Linguist Feat DnD 5E

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 30th episode of our feat series. Today we’re going to be taking a look at dnd 5th edition linguist feat perfect for those characters out there who either super paranoid about people talking behind their backs or who just want to get a better a well-rounded feeling of the world as a whole. This feat has found in the players handbook and you know what there’s actually pretty decent i’ll kind of explain why in a bit here. all right let’s take a look at the descriptions we can better understand what’s going on here.


It might be worth noting that there’s no prerequisite to this feat. Which is pretty good and let me kind of make sense when you really think about it. I mean yeah in my opinion everyone in d&d or in the in whatever world you’re in should be able to speak and learn languages feely. So perfect anyways the feat reads as followed.

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You have studied languages and codes, gaining the following benefits: Increase your Intelligence score by 1, to a maximum of 20. You learn three languages of your choice. You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

Wow lots going on there. That being said, let’s do a quick walkthrough.


First and foremost the intelligence score is pretty self-explanatory just that one to it to a maximum of 20 of course. You learned three languages of your choice, i really like this because it doesn’t rule out the exotic languages or the more difficult to learn languages out there. By that what i mean is the things like celestial would be a good example whenever the lux dogs be every language essentially which is really good, really good stuff.

Really makes sense for a lot of characters especially ones with a deep arcana backgrounds or deep historical or religious backgrounds and makes a lot of sense. But the most important part of this is the ability to write in the cipher codes. I would make the argument that you can also add your proficiency bonus to whatever intelligence check to decipher codes as well. So you can make it code as well as break 1 you know what i mean i think that would make more sense and i would certainly allow that in one of my games.

Why i like this is you can teach it to others and they can automatically read it. Why this is beneficial is you can essentially use structure something like thieves can’t. Where it looks like just normal letters writing what have you but the trained eye it actually reveals a different message and you could just give this to all party members or all friendly allies and it can really make planning something like a coup d’etat. Very interesting. Perfect with that out of the way let’s take a look at my personal thoughts on it.


I actually really like this one. Especially if you’re an intelligence based class like the wizard and you’re kind of one off from that modifier bump or you’re kind of just looking for something to polish the character bring it all together. I think this is a perfectly valid choice. Mechanically it doesn’t offer a whole lot of benefit in combat but socially is where really shines.

The three languages super great stuff! especially by this point level four, eight, twelve what have you. You’ll have a better understanding of the world you’re in so you’ll be able to better choose those three languages to be the most relevant. And as i mentioned before the utility benefit of being able to use the cypher is unparalleled. Honestly super cool stuff.


That being said, if you have any crazy ideas, build ideas or comments related to dnd 5e linguist feat i’d really like to hear them down below in the comment section. I love reading them everyone else does as well. Thank you so much for your support guys and as always have a great day and happy adventuring.

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