Hello warlocks of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the eighth episode of our unearthed arcana eldritch invocations series. These are all playtested materials so run it past your DM before you pick them, this one especially man!
Today we’re going to be taking a look at curse bringer dnd 5e which is equally as bad ace as it sounds. Honestly this is a sweet one ridiculously overpowered though and we’ll get into that in a little bit here. All right so without further ado let’s take a look at the description here. However you can also check out chilling hex 5e.
Table of Contents
First and foremost there are gonna be two prerequisites the first is that you be the hexblade as your patron, so your hexblade warlock and the second is you go with the pact of the blade feature which should be most pacts balde could do anyways but whatever. In any case the description reads as followed. However you can also check out warlock 5e.
Oh wow…that is a pretty wordy one in all honesty my goodness! So this is actually very similar to one of our other articles we’ve done in the past. So i mean all of these kind of i don’t really know how to describe them but i like the super OPD weapons, they all kind of share a lot of same similarities, the one we covered previously was a claw of acamar which is it was just equally as overpowered for pretty much the same reasons. That being said, well let’s take a look at the overview here and break it down just a little bit more. You can also check out this remove curse dnd5e.
So essentially it reads as followed: You gain a great sword as your pact weapon, upon killing a creature affected by your hexblades curse, you can relocate the curse to a new target. When you hit you can use a spell slot to deal 2d8 slashing per spell slot level, and reduce creatures speed to 0.
All right there’s a decent amount here that makes it absolutely broken. First and foremost the way hexblades curse works it’s ridiculously overpowered if you can switch it from creature to creature essentially i will like you would be able to do with this, now it’s actually the capstone ability for the hexblade class with a nut shell for you. And this is i’m restricted which makes it even more disgusting. And the same on in the previous article that 2d8 multiplied by your spellslot level is broken as a heck. Apart from this you may also like to read custom background 5e.
I might allow this in my game so alright so here’s what i do to make it a little more balanced. Make us you can only relocate the curse once per short rest or long rest depending on how cruel you want to be but my case is i do short rest. Make it so they don’t gain the temporary hit points from the first kill. Reduce that damage die to let’s go 1d6 per spell slot level. Keep reading custom lineage 5e.
It’s still really good but not as good as like sneak attack right! We’ll leave the zero speed reduction or half it, so half movement and that’d be fair too and make it so you can only take it at level 9. So for prerequisites level 9, you can relocate the curse once per short rest, it deals an extra die six per each spell slot level and creatures movement speed has halved. Yeah that’s how i would do it.
If you guys would do it in any differently or have any other ideas, cool uses, information or comments, questions or concerns please take them down in the comment section beneath. I really appreciate it, you have guys have been nothing but great to work with so far and i’m looking forward to getting to know you all bit a bit better as these articles progress. Thank you so much as always have a great day and happy casting everyone.