Tough DnD 5E Feat

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 57th episode of our feat series. Today we’re going to be taking a look at the most manly feat out there. Today we’re gonna be taking a look at tough dnd 5e feat this feat has found in the players handbook and it is absolutely perfect for those characters who just love to take damage. In any case let’s take a look at the description so we can kind of get what we’re talking about.

Do you want to toughen up your character along with the more hit points? Of course the tough feat is a basic, anyhow it is effective feat to assist your character stay alive in combat. In any case let us discuss about what is tough in 5e?

  • As per our experties the more hit points are never gonna be a bad thing. Suppose your character just being getting knocked out very easily, of course this tough feat may just be for you! However this tough feat in dnd 5e does a thing and of course it does well, it enhances your hit points in a specific way which is wholly detached from your CON score or hit dice.
  • However in the recent adventures and in the sourcebooks, such as Dragonlance:Shadow of the Dragon Queen and Spelljammer: Adventures in Space, characters has been granted a limited selection of feats at 1st level.
  • In any case the Spelljammer provides you to select between the magic initiate, skilled or even the tough and dragonlance shall allow you to select from backgrounds which provide a dragonlance specific feat or the tough or skilled feat.
  • Of course it gives boredom to get the tough for free at early levels like 1st level, but of course it can go a long way to help your character’s survivability over the course of a campaign.

Description (How it Works)

Before we delve into it though it might be worth noting that there is no prerequisite meaning anyone of any class, ability level or race can pick it with no problem. That being said, let’s take a look at the description here.

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. (For an instance if you are at 6th level character, your maximum hit points would increase by 12). Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Really cool stuff! Finally, this feat is a very helpful choice for the characters those who would like to enhance their survivability and also resilience in combat, like it gives them a important boost to their hit points. Now let’s just do the quick walkthrough a little bit. So there’s not really a whole lot to unpack here.


Essentially your new HP max is equal to your current HP max plus your level times two and this does scale with your level so i really do like it for that reason and then naturally up on a short or long rest you can explel spent hit die to boost it up or just boost it up to max. Really cool stuff there! Let’s get into my personal thoughts on it.


So i really feel like now i might get a lot of flack for this, there might be something i don’t understand but for the most part i don’t think this one is very good. Reason being any class that i could think would really benefit from it, would benefit from other feats far more. Either by increasing their damage potential or giving them a better way to completely reduce or the very least or completely remove or at the very least reduce all damage.

So i don’t think is very good unless maybe you’re playing a rogue an early level rogue that just scouts ahead and takes a lot of damage there. It’s really rough though because eventually rogues with their expertise can essentially locate disarm and avoid traps like no one’s business especially with a couple of the class features they get as well. That just straight up let them avaoid all damage.

So i mean i just don’t see a whole lot people who benefit from this i really don’t. Especially in 5E temporary hit points are super easy to give and get like even the inspiring leader feat would get you comparable hit die increases spread across your whole party. So i just honestly can’t think of a single reason why to want to pick this.


That being said, i might be wrong once again. If i am please let me know down in the comments below i really do appreciate it. If you have any thoughts, cool stories or combinations ideas about this feat. Be sure to voice those down below as well. Thank you so much guys and as always a happy adventuring.

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