Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 30th episode of our beasts series. Today we have arguably one of the best cr0 monsters in the entire game, we’re looking at the tressym. This winged cat is actually available as a find familiar option so do bear that mind i have thoughts about that but we’ll go over them after the fact.
The tressym is found under the stormking’s thunder adventure it’s an okay adventure but it’s definitely worth taking a look at. That being said, it’s considered to be a cr0 as well and that means it’s not really meant to be much of a challenge, it’s kind of meant for a low level party who has background noise. But that being said, let’s check out its stats.
Stats
- Type: Tiny beast, chaotic neutral
- Armor Class: 12
- Hit Points: 5 (2d4)
- Speed: 40 ft., climb 30 ft., fly 40 ft.
This beast is considered to be a tiny beast and it is unaligned as with most beasts. It has an AC of 12 which puts him kind of above the average. It has five hit points which has an quite above the average calculated by rolling 2d4. It has an interesting speed so 40 feet normal movement, 30 foot of climb speed and 40 feet of fly. Once again in total it can only move 40 feet.
- STR: 3 (-4)
- DEX: 15 (+2)
- CON: 10 (+0)
- INT: 11 (+0)
- WIS: 12 (+1)
- CHA: 12 (+1)
Skills
- Perception +5, Stealth +4
- Damage Immunities: Poison
- Condition Immunities: Poisoned
- Senses: Darkvision 60 ft., Passive Perception 15
- Languages: Common understands but can’t speak
- Challenge: 0 (10 XP)
Other Traits
- Detect Invisibility: Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
- Keen Smell: The tressym has advantage on Wisdom (Perception) checks that rely on smell.
- Poison Sense: A tressym can detect whether a substance is poisonous by taste, touch, or smell.
Actions
- Claws: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Description
A tressym is a mischievous winged cat as big as a house cat, with a wingspan of 3 feet. Thought to be the results of wizardly experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together.
They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight.
Tressym don’t, however, attack nestlings or despoil eggs. Tressym mate with others of their kind, but they don’t mate for life. A tressym can also mate with a normal cat, though only one out of every ten of their offspring will be a tressym; the others will be normal cats. Tressym have good memories, particularly when it comes to danger.
For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can live to be 20 years old. With the DM’s permission, a person who casts the find familiar spell can choose to conjure a tressym instead of a normal cat. In any case we also recommend you to check out this can you have a tressym as a familiar?.