Guild Artisan/Merchant Background 5E

Being a guild artisan 5e you’re one of the members of an artisan’s guild and skilled in a specific field and also those are closely associated with the other artisan’s. Actually, you’re one of the well-established parts of the mercantile world, those are freed by the talent and also wealth from the constraints of the feudal social order. Actually, you know the skills and those skills you’ve learned being an apprentice to a master artisan, by under the sponsorship of your guild, until unless you’ve become the master in your own view of right.

Skill Proficiencies

Insight, Persuasion

Tool Proficiencies

One type of artisan’s tools

Languages

One of your choice

Equipment

A set of artisan’s tools (one of your choice), a letter of introduction from your guild, a set of traveler’s clothes, and a belt pouch containing 15 gp

Feature: Guild Business

The 5e guild artisan’s are normally found in the cities that are large enough to support various artisans those are practicing the similar trade. Anyhow, your guild might be the loose network some of the artisans those whoever each work in each other different village within a larger realm. For determining the nature of your guild you should work with your dungeon master (DM). You can easily select your guild business from the below mentioned Guild Business table or else roll randomly.

D8Guild Business
1Alchemists and apothecaries
2Armorers, locksmiths, and finesmiths
3Brewers, distillers, and vintners
4Calligraphers, scribes, and scriveners
5Carpenters, roofers, and plasterers
6Cartographers, surveyors, and chart-makers
7Cobblers and shoemakers
8Cooks and bakers
9Glassblowers and glaziers
10Jewelers and gemcutters
11Leatherworkers, skinners, and tanners
12Masons and stonecutters
13Painters, limners, and sign-makers
14Potters and tile-makers
15Shipwrights and sailmakers
16Smiths and metal-forgers
17Tinkers, pewterers, and casters
18Wagon-makers and wheelwrights
19Weavers and dyers
20Woodcarvers, coopers, and bowyers

Being one of the members of your guild and also you know different types of skills that you needed to create the finished items from the raw materials (which are reflected in your proficiency by a certain kind of artisan’s tools), also the principles of trade and good business practices. So now the question is whether you’ve abandoned your trade for the sake of adventure, or else take an extra effort for weave adventuring and even for trade together.

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Suggested Characteristics

The dnd 5e guild artisan’s are among most of the ordinary people in this world until they do set down their tools and also take up an adventuring career. They have the capability to understand the value of hard work and also an importance of the community, but of course they are vulnerable for the signs of greed and also covetousness.

Bond

D6Bond
1The workshop where I learned my trade is the most important place in the world to me.
2I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
3I owe my guild a great debt for forging me into the person I am today.
4I pursue wealth to secure someone's love.
5One day I will return to my guild and prove that I am the greatest artisan of them all.
6I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.

Ideal

D6Ideal
1Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
3Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4Greed. I'm only in it for the money. (Evil)
5People. I'm committed to the people I care about, not to ideals. (Neutral)
6Aspiration. I work hard to be the best there is at my craft.

Flaws

D6Flaw
1I'll do anything to get my hands on something rare or priceless.
2I'm quick to assume that someone is trying to cheat me.
3No one must ever learn that I once stole money from guild coffers.
4I'm never satisfied with what I have – I always want more.
5I would kill to acquire a noble title.
6I'm horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I'm surrounded by rivals.

Personality Traits

D8Personality Trait
1I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist.
2I'm a snob who looks down on those who can't appreciate fine art.
3I always want to know how things work and what makes people tick.
4I'm full of witty aphorisms and have a proverb for every occasion.
5I'm rude to people who lack my commitment to hard work and fair play.
6I like to talk at length about my profession.
7I don't part with my money easily and will haggle tirelessly to get the best deal possible.
8I'm well known for my work, and I want to make sure everyone appreciates it. I'm always taken aback when people haven't heard of me.

Feature: Guild Membership

So, being an established and even as a respected member of the guild, you can rely on specific benefits which are provided by the membership. Basically, your fellow guild members would be provided you by your lodging and also the food when it necessary, also pay for your funeral if it is needed. In some of the cities and also the towns, the guildhall offers the central place for meeting an other member those are related to your profession, such can be the good place to meet potential patrons, allies, or hirelings.

Basically, the dnd guild artisan’s frequently wield the tremendous political power. Suppose, whenever you’re accused by a crime, then your guild can support you if the good case can be made for the sake of your innocence or else the crime is justifiable. You can also get a chance to access the powerful political figures via the guild, suppose, if you’re the member in a good standing. Like the connections might require the donation of money or else the magic items for the guild’s coffers.

You should pay the dues of 5 gp per month for the guild. Whenever if you miss the payments and also you must make them up back dues to remain in the guild’s good graces.

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Variant Guild Artisan: Guild Merchant

Mostly instead of this artisans’ guild, you might almost belong to the guild of traders, also the caravan masters, or else the shopkeepers. As per this you do not craft the items yourself but although earn a living by purchasing and also selling some of the works of many others (or the raw materials artisans need to be practicing their craft). Of course your guild might be the large merchant consortium (or else a family) with many interests across to the region.

Probably, you’ve transported some goods from one place to an another place, by using the transporting systems like ship, wagon, or caravan, or bought them from the traveling traders and also sold them in your personal little shop. Of course in some of those ways, the traveling merchants life lends to itself to be adventure far more than the life of an artisan.

But rather than the proficiency by the artisan’s tools, where you might be proficient by the navigator’s tools or else an additional language. And an instead of the artisan’s tools, you can even also start by a mule and a cart.

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