Quasit 5E Familiar

Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 21st episode of our find familiar series. Today we’re going to be taking a look at one of the pact of the chain options, may i introduce to you the truly chaotic creature, the quasit dnd 5e familiar. Super cool stuff! Honestly probably one of my favorite familiars you can choose in the entire game. That being said, let’s take a look at quasit dnd 5e stats.

Quasit DnD 5E Familiar Stats

Quasits infest the Lower Planes. Physically weak, they keep to the shadows to plot mischief and wickedness. More powerful demons use quasits as spies and messengers when they aren’t devouring them or pulling them apart to pass the time. Also read can you polymorph yourself 5e.

A quasit can assume animal forms, but in its true form it looks like a 2-foot-tall green humanoid with a barbed tail and horns. The quasit has clawed fingers and toes, and these claws can deliver an irritating poison. It prefers to be invisible when it attacks. Also check out this can you polymorph a tarrasque.

Mortal spellcasters interested in extraplanar familiars find quasits easy to summon and eager to serve. The quasit plays the part of the obsequious servant. It serves its master well, but it goads the mortal to greater and greater acts of chaos and evil. You can also check out this sprite 5e familiar.

  • Quasit (familiar variant): Tiny fiend (demon, shapechanger), chaotic evil
  • Armor Class: 13; Hit Points: 7 (3d4); Speed: Walk 40 ft.
  • STR: 5 (-3)
  • DEX: 17 (+3)
  • CON: 10 (+0)
  • INT: 7 (-2)
  • WIS: 10 (+0)
  • CHA: 10 (+0)
  • Skills: Stealth +5
  • Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned
  • Senses: Darkvision 120 ft., Passive Perception 10
  • Languages: Abyssal, Common
  • Challenge: 1 (200 XP)
  • Shapechanger: The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects.
  • Actions: Claws (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Scare (1/Day): One creature of the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
  • Invisibility: The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Although it says it’s a tiny fiend it kind of is whatever you want it to be under the pact of the chain guidelines. Taking a look at its AC of the 13, hit points seven just calculated by a straight roll of 3d4 and it is only a walking speed 40 which is fine. You can also read this pseudodragon 5e.

Looking at its stats here you’ll see a minus three to strength and minus two to intelligence probably it’s worse traits which means that’s one of the less intelligent familiars out of the pact of the chain options which i mean kind of makes sense, this little guy doesn’t really do a whole lot of thinking, at least now for itself.

However it does have a +3 to dexterity which is super helpful. Taking a look at its skills you’ll notice the +5 to stealth which is incredibly good, has a 120 feet worth of darkvision as well which is superb, passive perception of 10 which is meh! pretty middle road. Telepathic bond with you which is pretty helpful. Also check out what is the hardest monster in d&d.

Looking at its damage resistaces and see there’s quite a few of them resistance to cold, fire, lightning and bludgeoning, piercing, slashing damage that doesn’t come from a magical attack. Really cool stuff! It’s immune to being poisoned, immunity poison damage entirely. It can speak and udnerstand both abyssal and common. Really cool stuffs you can actually have a little conversation with one guy.

Taking a look at its other traits now. You’ll see the shapechanger one very similar to the imp 5e however the beasts are different. So the quasit 5e can transform into that bat, centipede, toad or back into his true form. Which means unlike the imp it has access to a swim speed which is super useful. It retains its original stats too the only difference is the movement which is super incredible, it does not change equipment with it though so please bear that in mind when you’re using it. You can also check out the difference between the dnd 5e quasit vs imp.

It also has magic resistance so it has advantage on saving throws against spells and other magical effects which is super great stuff! Taking a look at its actions. It actually has three actions which is super great for familiar.

Its main attack is going to be its claws or its bite and well it’s a beast form. +4 to hit does five damage calculated by d4 plus three i’d actually roll it why not. Its piercing damage the target must succeed on a DC-10 constitution saving throw or it takes five poison damage and becomes poison for one minute. The target can repeat the saving throw at the end of each of its turns and it ends on a success which is pretty good! Keep reading can a sorcerer have a familiar 5e.

It can also turn invisible..It magically turns invisible until it attacks or uses scare or until the concentration ends. There’s no limit on this as well so you can kind of spam it which is super cool and it can scare once a day. One creature of the quasit dnd 5e choice within 20 feet of it must succeed on a DC10 wisdom saving throw or be frightened for one minute. Also check out this 5e human last names.

The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight of it. Ending on a success. Really cool stuff! I really like the quasit 5e, i think it’s a solid choice for warlock of any patron but i mean logically some make more sense than others. Also read 5e mounts rules.

Conclusion

That being said guys! Thank you so much for checking out today, i really appreciate you all dropping by. Thank you so much guys have a great day and as always happy casting. Also check out this how does polymorph work 5e.

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