Basically, an Archaeologist background can learn all about the long-lost and also some of the fallen cultures of the past by studying their remains-even their bones, their ruins, their surviving masterworks and their tombs too. Those whoever practice the archaeology to travel to the far corners of the world to root through the crumbled cities and also the lost dungeons, even by digging in search of the artifacts which might can tell the stories of the monarchs and even high priests, wars and cataclysms too.
Cartographer’s tools or navigator’s tools
One of your choice
A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp.
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Some of the few archaeologist background 5e toa able to resist the lure of an unexplored ruin or the dungeon, but specifically if such type of site is the source of legends or else it is rumored for containing the treasures and also the relics of the wizards, warlords, or royalty too.
Actually, some of the archaeologists would plunder for the sake of wealth or fame, also while the others consider it their calling to the illuminate the past or even keep the world’s greatest treasures from falling into the wrong hands. Irrespective of their motivations the archaeologists could combine the qualities of a scrappy historian by the self made heroism of the treasure-hunting scoundrel.
|Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
|I want to find my mentor, who disappeared on an expedition some time ago.
|I have a friendly rival. Only one of us can be the best, and I aim to prove it's me.
|I won't sell an art object or other treasure that has historical significance or is one of a kind.
|I'm secretly in love with the wealthy patron who sponsors my archaeological exploits.
|I hope to bring prestige to a library, a museum, or a university.
|Preservation: That artifact belongs in a museum. (Good)
|Greed: I won't risk my life for nothing. I expect some kind of payment. (Any)
|Death Wish: Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)
|Dignity: The dead and their belongings deserve to be treated with respect. (Lawful)
|Immortality: All my exploring is part of a plan to find the secret of everlasting life. (Any)
|Danger: With every great discovery comes grave danger. The two walk hand in hand. (Any)
|I have a secret fear of some common wild animal – and in my work, I see them everywhere.
|I can't leave a room without searching it for secret doors.
|When I'm not exploring dungeons or ruins, I get jittery and impatient.
|I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.
|When given the choice of going left or right, I always go left.
|I can't sleep except in total darkness.
|I love a good puzzle or mystery.
|I'm a pack rat who never throws anything away.
|Fame is more important to me than money.
|I have no qualms about stealing from the dead.
|I'm happier in a dusty old tomb than I am in the centers of civilization.
|Traps don't make me nervous. Idiots who trigger traps make me nervous.
|I might fail, but I will never give up.
|You might think I'm a scholar, but I love a good brawl. These fists were made for punching.
Feature: Dust Digger
Before becoming an adventurer, you already have spent much time in your young life by crawling around in the dust, pilfering relics of the questionable value from the crypts and also ruins. Even though you might had managed to sell the few of your discoveries and also earn enough coin to purchase proper adventuring gear, you always have had held onto an item which actually has the great emotional value for you.
By simply roll on the Signature item table for seeing about what you have, or even select an item from the below table.
Feature: Historical Knowledge
During you enter a ruin or dungeon, you have a capability to correctly ascertain its original purpose and also determine its builders, no matter whether those were dwarves, elves, humans, yuan-ti, or any other remaining known races too. In an addition you can possibly determine a monetary value of an art objects more than one century old.