Hello adventurers welcome to my spellbook! Thank you so much for checking out the first episode of our Halfling Subrace series. Today we’re gonna be going over Ghostwise Halfling which is one of the more controversial halflings if there was such a thing i guess and one of my personal favorite to boot. The reason there is so controversial is lure wise i suppose be really rare but there are one of the more popular choices for halfling players out there.
More so because of their abilities but they also kind of cool most are work to pick so is being kind of badasses which is really nice. It’s really neat, they have a interesting history in 5E of being war with the other halfling tribes and eventually cause them to flee their ancestor home. It’s really cool stuff and we may get into in a future article however this article is primarily focusing on the mechanics in the effort of keeping in short and simple we’re gonna avoid discussing about lot of their backstory. In any case let’s quickly dive in and check out their traits here.
The first thing that it will get a plus one bonus to wisdom which is pretty good overall specially if you’re playing a druid or cleric or really anything that relies on that wisdom score. But the real mean potatoes of this sub race come from their second trait is silent speech You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
This is pretty cool stuff! Telepathy in general is one of the better abilities in the game outright. In most TTRPG is a matter of fact. There’s an argument to be made for this being paired with the acrobat feat to make it sound like it’s their own voice in their head and you can make some interesting deception checks in a long that line.
In that regard its kind of a shame that halflings don’t get a bonus to charisma although i guess with the tasha’s cauldron of everything rules they could. So maybe that’s a viable strategy for the long-term and they’ll be pretty cool that i’m thinking about it.
However most dungeon masters have ruled in the past that speaking telepathically to a creature thy kind of know who you’re and where you are? i’m not usually huge fan of that ruling by that’s come down to the dungeon master. So it may be worth having the conversation with them and see what their thoughts on the matter are. That being said however, it is still pretty damn cool and it quite useful. Especially when it comes to co-ordinating things in combat. Now let’s move on to my personal thoughts on the ghostwise halfling.
As i mentioned earlier..i am a really huge fan of this sub race from virtually every angle. I like the fact their history indicates of thier warriors. It really does open them up to their adventurer lifestyle. They also keep a sleep stake from a natural landmark territory which is also pretty cool and gives them something of value and connect has a megafina source depending on how you wanna setup their backstory and call to adventure. So they are kind of naturally advantageous to the dungeon master.
Telepathy as i mentioned earlier is one of the better abilities in the game and for that reason i think its pretty damn advantageous to have as well. It also can explain a way a lot of metagaming that may happen at the table just you know i am just using my telepathy that’s it. It’s pretty fair and pretty reasonable to expect that pretty specially if you are in combat and especially if your wisdom is fairly high it might make sense to do that kind of subconcisouly as it were. For all those reasons i am quite a huge fan of the ghostwise halfling.
That being said, let me know what you think of them down beneath in the comment section. Mention any thoughts, questions, comments or concerns you may have. That being said, i hope you all have a great day and as always happy adventuring.