Mage Slayer Feat DnD 5E

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 32nd episode of our feat series. Today we’re going to be taking a look at Mage killer or mage slayer feat dnd 5e rather pretty much mage killer though my goodness. This one is designed for those heroes out there who have for one trematc reason or another a burning desire in their soles in their hearts or lore into whereever to destroy all the haeds into weave. This is interesting and flavor feat is found in the players handbook. With that out of the way let’s look at the description.


Something worth noting there is no prerequisite meaning anyone of any skill set expertise level or race just fine. It reads as followed.

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You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits: When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature. When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. You have advantage on saving throws against spells cast by creatures within 5 feet of you.

A decent amount to unpack there, let’s take a look at the walkthrough to really get to the core of the feat and its mechanics.


So a lot of attached the failr self-explonatory here. When they cast the spell within 5 feet of you regardless of what that spell is you can make a psudo attack of opportunity against him. You can use your reaction to make a melee attack. Really useful stuff there, when you do strike them should they happen in the concentrating on a spell they’ve disadvantage on those constitution saves. Which is super useful, especially if you’re using some kind of mind dominating ability or spell or even a particularly nasty damaging one something like flaming sphere at a higher level. That could be really useful.

Then the third proponent there you’ve advantage on saving throws when the spells are casting within that five foot of range. Which is kind of underwhelming honestly i wish it was worded something to the effect of you’d advantage on saving throws against spells. So long as you’re initiative against a spellcaster. I think that would have been a good way to do that. But you know the wizards i can only work with as written stuff. Let’s get to my personal thoughts on it.


I really like this one in terms of how can impact a character’s backstory and kind of complemented. I really love how could also kind of effect playstyles. In terms of who benefits most from it, you know i want to say rogues in all honestly think rogues make fine use of it. Same with the warlocks they could probably make like a hexblade warlock for example. I think they could probably make good uses as well. Reason being they both have the capability to kind of sneak to that backline where most of the casters usually are fairly easily.

They are also quite good at melee attacks so they know really have to worry about that. And the ability to strike one down as essentially a reaction is super beneficial because both the hexblade warlock and most rogues if done properly can dish out a very substantial chunky damage in one melee attack.


That being said, if you think of any classes that would work particularly well with please let me know down in the comments. As well as if you have any cool stories or build concepts regarding mage slayer…i’d really like to read them and i know everyone else checking this article does as well. That being said guys have a great day and as always happy adventuring.

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