Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 28th episode of our find familiar series. We’re going to be taking a look at couple of the technical variant familiar 5e what i mean by that is there’s no official way of getting these but they can be included into game play and your DMs discretion. Really cool stuff!. The first one i’m gonna be talking about is the variant imp familiar.
But you already covered the imp familiar 5e stats i hear you saying in the comment section or in your own heads. Technically true so i’ve covered the pact of the chain imp which as you guys pointed out a while back is actually different than the true imp in terms of d&d 5e. To explain what i mean by that we’ll need to move a little bit on here. Let’s take a look at its stats.
DnD 5E Imp Familiar Variant Stats
So it’s stats really exactly the same as the previous article. 13 to AC, 10 hit points, walk speed of 20 feet, fly speed of 40 feet, strength of minus two, positives in everything else most notably +3 to dex, +4 to deception, +3 to insight, +4 to persuasion and +5 to stealth.
It has darkvision, passive perrception and forms a telepathic bond. Damage resistances include cold as well as piercing the bludgeoning and slashing damage from n
So it can still shepeshift into the same rat, raven, spider combos as before it’s clothing doesn’t change shape with it however. Devil sight lets us see through magical darkness as well as normal darkness has magic resistance and through the familiar trait which is exclusive to the variant version of this.
It can provide the caster or its the one who it’s bonded with rather its master, with magic resistance so long as it’s within 10 feet, so pretty cool stuff. That being said, it’s actions taking a quick look at them now. Are still the same, so bite deals +5 to hit or sting technically but biting its beast form, it’s still +5 to hit, it still deals five piercing damage and still must succeed on a DC 11 constitution saving throw or take 10 poison damage and be poisoned.
Another one is invisible until it attacks or its concentration ends which is pretty cool stuff! So i’ve always played with this version of the familiar when i’ve been playing pact of the chain warlock as it does everyone at my table so i was actually surprised to see you here that this wasn’t tha main one so, thanks for letting me know guys i really appreciate it, i’ve written the revised versions of the pact of the chain articles already.
I would allow this in my game, i don’t think it’s particularly broken it highly incentivizes people to give the pact of the chain another look over adjust for that magic resistance which is super great, this could be brought into campaigns or this particular familiar can be brought into campaigns in a number of ways.
Bonding with a devil in the nine hels for example is a really good way of kind of getting this little guy on your side. So i mean DM’s discretion right, cool way to build it into a campaign as well is to give it to a bad guy and kind of persuade them to join your side i think that’d be really fun. Also check out what is the difference between imp and quasit?.
That being said, if you guys have any ideas i’d really like to hear them out in the comment section below, i really appreciate it. That being said guys, thank you so much for checking out today, i really do appreciate it and happy casting.