Pyrotechnics 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 60th episode of our second level spell series. Today we’re looking at a spell some pretty cool name but often overlooked. Today we’re gonna be taking a look at dnd 5e pyrotechnics spell.

This spell is usable by the bard, sorcerer, wizard and the artificer and it is found in the elemental evil players companion which is a great read lots of our favorite spells are actually found in that book. So i’d highly recommend checking it out if you haven’t already. In any case here let’s check out the mechanics so you can better understand the way the spell operates.


  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: 60 ft (5 ft Cube)
  • Components: V, S
  • Duration: Instantaneous
  • School: Transmutation
  • Attack/Save: CON Save
  • Damage/Effect: Blinded

The effect at a glance is as followed: Choose a mundane flame, it is extinguished and replaced by a firework or smoke. On a failed save, the firework blinds creatrues within 10 feet until the end of your next turn. The smoke spreads out in a 20 feet radius, the smoke can causes heavy obscurement and lasts for a minute. You can also read this pyro sorcerer 5e.

Your cast time is one action, the range is 60 feet although the area of effect is a 5 foot cube. the duration is instantaneous, the saving throw is constitution and on a success there is no effect. The components are just verbal and somatic which is pretty nice and the school is transmutation. You can also check out this 5e when to give magic weapons.

Which makes sense because you’re taking a fire and turning into some othe things. Now let’s take a look at the full description so you can better understand exactly the way the spell operates and go over some of the finer points. Do you know what is the smoke spell in d&d?


Choose an area of nonmagical flame that you can see and that fits within a 5-foot cube within range. You can extinguish the fire in that area, and you create either fireworks or smoke when you do so.

Fireworks. The target explodes with a dazzling display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the end of your next turn.

Smoke. Thick black smoke spreads out from the target in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 minute or until a strong wind disperses it.

Very cool stuff. I really like this spell. It’s a good multifaceted utility spell and it really goes a long way in terms of control as well, which is pretty dang nice. Lets’ take a look at some alternative uses here and see if we can flex our creative brain a little bit. Also read wand of pyrotechnics 5e.

Alternative Uses

So i think the best of way of using this is using it for escapes in all honesty. The ability to blind target is super helpful in terms of being able to move away without being noticed. Outside of that the smoke is a great thing if you have access to something like blind sense or if you already understand the layout quite well or if you’re just trying to cover your tracks so they don’t follow you exactly. You can also read this 5e what counts as an attack.

So needless to say there’s quite a few interesting applications just in terms of movement. Outside of that if you’re gonna be stealing something this is gonna be a great way to help people who’s track you much similar to the first example. Also you can really take advantage of that firework and use it for just more entertainment purposes. I think that is more than fine. 5e how long does poison last.


In any case if you have any alternative uses, ideas, thoughts, questions, comments, concerns please put them down beneath in the comment section. That being said, i hope you all have a wonderful day and as always happy casting everyone. Also check out magic mouth 5e | continual flame 5e | dnd 5e heat metal | scorching ray 5e | 5e spell area of effect |

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