Hello adventurers and dungeon master’s alike, Welcome to my spellbook and thank you so much for checking out the 13th boon in our epic boons series. Now this is one i can actually really get behind at least in terms of the 20th level boon. Today we’re gonna be taking a look at epic boon of planar travel which is for all intensive purposes exactly what it sounds like. The mechanics are as followed.
Mechanics
When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can’t use it again until you finish a short rest.
Now i really like this one in terms of a 20th level ability, if you’re unfamiliar with the plane shift spell it’s a seventh level spell and they can oridinarily target up to eight creatures and you can actually force a creature technically banishing them, but the way the boon works you can only target yourself and it’s kind of a round trip kind of deal.
Which is fine, it might be worth noting as well that because of the plane shift spell, it’s kind of general. So for example if you want to go to a particular city, it could put you in the heart of that city, just outside that city, or looking at it from a mountain range several miles away. Don’t miss this boon of fate.
So it’s kind of finicky on how it works, it also lets you hop to specific teleportation panels or sigils rather so please bear that in mind. So it’s pretty, pretty cool! Let’s get to my personal thoughts on it. You can also check out this boon of invincibility.
Thoughts
I really like this one in terms of, kind of an end of the campaign gift you know. I’ve mentioned it in previous articles but i really like rolling the players old characters into the new world and this would be a great way to do just that. If you have a character that’s fascinated with the plains and this can be their 20th level boon, so by the time it comes for them to make a new character, they know that their old characters out there going on crazy planescape adventures and might even bump into the current adventuring party.
I just think it’s cool when things go full circle like that. I would be hesitant to hand this out in any other scenario though. The main reason being is you can only target yourself. So you can’t really go on an adventure with your party if you’re in a completely separate dimension basically. You may also like to read boon of high magic.
So i couldn’t really imagine it being super useful outside of an end of campaign gift, but i mean i might be wrong. Alternatively each party member could be given this boon and you could get around it that way i guess, in which case i’d be more open to it for sure. Yeah….that’s my thoughts on it. Don’t miss this boon of magic resistance.
Conclusion
If you guys have any cool thoughts or ideas please let me know down in the comments beneath, i really appreciate it. Thank you so much for checking out guys, i really do appreciate it. I hope you all have a wondeful day and as always happy adventuring. Also check out boon of recovery | what is the boon of quick casting upcast? | what is the boon of flight 5e? | what is the boon of artifact affinity? | what is the epic boon of dimensional travel? |