Tavern Brawler Feat DnD 5E

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 56th episode of our feats series. Is your character the kind of guy or girl who just likes to get his hands dirty and just go full tilt regardless of the setting just has that need for battle that desire for fighting that deep burning the battle lust. If that sounds like your character and if they’re not one for formalities then this feat might be worth taking a look at.

Today we’re going to be taking a look at tavern brawler feat dnd 5e this classic among classics is found in the player’s handbook and you know for the right build i think it’s really dang good. That being said, let’s take a look at the description here.

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As per my knowledge none of all the warriors who are trained as soldiers. Of course some of the trainees find their martial prowess honed in the back alleys and barroom brawls. Suppose, if you would like to create a character which could be wield a sword and the broken bottle in equal parts, then of course the Tavern Brawler feat in D&D 5e makes this unique fighting style to be occur.


So there is no prerequisite for this what that means anyone of any ability level, of any skill, of any class or of any race can take it no problem. With that out of the way let’s look at the full description.

Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: Increase your Strength or Constitution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strike uses a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Very very cool stuff there! My goodness let’s take a look at the walkthrow and break that down just a little bit further.


First and foremost that +1 to strength/constitution up to you is a pretty self-explanatory ultimately just pick whichever one your is closest to your ability score improvement and outside of that just pick whatever was more useful to you.

The proficiency with improvised weapons let’s you add your proficiency bonus to attack rolls made with an improvised weapon, what does it improvised weapon you may ask use your imagination can be a beer bottle, can be a rock, can even be a spoon.

You also get a die for to your unarmed strikes which is super great there and has a bonus action whenever you make a unarmed strike or improvised weapon attack you can attempt to grapple. Which is super super cool stuff, honestly i really like this. With that out of the way let me take a look at my thoughts on it.

What Does It Do?

This feat in the d&d 5th edition allows your character to use their environment simply as well as the weapon in combat. While in the unconventional, this feat shall make you a dangerous foe no matter whether you are conventionally either armored or not. However this feat is so great for those who would like to get the creative in melee. But in case if you’re not familiar with this dnd 5e feat, then it could be found on the page number 170 of the Player’s Handbook, and reads as such:

Tavern Brawler

Habituated to the rough-and-tumble fighting by using whatever weapons make to be at hand, you gain the following benefits:

  • You can enhance your strength or constitution score by one, to the maximum of 20.
  • Of course you are proficient with an improvised weapon and also the unarmed strikes.
  • Even though your unarmed strikes shall be used a d4 for damage.
  • Whenever you hit the creature with some of the unarmed strike or an improvised weapon on your specific turn, of course you can simply use a bonus action to attempt to grapple the target.

In an other word, this feat shall add some unarmed strikes and also the grappling to a character which would to be add those options to their turn.

However, the unarmed strikes deal 1+strength modifier in some damage. With this specific feat, you can simply use a d4 in the place of that. That means which your average damage with some of unarmed strike will go from 1 to 2.5, that is a big jump if you could make multiple attacks on your turn.

In any case by adding in the ability to grapple like a bonus action is an exciting one too. Of course the grapple is usually done in a place of one of your attacks, that means you can not deal the damage and grapple a creature with the same attack.

And mainly with this particular feat you could deal your damage with an improved weapon or an unarmed attack and after that go for the grapple. If you do not have any use for your bonus action normally, this could be a good way to fill that out.

So that the most flavorful part of the feat is an improved weapon proficiency. While this might not do more for most of the characters, this does include interesting options you might not have normally. For an instance the acid and the alchemist’s fire are one of the best items from the PHB which require a ranged attack roll as an improved weapon.

That wording means you do not add your proficiency bonus to an attack roll and even you roll with some disadvantage for using an improvised weapon. However the Improved weapon proficiency would remove both of these, making you an excellent user of these items.

So in that case add these facets to the fact which this feat boosts one of two useful ability scores and also you have a feat which offers a lot of tactical options in an entertained and unique way.

Best Characters For This Feat

Whenever you are taking a look at what this feat offers, it’s quite clear that this feat always as great as for characters which are waiting for adding in some of the unarmed attacks or else the grapples to their fighting styles.

