Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 17th episode of our dnd 5e feats series. Today we’re going to be taking a look at elven accuracy feat dnd 5e this feat is found in the xanathar’s guide to everything handbook. If you don’t own it already i’d highly recommend getting it, there’s a lot of crazy cool stuff in there like this feat for example.
This feat is perfect for those elven characters who just fell in love with legolas. Honestly that’s kind of what this fellow’s or this feat rather is focused around. I’ll get into that a little bit more later but if you’re a sharpshooter if you love that bow and arrow and if you are prepared to deal immense amount of damage and essentially you never miss, this really is for you. Don’t miss our ability scores blog post.
That being said, if you’re unfamiliar with how a feat work, when you get them and how you use them like elven accuracy 5e! I’ll give you a brief explanation. So feats you get them essentially every four level in the replacement of your ability score improvement. That being said, they are essentially extra features, abilities, traits and skill sets you can give your character in order to make them more customizable a little bit more your own.
I’m a really big fan of a lot of them it’s why the series is so important. With that out of the way let’s take a look at the description for elven accuracy so we all can get to know .
Description
First and foremost it might be worth noting that there is a prerequisite you have to be an elf or at the very least a half-elf. Essentially no elf DNA no luck guys. The feat reads as followed:
The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits: Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the damaged dice once.
My goodness is this great stuff! Honestly this is literally game breaking in a lot of ways let’s take a look at the walkthrough to better explain why this is so good and how to get the most advantages out of it.
Walkthrough
So let’s do the easy part first you gain a +1 to dexterity, intelligence, wisdom or charisma. A ton of versatility there if you are close to getting a new modifier i would definitely allocate that accordingly the super great stuff and now for the good stuff.
It essentially lets you a reroll one of your damage die whenever you make a ranged attack magical or otherwise. This is so powerful, it essentially gives you double advantage is how the math works. So however you want to do that, it might be worth noting that you can kind of spam the ever-lovin a heck out of this, my goodness i can see what DMs hate this so much. Also read 5e when to give magic weapons.
Essentially everytime you attack so long as you already have advantage and in most case you do when you’re really gonna enjoy this. My goodness! Let’s take a quick look at my thoughts on it. In any case if you’ve missed our spell attack bonus then check it out now.
Thoughts
My goodness i’ve said it a million times already but this is if you have pointy ears you gotta take this at least if your pointy ears and you’re fightning in the back. Man is this good stuff, in addition to archers..you know mages benefit from this hugely as well. There are a couple of cases when you won’t have advantage and in those cases this really isn’t gonna help you out too too much, when you do have advantage you’re a hit ratio just goes through the roof or crit ration rather goes through the roof.
In terms of who benefits most from this, i gotta say probably arcane tricksters from the rogue subclass. A reason being they get sneak attack which is great fantastic stuff so it makes sense for them to use it for the dexterity but they also get access to a bunch of spells too so that intelligence modifier really help them out.
Outside of them the assassin can really gain a lot from it for much the same reasons just ton of damaged die. Outside of them you know fighters probably yeah fighters eldritch knights could really take a lot out of this too especially if they grab a familiar (dm’s guide to familiar) that can take the help action and just kind of give them permanent advantage. I think that’d be really good.
Conclusion
You know those would be my top choices, in any case if you have any crazy build ideas, any kooky stories or any alternative uses for this feat please let me know down beneath in the comments. Honestly i love reading them, everyone checking this article does as well please be part of our community, we’re pretty friendly and we really appreciate it. As always guys thank you so much and happy adventuring.