Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 46th episode of our first level spell series. Today we’re gonna be taking a look at Hex my goodness is this a cool and everytime i read this spell i’m always thoroughly impressed by him.
It is usable by the warlock 5e and only the warlock and that’s through extension with access to their spell lists and it is found in the players handbook. This is also a great pick, if you’re going with the magic initiate feat i’ll get to why a little bit later on. That being said, let’s check out the mechanics, so we kind of get the gist of what we’re talking about.
Mechanics
- Level: 1st
- Casting Time: 1 Bonus Action
- Range/Area: 90 ft
- Components: V, S, M *
- Duration: 1 Hour (Concentration)
- School: Enchantment
- Attack/Save: None
- Damage/Effect: Necrotic
The cast time is a super nice bonus action, the range is also a very nice 90 feet and the duration is an impressive 1 hour, it is a concentration spell however so please bear that in mind while you’re using it.
The effect at a glance is as followed: Curse a target. You deal an extra 1d6 necrotic damage to them. And they have disadvantage on an ability check of your choice. Upon the targets death, you can change the target of your choice as a bonus action. Which is super great.
At higher levels: Namely 3rd and 4th level it turns into an 8 hour duration and at fifth and beyond it turns into a 24 hour duration. The components are material, somatic and verbal. What that means is there’s a material component in this case the petrified eye of a nuked. Somatic meaning you have to gesture with one hand and verbal meaning you have to speak forth an incantation. And the school is enchantment. Which you know isn’t too surprising.
With all that being said let’s take a look at the full description here and understand the exact wording of this spell. In any case you can also check out this witch bolt 5e.
Description
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell.
The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early.
At Higher Levels: When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. * – (the petrified eye of a newt)
Really really good stuff honestly. I like it a lot, the reason why this is so good for the magic initiates is there is no spellcasting modifier for it. No spell save DC my bad. So what i mean by that this affects the target no matter what, unless i got a remove curse spell handy i guess but or unless they interrupt your concentration checks.
But outside of that, they’re pretty much guaranteed to be affected by this. This also works incredibly well with any class with multi attack just due to the way it’s worded. The extra 1d6 necrotic damage is per hit, what that means and this is why it’s so good with the warlock is when you cast eldritch blast 5e and you’re at a level appropriate from multiple blasts. And of course this is the best hex dnd 5e spell.
Since they each require a seperate attack role that 1d6 necrotic damage actually stacks with each blast independently. Also view a multi attack it would work the exact same way. It’s honestly probably one of the best spells in the game, certainly one of the best early level ones. And i just love how it works, i really do the potentials there for some moved across the high damage output.
That being said, the ability to relocate it there’s a little bit controversy over it. So the question posed is when you relocate the curse does it get a new chosen ability for the disadvantage component. The answer rules as written to the best of my understanding is yes you can select a new ability.
What i’m basing that off of is so the last parts worded if the target drops to zero hit points before this spell ends. You can use a bonus action on subsequent turn of yours to curse a new creature, the key word there or the key phrase is to curse a new creature.
Do you know can wizards learn hex? Of course wizards could have put moving this curse to a new creature, so it implies that the curse is essentially reset and you have to restructure it. I’d run a past your DM see what they think but that’s my understanding of it. That being said, let’s move on to some alternative uses.
Alternative Uses
In my opinion the best way you use this would be to take advantage of the fact that there’s no real restriction on the range after its cast. An hour is an incredibly long time…8 and 24 hours are certainly ridiculously long. So it’d be a great way to hedge your bets in terms of gladiatorial combat if you really wanted someone to lose or be removed from a ranking system or really any form of competition that relied on checks.
That beaing said, i’m sure there’s a certain degree of esthetic behind this like there’s tons of flavor it’s really really one of the coolest spells out there and i just feel like if you have the ability to take it i would definitely always consider it, i can’t imagine a single circumstance and which would be very poor, you know what i mean.
Conclusion
In any case thank you so much checking out today guys, i really do appreciate it. I hope you all have a great day and if you can think of any ways to use hex dnd 5e spell stats please let me know. If you have any cool ideas, stories, combos or questions please take it down beneath in the comment section.
That being said guys, thank you so much for checking out today. I really do appreciate it. I hope you all have a great day and as always happy casting. You can also read relentless hex dnd 5e | hex vs square dnd 5e.