Rope Trick 5E Spell

Hello magic casters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 62nd episode of our second level spell series (here is dnd 5e 2nd level spells list). Today we’re taking a look at a very interesting and very underused spell for some god-awful reason.

Although its name is deceptively kind of underwhelming i suppose this spell can literally save you and your entire party in a pinch. So let’s take a look at rope trick spell dnd. This spell is usable by the wizard and the artificer and it is found in the good old players handbook. So literally all of us have access to it. Now let’s take a quick look at its mechanics here so we can better understand how this works.

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Mechanics

  • Level: 2nd
  • Casting Time: 1 Action
  • Range/Area: Touch
  • Components: V, S, M *
  • Duration: 1 Hour
  • School: Transmutation
  • Attack/Save: None
  • Damage/Effect: Utility

The effect is as followed: You create a pocket dimension at the end of a piece of rope. The space can fit up to 8 creatures. That’s right 8 medium or smaller sized creatures. Very cool stuff! Also check out this 5e bag of holding.

The cast time is only an action, the range is touch, the duration is an impressive 1 hour and it is not concentration. Although the components are the holy trinity so verbal, material and somatic. That material component in case you’re curious is powdered corn extract and a twisted a loop of parchment and the rope itself as well so bear that in mind. And the school is transmutation. Which makes sense so let’s take a look at the full description here and better understand exactly how this spell works.

Description

You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends. * – (powdered corn extract and a twisted loop of parchment)

Needless to say this is sweet as hell. It’s basically like a slightly different leomund’s tiny hut in the way that it can completely remove you from view, completely makes you immune to damage and basically saves a ton of people’s lives with virtually a little effort. Also check out this can you move rope trick 5e.

The only difference being or the biggest difference i should say being the duration this one only lasts for an hour leomund’s tiny hut lasts for significantly longer leomund’s tiny hut is also a ritual so that’s important too. But in a pinch this is where you want to be a hundred percent.

So outside of the amazing effect i do want to point a couple things out the first being that there’s no actual length given to how short the rope can be. It maxes out at 60 feet but for all intents and purposes the rope could be like an inch or two long realistically like the spell just says up to 60 feet.

It’s worth noting that it also rises up perpendicular to the ground. So what that means is you can climb on it and not go in to the extra dimensional space. For example if you’re trying to reach the second floor of a building and it’s a sheer face this is a great way to get around that. It’s an amazing way to get around it.

Outside of that you can also use it as a spying mechanism but that’s kind of delving more into the alternative use side of things. I just want to point out that you can see out but they can’t see in. That is a very very good. In any case let’s actually take a look at some alternative rope trick 5e uses before i ramble on to too longand i’ve given them all the way.

Alternative Uses

So i was able to think of a couple that i would really enjoy using it for, so the best one is using it to protect people who are either squishy on the verge of death or too important to risk dying. This usually includes kings, nobles people of interest, people with information stuff of that nature.

As soon as the conflict starts cast a spell, send them up that rope and just tell them that hold tight until everything calms down. That’s more than fair.

Another great use is using this to squeeze in a short rest. It takes up an hour so in the middle of combat if you’re losing just hop up there, spend an hour, regain your bearing, get a couple of you those slots back and get ready to go back to work.

Another great example of using this in a slightly more creative way is if you’re ever captured. Use this spell that for the record this is especially effective if you’re locked into a space. So let’s say you’re in a prison cell right! Cast this spell, go up top and just wait for a guard to walk past and notice that you’re not in your cell. As soon as you see them unlock that door jump down and just completely destroy them.

Conclusion

In any case if you can come up with any alternative uses, ideas, thoughts, questions, comments, concerns please put it down beneath in the comment section i really do appreciate it. That being said, i hope you all have a wonderful day and as always happy casting everyone.

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