isn’t something that low intelligence creatures would like do although if they had some kind of guidance or if they had some form of tactical knowledge, then they might be able to do this and it would kind of throughout the party’s attempts to use it as an impenetrable shield. In any case let’s check out 5e benefits of being small.

what is the use of leomund's dnd 5e tiny hut?

It’s really interesting, i’ve had to do it or something along those lines once or twice but usually party members are pretty quick to learn. It’s also not a very fun way to do combat, so most people are get sick of it relatively quickly but neither here nor there.

And another creative way to use this spell, is actually use it to provide medical attention to those within it. This is kind of a last ditch effort and it pairs well with an interesting combo i’m gonna mention in a couple after lines here but just so you know it is an option i’ve personally used it to great effective a couple of my characters, one of my current characters has a medical background so he’s probably gonna use this spell similarly.

And an another great way to use it is to use it as a means of diplomacy. This is especially useful if you’re dealing with high tense political feuds you can serve as an arbiter between two opposing factions and have their leaders in the same room when you cast the dome and they’re stuck in the dome with each other and they don’t have to worry about assassination attempts or foreign interests getting involved kind of like the cone of silence (Johnny English movie).

Now there’s a another alternative use i didn’t really know how to draw this one out so you’re just gonna have to bear with me here. Remember how earlier i mentioned that the spell ends if you leave its area…right! So meaning so whoever cast the spell that when they leave then it gets dispelled but while they’re inside it’s active for eight hours.

There’s nothing as far as i’ve been able to tell to stop you from partnering this up with glyph of warding. Now granted it’s an easy way to burn through spell slots but if you’re playing something like a coffee lock or a high level wizard or something to that effect.

You can essentially create areas using the glyphs that will serve as almost instant bunkers, if that makes sense. So if you’re in danger or party members in danger they can run to one of these glyphs of warding that’s set to activate the stored spell when a party member approaches it and as soon as they enter within that 10 foot radius leomund’s tiny hut is cast on them and gives them a chance to either provide support through the bunker method i talked about earlier or heal themselves up or even use the grapple action to drag a friendly or even an enemy who knows given the circumstances to the tiny hut 5e and activate it over them where they can not administer aid or interrogate or what have you. You can also read 5e half elf height and weight.

It’s a really interesting combo, it’s one i haven’t seen done and it’s one that i haven’t really had the opportunity to do. I will make a mental note to attempt it in one of my future games. It’s a good way to kind of get under the dm skin a little bit though at least that one in particular just because it’s kind of an escape no matter what. Then again you could always make the argument that shortening the rope trick functions very similar to this so. I don’t know take it with a grain of salt but most commonly this is used to guarantee long rests.

Bar none that’s the most common use for this, it’s very similar to the alarm spell as so far as to say it serves as an added measure of protection. Can it be dispelled yeah i guess but is it likely to be dispelled…no probably not and if it is then you know you’re probably dealing with a caster and if you’re sleeping you’re probably all grouped up and you’re probably gonna get hit by a fireball not too long after so. You know what it is what it is, but it’s certainly a great spell.


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That’s gonna be about Leomund’s Tiny Hut for today! If you have any thoughts, questions, comments, concerns, stories or alternative uses of your own please feel free to put them down beneath in the comment section. Really looking forward to hear what you guys have to say about how long does leomund’s tiny hut last? or how to get rid of it. It’s one of my personal favorites and it’s a fan favorite of almost every caster who has access to it.

So yeah and i mean with ritual caster feat anyone can so i don’t know, i think it’s worth it. That being said, see you guys later thank you so much and as always happy casting my friends. Also read invisibility 5e | cleric 5e.

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