DnD 5E Athlete Feat

Hello adventurers of all shapes and sizes! Welcome to my feats series and thank you so much for checking out the fourth episode of our dnd 5e feats series. Have you ever wanted to be a strong muscular and lean and quite tough as well. If this sounds like something you might be interested in, then the dnd 5e athlete’s feat is definitely for you and your character. This feat is found in the players handbook so everyone should have access to it. Let’s take a quick look at the description here so we know what we’re talking about.


First and foremost there is no prerequisite for this feat. So that’s super nice anyone can take at regardless of class or race. The effect is as following, You have undergone extensive physical training to gain the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. When you are prone, standing up uses only 5 feet of your movement. Climbing doesn’t cost you extra movement. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.

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Super super cool! i really like this feat, it’s quite a popular one as well. Let’s go through the walkthrough and i’ll kind of explain why that is.


So firstly, the plus one to strength or DEX super potent stuff. Especially if you’re kind of close to getting a higher level to your modifier and then it would definitely be taking a look at this. When you are prone to standing up knees is five feet that’s super nice if you’re character who likes to duck behind objects crawl around anything like that that’s super great instead if you’re not aware usually it actually takes half of your movement speed to stand up, so that 5 feet reduces a bit quite a bit.

The second proponent they’re climbing doesn’t cost you extra movement. Now it might be worth knowing that this does not mean you have a climb speed. You see climb speeds essentially allow you to climb a sheer face almost and you would usually need claws or some form of physical way of doing that or magical.

So you can still climb steeply but foreigner characters would still be doable to just difficult terrain. So you can do it without that difficult terrain, so it’s still really good, really strong stuff. Do not miss our resilient feat 5e article.

And the third proponent there you can make a running long jump or running a high jump after moving only five feet on foot rather than ten. So what this kind of lets you do is perform incredible feats of parkour, i get up to places that you ordinarily won’t be able to move in ways you ordinarily wouldn’t be able to, jump around essentially. You can go rooftop to rooftop essentially quite easily. Now let’s get to my thoughts on it. You can also check out weapon master feat 5e.


So i would like to point out the extensive physical training could really be built into who they are as a character. They could wake up every morning as soon as the sun rises and perform a workout routine or do so but before they go to bed or they could be walking around with the backpack that just has a ton of weights in it and when they get this feat they remove those weights and that’s why there’s so much stronger. So you can actually really build a denasty who they are as a character.

As to who stands to gain the most from this any fighter based class or any class that uses weapons. A reason i say that is all weapons except for couple magical ones are strength or dexterity based, so they can really take advantage of that ability score increase.

Secondly, they’re the ones that are most likely to be darting around the field fighters get knocked prone a lot. Just because you know they’re the think of it. They had knocked down tons when they were rendered unconscious. So when the healer get some and they’re already problem because you can’t necessarily go unconscious while you’re on your feat he’s not in 5E.

It just really helps them get up quickly and reenter the battle immediately. The climbing doesn’t cost you extra movement that’s really good if you’re a rogue too. If you’re scouting out ahead, the rogue greatly benefits from the ability to jump with only a short takeoff speed. Also read climbing speed 5e.

So who gains the most from this? I want to give it to the rogues, i really do. Fighters could as well depending on playstyle, depending on campaign but for the most part i see this is most usable by the rogue class.


You might disagree with me, you might agree with me. If either or please put it down in the comments and if you have any cool stories, thoughts or build ideas regarding athlete please put them down there as well. I’d really like to give them a read and i know everyone checking out this article would as well. Thank you so much guys, and as always happy adventuring. Also read athlete 5e background.

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