Mounted Combat 5E Rules

Hello adventurers of all shapes and sizes! Welcome to my a very special episode of my spellbook. Today we’re gonna be taking a look at mounted combat dnd it’s something i haven’t seen a whole lot of people talked about and since we’ve done the find steed spell recently i think it’s in good taste to get this out of the way so everyone’s familiar with the rules and i also find mounted combat in d&d 5e is one of the most overlooked methods of combat in 5e, a lot of people just don’t know about it and because of that they don’t really like to act on it so hopefully i’ll be able to explain it to you in a way that makes sense. Now without further ado let’s take a look at the requirements for a mount.

Requirements For A Mount

So as per the PHB amount must be a willing creature is at least one size larger than you and has the appropriate anatomy for mounting. What that means is no mounting any gluttonous cubes although i would think that’d be pretty cool, but that’s just my interpretation. Now that we’ve established that so size +1 and must be able to put a saddle on it in form fashion or another or at least some way of comfortably riding it. Now let’s get into mounting and dismounting here. Do you know what is the dnd 5e best class for mounted combat.

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Mounted Combat

A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and mobility that a mount can provide. A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.

Mounting and Dismounting

Once during your move, you can use half of your normal movement to mount. So if your normal movement is 30 feet like it is for most races you would have to use half of that to mount the creature. Very similar to how standing up from falling prone works which makes a lot of sense as you might imagine.

When a mount is forced to move against your will or its will, you must succeed A DC 10 dexterity save or be knocked prone. You make the same save if you are knocked prone as well. So if someone hits you with sapping sting or hits you with a command spell or anything like that you would make the same save. It’s pretty cool, makes a lot of sense. The reason why it’s either your or its will is because there’s actually different rules that are applied for if mount is operating independently of you or if a mount is actually operating under your control so there are two different caveat there but the same rule applies or regardless.

If your mount is knocked prone however. You can use your reaction to fall on your feet. Otherwise, you are dismounted and forced prone. I can’t really think of an advantage to not using your reaction, the only exception to that might actually be if you’ve used reaction for something else at some point during that combat and have no longer access to it. So just bear that in mind as well and to be fair i think that’s a pretty fair compromise you don’t take any fall damage, you don’t have to worry about any of that stuff. It’s a pretty dang smooth.

you can mount a creature that is within 5 feet of you or dismount. Doing so costs an amount of movement equal to half your speed. For example, if your speed is 30 feet, you must spend 15 feet of movement to mount a horse. Therefore, you can’t mount it if you don’t have 15 feet of movement left or if your speed is 0.

If an effect moves your mount against its will while you’re on it, you must succeed on a DC 10 Dexterity saving throw or fall off the mount, landing prone in a space within 5 feet of it. If you’re knocked prone while mounted, you must make the same saving throw.

If your mount is knocked prone, you can use your reaction to dismount it as it falls and land on your feet. Otherwise, you are dismounted and fall prone in a space within 5 feet it. Now let’s get into their control mechanics for mounts. You can also check out this mounted combatant 5e feat.

Controlling a Mount

While you’re mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently.

You can control a mount only if it has been trained to accept a rider. Domesticated horses, donkeys, and similar creatures are assumed to have such training. The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.

An independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to attack and devour a badly injured foe, or otherwise act against your wishes.

In either case, if the mount provokes an opportunity attack while you’re on it, the attacker can target you or the mount.

So this means is if the gold dragon you’re on accidentally provokes an attack of opportunity. The attacker can naturally choose to target you instead of the dragon, despite the fact that the dragon acted independently on its own turn, you’re still dragged into that exact same conflict. Make sense! In any case do you know what is the best mounted combat dnd 5e build.


Fantastic, that’s pretty much all there is to talk about regarding mounting. If you have any ideas, concepts, thoughts, concerns, opinions please let me know down in the comment section beneath, i really do appreciate it. Thank you so much everyone, i really do appreciate it and i hope you all have a great day and as always happy adventuring. You can also check out dnd 5e mounts |

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