Gunner Feat DnD 5E

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 73rd episode of our feat series. Today we’re going to be looking at gunner feat 5e which was found in the tasha’s cauldron of everything book and i don’t know guns have always been kind of a touchy issue in 5e.

Simply because a lot of players want to use them and to some extent they are technically lore friendly. So yeah and there’s a bunch of charts in the DMG for them. That being said, most DMs don’t allow them because they’re kind of clunky at best and a lot of players don’t necessarily see the full benefit of them.

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That being said however this feat goes a long way towards making it somewhat possible. So hats off for that, and also a side note i’m having like a bunch of snow and ice removed out front of my place right now and it’s loud as heck. I was waiting quite some time for them to kind of finish up and go away but they are taking their sweet time and it looks like at the rate they’re going they might like legitimately be here all day. In any case let’s move on to the description of gunner and know about how does gunner feat work?.


You have a quick hand and keen eye when employing firearms, granting you the following benefits: Increase your Dexterity score by 1, to a maximum of 20. You gain proficiency with firearms (see “Firearms” in the Dungeon Master’s Guide). You ignore the loading property of firearms. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

So first and foremost you gain a plus one to dexterity. You also gain proficiency with firearms you ignore the loading property of firearms and being within five feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.

This honestly reads quite a bit like crossbow expert 5e which i mean kind of makes sense of course. That being said however guns once again in 5E have this weird almost taboo about them, not a lot of dungeon masters i know use firearms 5e and those that do use them to a limited and almost kind of nerfed capacity which is interesting because looking through the examples provided in the DMg there.

They don’t seem to be particularly good as far as i can tell. Although i don’t know maybe maybe i’d have to use them to really say for sure. In any case let’s move on to its walkthrough.


So this is actually a relatively simple feat which is nice. You get a plus one to dexterity, no disadvantage well within a five feet of a hostile creature which is pretty huge and while using firearms you ignore the loading property and you also gain proficiency with them. Really nice overall i like it.

That being said however, is it worth the feat investment! i don’t know in your world if you have guns and if you want to rp that up, then yeah i guess so but looking at the guns mechanically man i don’t know when you look at the damage output of a lot of these guns and then you look at the cost associated with them. At least in terms of the renaissance items, they’re not that great and the modern items they’re assumed to be priceless.

I don’t know when i really really look at it i don’t one hundred percent think it’d be worth it outside of RP. That being said however if you are in a world where there’s a lot of guns and one of your players is like a rogue or some kind of range based characters. You might want to consider just giving them this feat just out of the gate.

It probably makes sense with the world you constructed and with their background. That being said however that’s purely a call for the dungeon master to make. Now let’s get on to my personal thoughts. You can also check out sharpshooter 5e.


I already kind of went over all the points i wanted to cover really i think it’s here for more of a easy transition into potentially including guns. Maybe wizards of the coast is thinking about bringing out a gunslinger variant of their own and this feat is kind of a transition to do so. Maybe they were just listening the public demand over it,

although in almost every game circle i’ve been in there’s usually only like one player who wants to bring up firearms and the DM usually nerfs it to a point where it’s not really relevant by making it so that animals or creatures rather within a set amount of range become aware of your presence and as soon as you fire it you automatically fail any stealth checks stuff like that. Which i think is a little bit unfair because the DMG’s examples are pretty balanced as far as i can tell.


That being said however maybe you disagree, maybe you see some other uses for this. That being said, let me know down beneath in the comments section, be sure to mention any thoughts, questions, comments or concerns you have and of course if you have any build ideas or concept characters let me know down beneath. That being said, i hope you all have a wonderful day and as always happy adventuring.

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