Tressym Familiar 5E

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 18th episode of our find familiar options series. Today we’re going to be taking a look at a long awaited fan requested familiar as well as probably one of the most overwhelimingly good familiars in the game.

Today we’re gonna be taking a look at the tressym dnd familiar this cat with wings is a phenomenal and has a ton of very cool history to it. Essentially it’s been partnered up with wizards for a long time created by wizards, for wizards. That is the tressym in of a nutshell. That being said, let’s take a look at it’s fantastic stats my goodness.

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Tressym DnD 5E Stats

A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. How smart is a tressym? Thought to be the results of wizardly experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together.

They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym don’t, however, attack nestlings or despoil eggs. You can also read this do familiars need to sleep 5e.

Tressym mate with others of their kind, but they don’t mate for life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. Tressym have good memories, particularly when it comes to danger.

For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old. With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat.

  • Tressym: Tiny beast, chaotic neutral
  • Armor Class: 12; Hit Points: 5 (2d4); Speed: walk 40 ft., climb 30 ft., fly 40 ft.
  • STR: 3 (-4)
  • DEX: 15 (+2)
  • CON: 10 (+0)
  • INT: 11 (+0)
  • WIS: 12 (+1)
  • CHA: 12 (+1)
  • Skills: Perception +5, Stealth +4
  • Damage Immunities Poison Condition Immunities Poisoned
  • Senses: Darkvision 60 ft., Passive Perception 15
  • Languages: Common (understands but can’t speak)
  • Challenge: 0 (10 XP)
  • Detect Invisibility: Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
  • Keen Smell: The tressym has advantage on Wisdom (Perception) checks that rely on smell.
  • Poison Sense: A tressym can detect whether a substance is poisonous by taste, touch, or smell.
  • Actions: Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

It’s gonna be worth noting that this little guys is actually chaotic neutrals so just bear that in mind. The other familiars we’ve been covering up until this point are simply unaligned. Starting off here the dnd 5e tressym familiar has your upper standard AC of 12 but it has five hit points which is huge in terms of familiars.

And if you thought that was nuts take a look at its speed man this thing’s awesome. 40 feet of walking speed, 30 feet of climbing speed and 40 feet of flying speed. So good and the way climbing and flying work in 5e make them absolutely brutal.

If you take a look at its stats there is only one negative on this entire thing and that is in your strength. These are very good scores a certainly great for a familiar honestly, wow this thing’s good. That being said, even taking a look at its skills is insane. Keep reading do tieflings have last names.

+5 to perception man and +4 to stealth to boot no wonder DMs really don’t like this thing. It also gets darkvision, it has a total passive perception of 15 and it has a ton of abilities. For example it is immune to poison damage and the poison condition. It can understand common but it can’t speak it.

It can detect invisibility within 60 feet. As keen smell which gives an advantage on perception checks when the smells involved and as poison sense we can detect poison by touch, taste or smell. Wow that is awesome, this thing once again was built by wizards for wizards at least that’s what a lot of people think. So it stands to reason that it’s really that good.

It also has been known to play around with dogs and kind of eat other smaller animals. I really do like it, it’s probably one of the coolest familiars we’ve covered so far and as a great memory as well by the way. There’s a ton of ways you can fold us in the campaigns whether or not you want to make character use it or whether you want to use it depends on the DM.

I would probably not allow it in my games if i’m being honest with you. It’s just too good, it might be a good way to use, it might be only get one of them. So you can use this familiar but should it die you can never use the tressym again. I think that’d be harsh but fair you know like it’s just super good but this would derail a ton of campaigns.

Yeah it’s alright homebrewed in some other way where it didn’t get detected visibility. Because that one’s incredibly broken in of itself. Keep reading this 5th dnd classes.


That being said guys, thank you so much for checking out this article i really do appreciate it. If you have any cool ideas, point of views, opinions, thoughts or ideas or what abilities do tressym have? etc etc please let me know down beneath i’m really curious to hear what you have to say. That being said, i hope you all have a great day and as always happy casting. Also read this dog 5e stats.

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