Lucky DnD 5E Feat

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 31st episode of our feat series. Today we are taking a look at not just one of the most popular feats out there but also one of the funnest uses well and your party members usually love this one. Today we’re going to be talking about the ever famous ever impressive a lucky dnd 5e feat.

This absolute beauty is found in the players handbook and honestly i feel like everyone has given us a read i’ve seen it played in tons of games of mine personally as well as one of my current character uses this feat quite a bit. With all that hype out of the way let’s take a look at the description so we know what the hype is all about. Before i really get into it i’d like to point out that there is no prerequisite. Meaning anyone of any ability level or race or class can use it just fine. The description reads as followed.

Description

You have inexplicable luck that seems to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.

My goodness that is a wordy one and there is a ton to unpack there. let’s do that over in the walkthrough section.

Walkthrough

So just a quick summarize you have three luck points all right! You can use one of your luck points to retroactively re-roll for an attack roll ability check or a saving throw. You get to choose which roll, meaning if you want to intentionally fail you can use a luck point to do that. or if you want to succeed you can use luck point also do that. Really cool how its worded. But it has to be done after you roll the first one but before the outcome is determined.

So you kind of have to guess a little bit at what the difficulty level is and kind of just assume based off of that right! Some people, some DMs let you know whether or not you would have succeeded or failed before you make the choice but technically as written they don’t have to.

The second use for the luck point is to have enemies re-roll their attacks against you. Once again this is one where you get to choose so if you need them they hit you you can make that happen and if you need them to miss you, you can also try and make that happen as well.

Really cool stuff and the same pseudo retroactively applies where is before it is determined, right! So you know that being said, it is really cool stuff. You do regain them after a long rest and if more than one luck point is spent to influence the roll it cancels out. Actually i’ve got that little bit wrong, it specifically says that more than one creature meaning that by definition you can actually use more than one luck point to influence a roll give like double advantage, double disadvantage.

Technically speaking it’s kind of interesting because you get to pick. So it’s not true advantage or disadvantage but in more cases and not it would be unless it’s an interesting role where it has to be within a certain range. Anyways let’s take a look at my personal thoughts on it.

Thoughts

Honestly this is solid one to pick especially if you’re a character who relies on enemies making a lot of relies on you making a lot of checks. This is just always good on having your back pocket. It really is it can turn the ebb and flow of battle relatively quickly it can also kind of help you out when it comes to things that are social or other elements of your questing essentially.

In terms of who benefits most from this though, i actually want to say paladin’s would. My reason for that being is actually i don’t even know i want to say paladin’s because they can go nova but they can also choose to smite even like they can choose what to smite, so they can actually smite after they know the attack hit.

In terms of who benefits most i want to say you possibly warlocks just because of how heavily they rely on eldritch blast that is a spell attack so they could really benefit from that, they can also benefit from the ability to influence enemies attack roles just because there’s a little bit squishier.

Conclusion

That being said, honestly i feel like every class could gain a decent amount from this. If you know of one in particular that would i’d be really interested to hear about it down in the comments section. Say me if you have any other hot takes on it or any cool stories involving the lucky feat i know there’s a ton out there. I love reading them everyone checking out loves reading them. That being said guys as always have a great day and happy adventuring.

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