Almiraj 5E Familiar

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 16th episode of our find familiar options series. Today we’re going to be taking a look at our first look at the tomb of annihilation familiars, there are two for sure. The first one being the dnd almiraj familiar.

This cute little bunny is it’s really just a rabbit with a horn on it and it’s super cool, super cute i really love them. I think they work are great like this so much fun. They’re also one of the better familiars out there. I’ll get into why that is in a second here. Let’s take a look at almiraj dnd stats. You may also like to read this construct familiar 5e.

Hello Adventurers!! Thank you sooo much for giving me the opportunity to interact with you! Let me just go over a few details with you. Subscribe for updates from our publishing company Labs, and get free adventures, and 5E content along the way.
We hate spam. Your email address will not be sold or shared with anyone else.

Almiraj DnD 5E Stats

An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to spear enemies with its horn. Also read this monkey familiar 5e.

Almiraj were brought to Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM’s permission, the find familiar spell can summon an almiraj. Don’t miss this tressym familiar 5e.

  • Almiraj: Small beast, unaligned
  • Armor Class: 13; Hit Points: 3 (1d6); Speed: Walk 50 ft.
  • STR: 2 (-4)
  • DEX: 16 (+3)
  • CON: 10 (+0)
  • INT: 2 (-4)
  • WIS: 14 (+2)
  • CHA: 10 (+0)
  • Skills: Perception +4, Stealth +5
  • Senses: Darkvision 30 ft., Passive Perception 14
  • Languages —
  • Challenge: 0 (10 XP)
  • Keen Senses: The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Actions Horn: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

So out of the gate you’ll notice the AC of 13 which is just great it’s one of the highest ACs for familiars. You got 3 hp that is determined by rolling a die six which is the largest die we’ve covered so far. So i’m actually physically roll it so you can get. Walk speed of 50 feet wich is super nice. Keep reading can a sorcerer have a familiar 5e.

Looking at its stats…so you’ll notice the plus three to dex and even more surprisingly the +2 to wisdom it has. It all says +4 to perception which is nuts when you really think about it, this is highest perception we’ve covered so far and +5 to stealth which is insane when you think about it, most characters don’t even have that. Especially during those early levels man. You can also check out this official dnd classes.

It’s keen senses also rely, are also given advantage at any perception checks that rely on hearing or sight. Which is one of the best abilities for a familiar have. This one is absolutely perfect, it’s fast, it can stealth super well, it gets advantage on your perception like it is, it is one of the best familiars in the game for sure. You may also have interested in religious dnd classes.

That being said, since its part of the tomb of annihilation and you need your DMs permission be able to use it. I’m terribly sorry about that but that is the case…it’s so good! It also comes with darkvision so i feel like i overlooked that but it has 30 feet of darkvision as well. It is by all accounts the perfect land-based familiar. Check out this is mystic official 5e.


If you have any thoughts on how to better use almiraj 5e, how to best use it anything like that please let me know down in the comment section below. That being said guys have a great day and as always happy casting. Keep reading these articles such as can you play as a drow in d&d | cold rules 5e |

Leave a Comment