Crusher DnD 5E Feat (Is it Good One?)

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the a very special episode of our dnd 5e feats series for a couple reasons first and foremost and the much larger reason Tasha’s cauldron of everything was released today. Pretty cool stuff! i’m a little i don’t know i’ve mixed feelings about the whole thing in general as i’m sure you’ll find out in a lot of later articles as far as the feats are concerned i was actually surprised to see that there weren’t really any differences from their unearthed arcana releases to the tasha’s releases.

At least not in any meaningful was as far as i can tell which. I don’t know some of it i’m a little bit disappointed with, some of it i’m very happy with but you know if you don’t like it you don’t have to allow it in your game and if you do like it you can let your players use it. You may also like to check durable feat 5e.

So it’s not really consequential one way or another and the second reason of why this episode is so important is it’s the 69th episode, can i get a nice down in the chat if you it will be so kindness to do as such. So today we’re talking about CRUSHER, it’s found in the tasha’s cauldron of everything. There’s a couple feats that are fairly similar to it in one way or another but let’s start with this one because the alphabet works a certain way. Now let’s dive into its description.


First and foremost choose either a plus one to strength or constitution. You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

I’d probably imagine this is kind of being dazed and confused you know if you get whacked with a hammer and you’re kind of disoriented for a little bit. That would be reasonable to assume, overall it’s pretty nice i like the fact that it kind of lends itself to a more niche playstyle and makes some weapons a little bit more valuable for the long haul than others. It’s very nice, i like it. Now let’s take a look at the walkthrough here.


So as i mentioned earlier plus one to strength or constitution very similar there and once per turn when you deal bludgeoning damage you can move the target creature five feet to an unoccupied space. Provided the target is no more than one size larger to you and when you score a critical hit that deals bludgeoning damage attacks that grants the creature are made with advantage until the end of your next turn.

It’s overall pretty simple and relatively easy to understand something i do want to point out however and if you’ve been a long time follower of this website you already know this and if you’re familiar with dungeons and dragons 5e you might know this as well. But forced movement does not provoke attacks of opportunity and this is most definitely forced movement.

So if you’re planning on using it for that i’m sorry but no cigar however you know this is pretty solid let’s go get over to my personal thoughts on it.


I really like it, i think it’s great. I think you can use the movement to clear pathways and kind of rush past enemies. Seeing as how you can move them five feet it’s feasible for you to clear a path for your party members they can move in a way where they are not going to get an attack of opportunity performed on them.

I think that’s a really great way of using it and the advantage for essentially a whole round after your turn. It’s really nice as well, ultimately there’s not really anything i would change about this, i think it’s a viable option at early mid and end game i couldn’t really imagine scenarios where this would be detrimental at all, it’s certainly worth the feet investment.

The only problem as far as i can tell is based on your campaign, there might come moments where it doesn’t make sense to go with a bludgeoning weapon, this would be the case if you were provided magical weapons and none of them happen to invoke bludgeoning damage.

So there is the potential for this being a wasted feat but push comes to shove you do still get the ability score improvement. So even if you’re using something else temporarily in the hopes of finding a magical bludgeoning weapon. You’re still gonna at least gain some benefit from the feat through the long haul.

This feat doesn’t require you to use a weapon to attack. Bludgeoning damage can come from a weapon, an unarmed strike, or some spells. So if you ask me like does the crusher feat work with spells? then i would say yes ofcourse It has the same wording for slasher or piercer. Unfortunately, unlike the other damage types, only magic stone and shillelagh give the option to indirectly deal bludgeoning from spell use. Green flame blade or booming blade could make use of it depending on your weapon choice.


So that’s all i really have to say about it. Let me know what you think down beneath in the comment section, mention any thoughts, questions, comments or concerns you have regarding it. And let me know what you think of tasha’s cauldron of everything as well, once again i have some relatively mixed emotions about it but i don’t know it is what it is. That being said, i hope you all have a wonderful day and as always happy adventuring everyone.

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