Hello magic practitioners of all shapes and sizes! Thank you for using my spellbook and this will be the third installment of our cantrip series Booming blade. Now this cantrip level spell is usable on the sorcerer, warlock and wizard spellsheet which means quite a few of the casters actually have access to it.
Which means quite a few of the casters actually have access to it. For whatever reason you don’t you can always become a magic initiate and get it. This is for one of the cooler spells we’ve done so far. This spell is found in the sword coast adventurer’s guide. Now let’s take a quick look at some mechanics you kind of get what i’m talking about here.
Mechanics
So it does damage in two different ways. Initially it only does extra damage if the target moves after being hit, it does it delayed. But starting at fifth level there’s a d8 that’s just applied to the damage itself though so the initial contact round. Also check out rogue and cleric.
So at first level is just 1d8 when they move and at fifth level it’s 1d8 when you hit them or an extra d8 rather when you hit them. Then 2d8 when they move, at 11th level is 2d8 when you hit them and 3d8 when they move 17th level 3d8 when you hit them and 4d8 when they move for a grand total of 7d8. Which is pretty nuts for a cantrip. You can also do check out shadow blade.
Cast time is one action, range is a surprising 5ft, duration is 1 round, the saving throw is essentially just the target AC, the components are verbal and material.
The material component in this case is the weapon itself, so it kind of make sense. The school is evocation and damage type is the thunder. Lets do a quick description just like i did the last thing you’ll actually get here to read out what this spell does and just do some quick demo how it works though.
Description
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it becomes sheathed in booming energy until the start of your next turn.
If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends. This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.
So pretty cool! As those keywords are concerned, i probably say the biggest one is the target willingly moves. I mean you can’t push them or shove them or grab on the force them remove has to be otheir own accord. Let’s take a look at some alternative uses for this spell.
Alternative Uses
I think this is obviously pretty great like i’m imagining like that a bugbear, close range, arcane trickster, i think that’d be really freaking cool for this. Anyways as far as alternate uses go, you could definitely use it to prevent foes from running on you i think i’d be great use of it. Do not skip this opportunity attack article frm our blog.
Especially the more, a softer enemies that the picture DM lets you just to clear non-lethal blows such as knocks a moment. In addition to that you could definitely use it for interrogation puposes as well. I get like it’s still technically cantrip and i get an attack roll but i would rule that out of combat the effects would last for a little bit longer. Also check out our list of tools.
That being said, i suppose you could always just hit him with like a dag or something with coming with really low damage and just repetitively clear and declare non-lethal that could work as well but the circumvent bad you know it might make one sense for the DM you just allow all the effects to last for longer than around. Click on extra attack to know more about it.
In any case that’s the best to i could come up with the very cool cantrip definitely adding its way next a close-range character. Don’t forget to read our war caster and sneak attack article.
Conclusion
If you have any some other ideas on how to use it a little bit more effectively or a different spin on it that’s what the comments are for, i’d really like to hear them, i promise i’ll look into all of them. With that in mind i hope you guys have a great day and as always happy adventuring everyone.
Also read these articles such as two weapon fighting | dnd 5e crusher | green flame blade | twinned spell | luck blade 5e price | d&d 5e concentration | sword burst 5e | blade ward 5e.