Your Turn Combat 5E

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 4th episode of our combat series. Today we’re gonna be talking about your turn combat 5e stat block arguably the most important thing you need to do within combat, kind of makes sense. Don’t really know of any funny memes i can say about it. So that being said, let’s kind of talk about what you can do on your turn.

What Can You Do On Your Turn?

So by raw here “once per turn you can move and take one action, one bonus action, one reaction and one free action.” Pretty cool stuff! This is kind of why i consider the comma system in 5e to be a little bit complicated for new players was just a lot you can do. The most question i get asked through this website i’m through kind of teaching players how to play the game.

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Is There a Particular Order I Need To Perform The Elements In My Turn?

The short answer is “No! You can resolve your turn in any order you like. You don’t even need to use all of the elements if you don’t want to. You can also seperate your movement and use it to space out various elements.”

Really cool stuff! and to be honest is probably the most effective way to use movement in particular. We have a whole article on movement coming up so i will get into it more there. That being said, let’s take a look at the various action types. You can also check out this two-weapon fighting 5e.

Action Types

So first and foremost your main action: This is used typically to attack, cast a spell but you can also dash, disengage, dodge, help, hide, ready, search and use an object. I’m gonna be covering all these in future articles so i’ll get to some more there but there’s actually a lot to all of these independently, so just keep an eye on to those articles if you’re curious about one or the other.

Bonus Actions: Used for various spells, class, features and abilities can only be done once on your turn. The action by the way through the use of ready and can actually be done on someone else’s turn. So that’s why i specified bonett motifs actions can only be done on your turn.

Free Action: Perform a mundane task, as part of your action or movement (Open a door, briefly communicate, pull out your weapon stuff like that). It might be worth noting though that you technically only get one of these.

So if you want to whip out your sword and open a door you’re gonna have to use an action for one of those, sorry but it’s the way the players handbooks written. If your DM doesn’t want to use that rule though it’s totally fine i just bring it up with them.

Reaction: Respond to a trigger of some kind, usually an opportunity attack or a kind of a related spell. Doesn’t have to be used on your turn, but you can only be used once per round. So makes sense right! That being said, let’s get to my personal thoughts on it.


Personally and i kind of got into this in a little bit in the initiative article but always have your turn and kind of pretty planned out at least loosely, at least know what you want to accomplish before the start of each turn. Because i’ve just been done way too many games where combat gets halted up because one character,

i wasn’t paying attention or doesn’t really know their character that well and i’ve been that guy on multiple occasions and i’ve just gone into the habit of just really understanding the way my character works and operates and just through repetition i usually do the same kind of things each turn. Don’t miss this opportunity attack 5e.

Circumstances permitting naturally but i always at least have a really good idea or something i can fall back on if i don’t really know what else i can do. So i recommend just making sure you know your character does, a good way of doing that it’s a kind of just really read up on class and just make a known combat counters, what typically works best for the group as a whole. Also read this fighter 5e.

That way if you know, if you are stressed out just say, oh i attack and this is the damage i do and then i’ll take the disengage as a bonus action move, they can be as simple as that like turns don’t need to be super complicated or elaborate. And the funny thing, they typically work better if they’re simplistic. Don’t miss this grappled 5e.


That being said guys, thank you so much for checking out i really do appreciate it. I hope you all have a wonderful day and as always happy adventuring. Keep reading this shove 5e | how do turns work in 5e? | what is a turn in combat? | how long is one turn in combat 5e? | can you hold your turn in 5e?.

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