Urban Bounty Hunter Background 5E

Before you had become an adventurer, you have lived in your life with full of conflict and also an excitement, but just because of you’ve made a living tracking down the people for each pay. Neverthless, it is unlike to some of the people those whoever collect the bounties, even though, you aren’t the savage those who follows the quarry into or else through the wilderness.

You’re actually been involved in the lucrative trade, in a particular place where you live, which was routinely tests your skills and also be survival instincts. what’s more that you are not to be alone, like being a urban bounty hunter but in the wild would be: you always be interacted with both of the criminals and also subculture and even other bounty hunter, those are maintaining the contacts in both of the areas for helping you in getting success.

Probably, you are a cunning thief-catcher and also be prowling the rooftops for catching one of these myriad burglars of the city. Most probably, you’re one of those has your hear to the street, it be aware of the doing of such thieves guilds and also such type of street gangs.

You might have been the “velvet mask”  bounty hunter, one those whoever blends with the high society and even the noble circles in an order to catch the criminals which are prey on the rich, such as whether pickpockets or else the con artists.

Basically, the community where you’ve plied your trade might have been one of the Faenûn’s great metropolises, like the Waterdeep or the Baldur’s Gate, or even the populous location probably the Luskan or Yartar-any type of place which are large enough for having the steady supply of potential quarries.

being one of the members in this adventuring party, you might have found it to be more difficult for pursuing a personal agenda which does not fit with the group’s objectives-but mostly on the other hand, you can easily take down much more formidable targets by asking the help of your companions.

Now you can check and easily access all the backgrounds dnd 5e from single table.

Skill Proficiencies

Choose two from among Deception, Insight, Persuasion, and Stealth

Tool Proficiencies

Choose two from among one type of gaming set, one musical instrument, and thieves’ tools




A set of clothes appropriate to your duties and a pouch containing 20 gp

Feature: Ear to the Ground

You’re always been in continuous contact with the people those are in the segment of a society which your selected quarries moved through. These types of peoples might have been moved to be associated with the criminals those are situated at underworld, basically, the rough-and-tumble folk of a street, or else the members of a high society.

This connection has come in the specific form of a contact in any city that you do visit, a person those whoever provides you some information about the people and also some of the places of that local area.

Suggested Characteristics

You can easily use the criminal background tables for the basis of your traits and also motivations, even by modifying the entries whenever it appropriate to suit your identity.


1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of a mistake I made. That will never happen again.


1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)


1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Personality Traits

D8Personality Traits
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.

Here we can take an example for it, your bond might have involved the other bounty hunter or some other organizations or even the individuals which are employ you. Basically your ideal could be associated by your determination any time to catch your quarry or else your desire to maintain your reputation to be a dependable.

Check out hermit background 5e also.

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