Svirfneblin Magic DnD 5E Feat

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out 55th episode of our feat series. Today we are going to be taking a look at a racial exclusive found in the elemental evil players companion. Super-great book you can download it online highly recommend giving it a read through there’s some great spells in there as well that are certainly worth taking a look at. That being said, today we’re going to be taking a look at Svirfneblin Magic dnd 5e feat as for mentioned it found in the elemental evil players companion and with that out of the way let’s take a look at the description.


First and foremost there is a prerequisite for this and that is that you have to be a deep gnome they are a really great one to pick. Honestly i’m playing one right now i thoroughly enjoy them just great to take a look at. In any case the feat reads as followed.

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You have inherited the innate spellcasting ability of your ancestors. This ability allows you to cast nondetection on yourself at will, without needing any material component. You can also cast each of the following spells once with this ability: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells, and you can cast them at their lowest possible levels

Really really great stuff! honestly i knd of like this one in certain builds i’ll get into that a little bit more later. That being said, let’s take a look at the walkthrough.


So just to break it down real swift here. At will you can cast non detection which essentially allows you to stay a better hidden from divination magic which is really cool stuff! Especially if your campaign involves you kind of being tracked down by various magic users or high-level magic users are being monitered by a cult or church or something of that nature.

Blindness/deafness a fairly self-explanatory. You can either blind them or deaf in them and do in one of each has various effects but they’re pretty self-explanatory. Good old blur imposes disadvantage on the tackles against you which is really really cool stuff there and disguise self allows you to change your shape or your appearance rather.

Yourself to remain humanoid but you can kind of do whatever else in addition to that. So you know pretty good stuff and intelligence is your spell-casting ability modifier, none of these really need a modifier but just in case i guess. I mean i guess this guy self technically does. So in any case let’s get to my personal thoughts on it.


I really think this is good for classes that don’t inherently get spellcasting. So some of the fighters arc types or subclasses rather as well as some of the barbarians could really benefit from this. There’s a monk subclass that basically does all this already so monks don’t gain too much from it.

And any full caster has most of these spells already. So i’d probably say fighter or barbarian, barbarian would probably gain the most from this in all honesty a lot of these are super useful for them and they’re not but they’re not concentration. So that is some pretty nice stuff there.

Actually i totally forgot blur is a concentration spell so maybe barbarian might not be the best choice circumstantially but i really do like it regardless i think it’s a great feat to take. I really just add some more depth to your character.


In any case if you have any uses for it or any fantastic stories or comments please comment down below. I really appreciate reading them and i know everyone else does as well. That being said, have a great day and as always happy adventuring.

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