Tower of Iron Will DnD 5E Feat

Hello adventurers! Welcome to my spellbook and thank you so much for checking out the 66th episode of our feat series. Today we are taking a look at the final feat in the recent unearthed arcana release and subsequently one of my favorites, i like this one it’s really simple to understand.

But that being said, if you’re unfamiliar with unearthed arcana and if this is your first time reading any of these articles this is play testable material, it is no way shape or form can anna to any degree of dungeons and dragons, it’s just something wizards of the coast as experimenting around with.

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So if by the end of this article this is something that you’d want to pick please consult your DM about it honestly i wouldn’t allow this unless you were an experienced player and even then i’d probably only allow from confines of a one shot but that’s just me ultimately it’s your own DMs call. Now let’s take a quick look at the full description here so you can better understand what’s going on.


Much like the other feats there is a prerequisite and that is you have to have the psionic talent feature as a class or you have to have taken the wild talent feat. The description reads as followed.

Your mind’s defenses are formidable. After you or another creature you can see within 30 feet of you fails a saving throw, you can use your reaction to roll your Psionic Talent die and add the number rolled to the saving throw, potentially causing it to succeed.

Very cool stuff! i like how simple this is if you see in any of the other articles they usually like two or three points and they’re quite lengthy in terms of their discussion. Now let’s take a look at the walkthrough and simplify this as best as we can.


So it really is quite simple this kind of reminds me of the second-chance feat from the xanathar’s guide to everything book it’s a halfling exclusive where it’s a very close to this only instead of reroling one, it lets you add a number or add your die to the actual save itself. What’s cool about this is you can do so after you know it fails a lot of times and these kind of fade intervention mechanics are before you know the outcome of the role so. I like that, i think it’s cool into in this context at least, it does make it a little bit better than a lot of its counterparts.

To be honest this really reminds me of barbic inspiration i know what have you pointed that out in the comment section on an earlier article i just can’t quite remember who right now. But yeah it’s very similar to barbic inspiration. They’re just cool, i like where they went with this one i think it’s simple enough and yeah that being said, let’s get to my personal thoughts on it.


I kind of addressed it earlier but i really like it, Once again i probably won’t allow any of these in my main campaigns, maybe in a oneshot here there i could see it being useful to play around with. Out of the three or four technically we’ve covered this is by far the one that i consider to be the least offensive i guess.

But it’s i don’t know i feel like a lot of min/maxers are gonna go crazy with this for some reason i’m just imagining a cleric taking this and also taking bless and guidance and really just stacking up the buffs, i mean get bless and guidance are both concentration so that might be a little bit tricky but multiple casters could definitely do it.

Yeah…i do know what DMs will be hesitant to allow it, but then again you know it’s up to them so let me know what you think down beneath if you think it’s way out of whack how would you balance it. Is it worth taking the potentially two feats to get i think probably not, i think if you grabbed lucky that probably is just as good if not a little bit better in some cases but i don’t know that’s just my thoughts.


That being said, whatever you come up with please put it down beneath in the comment section, i really do appreciate it, that being said i hope you all have a great day and as always a happy adventuring everyone.

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