Since all of these martial options need to being in melee with an enemy, some of the characters that would like to be up close will benefit most from this feat.

Melee Fighters and Rangers

In any case not all of the melee characters could use their Strength score, the fighters and also the rangers which use their strength for the sake of their weapon attacks can be benefited from the Tavern Brawler. However in an addition to grabbing more weapon options at their disposal, it casually gives these type of classes something to do with their bonus action.

Most of the rangers have this been covered with many of the hunter’s mark spell, but mainly this feat shall give them a crowd control choice in the place of a damaging one if they so being selected. However, many fighters do not utilise their bonus action save for the dual wielding, making this feat a good pickup.


Mainly the barbarians get their personal section just because they are best suited for picking up this feat and using it. But outside of their rage feature, many of the barbarians do not have a use for their bonus action without this dual-wielding. Here are the tavern Brawler feat lets the Barbarians keep their high strength score to good use with grapples.

Speaking of the rage, here the rage class feature shall make the Barbarians much more better at the grapples. While the barbarian is raging, they have an advantage on Strength-based ability checks. In part of making a grapple check is rolling a Strength (Athletics) ability check, meaning which rage gives you some advantage on that check. That advantage could be the difference between a grapple landing or missing.

Do This Feat Stack With Unarmed Strike?

Of course this feat clearly does not stack with any other abilities which augment to your unarmed strike. In any case all of the features which would be changed the damage of an unarmed strike say that they can replace their damage, not add to it.

Meanwhile the D&D 5e, replacement abilities do not stack together unless otherwise stated particularly by the feature.

Do You Think Is it Worth For Monks?

This tavern brawler feat is very fun to play, but of course not good enough to be used for the sake of monks. The monks are rely on their Dexterity and Wisdom in some combat, what does it mean is taking a particular feat in dnd 5th edition which acually enhance strength is tough.

Even though their martial arts feature does not stack with the d4 damage die, and even the monks get so much of bonus action attacks that they could be utilised to grapple with already so.

How Much Damage Do Improvised Weapons Do in D&D 5e?

Here is an improvised weapon category shall deal as much damage as the DM says they can do. As per the pages 147-148 of player’s handbook on many of the imrpovised weapons, all these weapons shall deal the damage equivalent to the same weapon on the weapons chart or even 1d4, it depends upon what the DM trust on makes the most sense.

Tavern Brawler 5e Interactions

Critting With any Unarmed Strikes

We must be thankful to this feat, even though you can be crit on your unarmed strikes, like an outputting a whopping 2d4 + STR damage.

The Monks/Unarmed Fighting and Grappler

Even though they would like to be not to take this dnd 5e feat, the monks or the fighters which takes an unarmed Fighting do not need to be worried about the 1d4 overriding to their higher unarmed strike damage dice though. All of these abilities could be taken precedent over the benefit allocated by this Tavern Brawler if you select (which you should).

Grappling Between Strikes

Based upon the Jeremy Crawford’s ruling on Shield Master it would be seem which you can not grapple in between the attacks if you would have more than one. That being said guys, you could even attack and hit, bonus action grapple, then Action Surge with a fighter.


I read somewhere i haven’t been able to find the thread i know it’s out there! That you can actually build a spoon monkey using this feat. You essentially take proficiency and improvised weapons make your kensei weapon in improvised weapons. Your DM has to rule in favor on that but if they do then this build is very really cool.

Basically as you use a spoon as your kensei weapon and if you’re familiar with how monks are played it’s pretty dang funny. So i really think it just depends on how your playstyle is. In terms of who benefits most from this! Probably anyone with natural armor, so monks, lizard folk, barbarians warforged all those would benefit greatly with this. Just because in the setting you’d have access to improvised weapons it would probably meet not so much of a great idea to be wearing armor at the same time.

So that’s kind of my personal thoughts on this mechanically, this feat actually works out quite great the plus at its strength or CON really make it so almost anyone can grab it and it’ll make sense for their character.


In any case if you have any cool ideas, any combos or any thoughts on tavern brawler please mention them down in the comments beneath. I really appreciate it, i know everyone else is checking this article does as well. That being said guys, i hope you all have a great day and as always happy adventuring.

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