Being this fisher dnd 5e background you’ve been spent entire life of yours abroad fishing the vessels or the combing of the shallows for the sake of bounty of an ocean. Probably, you’re born into the family of a fisher folk, which is working all the day with your kin in order to feed your village. However, it might be the specific job was a means for an end – a way out of an undesirable circumstance which was forced you to take up life abroad a ship. But regardless of how you’ve began, you soon fell in love with the sea, the art of fishing, and the promise of the eternal horizon too. This background was found in the Ghosts of Saltmarsh.
- Skill Proficiencies: History, Survival
- Languages: One of your choice
- Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
Harvest the Water
You’ve already gain the advantage on the ability checks of Fisher background which are obviously made by using the fishing tackle. Suppose, if you’ve had an access to a body of water which sustains the marine life, and also you could maintain the moderate lifestyle while you’re working like a fisher, and also you are even capable of catch enough food to feed yourself and even up to ten other people per day.
Fishing Tale
You’re capable of telling the compelling tale, but whether tall or true, for impressing and even entertain the others. So once in a day, you can easily tell your story for willing the listeners. So at a DM’s discretion, and also a number of all those listeners shall become friendly towards you; of course this is not the magical effect, and even it is continued more amicability upon their part depends upon your actions. However you could roll on the below mentioned table to help for determine the theme of your tale or select one that fits best your character. As per this alternatively, work with your DM to make your own fishing tale.
d8 | Tale |
---|---|
1 | Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. |
2 | It Dragged the Boat. You nearly caught a fish of monstrous size that pulled your boat for miles. |
3 | Fins of Pure Gold. You caught a sea animal whose fins were made of pure gold, but another fisher stole it. |
4 | Ghost Fish. You are haunted by a ghostly fish that only you can see. |
5 | Nemesis Clam. A large clam containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you'll find that clam. |
6 | It Swallowed the Sun. You once saw a fish leap from the water and turn day into night. |
7 | Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since. |
8 | Love Story. You fell in love with a creature of pure water, but your brief romance ended tragically. |
Suggested Characteristics
May be all the fishers are succeeded just because of if they spend some time at their own jobs. Like, the most of the fishers have a strong work ethic, and also their admiration for others is different like for who earn their living honestly. Even though, the fishers are tend to be superstitious, also forming some attachments for a specific fishing lures or some special fishing spots. Even though they have a connection for the bodies of water in what they fish, and they think poorly of those whose actions adversely affect their livelihood.
Personality Trait
d8 | Personality Trait |
---|---|
1 | I am unmoved by the wrath of nature. |
2 | My friends are my crew; we sink or float together. |
3 | I need long stretches of quiet to clear my head. |
4 | Rich folk don't know the satisfaction of hard work. |
5 | I laugh heartily, feel deeply, and fear nothing. |
6 | I work hard; nature offers no handouts. |
7 | I dislike bargaining; state your price and mean it. |
8 | Luck favors me, and I take risks others might not. |
Ideal
d6 | Ideal |
---|---|
1 | Camaraderie. Good people make even the longest voyage bearable. (Good) |
2 | Luck. Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful) |
3 | Daring. The richest bounty goes to those who risk everything. (Chaotic) |
4 | Plunder. Take all that you can and leave nothing for the scavengers. (Evil) |
5 | Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral) |
6 | Hard Work. No wave can move a soul hard at work. (Any) |
Bond
d6 | Bond |
---|---|
1 | I lost something important in the deep sea, and I intend to find it. |
2 | Someone else's greed destroyed my livelihood, and I will be compensated. |
3 | I will fish the many famous waters of this land. |
4 | The gods saved me during a terrible storm, and I will honor their gift. |
5 | My destiny awaits me at the bottom of a particular pond in the Feywild. |
6 | I must repay my village's debt. |
Flaw
d6 | Flaw |
---|---|
1 | I am judgmental, especially of those I deem homebodies or otherwise lazy. |
2 | I become depressed and anxious if I'm away from the sea too long. |
3 | I have lived a hard life and find it difficult to empathize with others. |
4 | I am inclined to tell long-winded stories at inopportune times. |
5 | I work hard, but I play harder. |
6 | I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits. |