Sailor Background 5E

You be sailed on the seagoing vessel for some years. In that duration, you had faced down mighty storms, monsters of the deep, and even those who already wanted to sink the craft up to the bottomless depths. So, normally your first love is a distant line of a horizon, but the time has been come for trying your hand at something new.

So being a Sailor Background 5E you need to discuss the nature of the ship that you previously sailed with your dungeon master. Some of the questions would rise over here. Such as Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?

What were your duties on board – boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?

Skill Proficiencies

Athletics, Perception

Tool Proficiencies

Navigator’s tools, vehicles (water)

Languages

None

Equipment

A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp

Feature: Ship’s Passage

No matter but whenever you need to and you can easily secure free type of passage on the sailing ship for the sake of yourself and also your adventuring companions. You might’ve been sailed on the ship that you served on, or else another ship that you have been many good relationships with (perhaps one captained by a former crewmate). Just because that you’re calling in a favor and also you can not be certain of the schedule or else the route which would meet your each need. Basically, your dungeon master will determine how long it would takes to get wherever you have to go. Any way in return to your free passage, you and also your companions were expected to be assist the crew during the voyage.

Suggested Characteristics

The dnd 5e sailor background could be a rough lot, but the responsibilities of such life on a specific ship can make them generally reliable as well. The life abroad the ship can be shape their outlook and also can forms their most important attachments.

Bond

D6Bond
1I'm loyal to my captain first, everything else second.
2The ship is most important – crewmates and captains come and go.
3I'll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.

Ideal

D6Ideal
1Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness. We all do the work, so we all share in the rewards. (Lawful)
3Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
4Mastery. I'm a predator, and the other ships on the sea are my prey. (Evil)
5People. I'm committed to my crewmates, not to ideals. (Neutral)
6Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)

Flaws

D6Flaw
1I follow orders, even if I think they're wrong.
2I'll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it's hard for me to stop.
5I can't help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.

Personality Traits

D8Personality Traits
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.

Variant Sailor: Pirate

As a dnd sailor you had spent your youth under the sway of the dread pirate and also the ruthless cutthroat those who have been taught you about how to survive in the world of sharks and also savages. You also have indulged in the larceny up on the high seas and also sent more than one deserving soul to the briny grave. Of course the fear and also the bloodshed weren’t strangers to you. Mostly you’ve garnered the somewhat unsavory reputation in the many of a port town.

Suppose, if you’ve decided that your sailing career involved the piracy and also you can chose one of the bad reputations feature below instead of the ships passage feature.

Know more about faceless background 5e

Variant Feature: Bad Reputation

Whenever your character has this sailor dnd 5e background; at that time you may chose this specific background feature in the place of Ship’s Passage.

But no matter about where you go, many peoples are afraid of you just because of your reputation. Whenever you’re in the civilized settlement, you could easily get away by some of the minor criminal offenses, like refusing in pay for the normal food at the tavern or else breaking down the doors at your local shop, but since then most of the people were not report your activity to the authorities.

Speak Your Mind

*