Does arcane weapon 5e removed: Yes it Doesn’t Exist Anymore
Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the fourth episode of our first level spell series. Today we’re going to be taking a look at an artificer exclusive, may i introduce to you arcane weapon this incredibly beautiful spell is found in the unearthed arcana pack. What that means is sadly as of yet it is not canon to the 5e ruleset.
Hopefully soon it will be, i expect wizards to release the artificer as a playable class very soon but right now it’s still in testing so you’ll need your DM discretion to be able to get this spell. I would find it highly, it’s not unbalanced i don’t see why they wouldn’t. Let’s take a look at some mechanics though. You can also check out this arcane focus weapons dnd.
Mechanics
- Level: 1
- Casting Time: 1 Bonus Action
- Range/Area: Self
- Components: V, S
- Duration: 1 Hour (Concentration)
- School: Transmutation
- Attack/Save: None
The cast time is one bonus action, Their range is self, the duration is one hour and it is a concentration spell. The effect at a glance is as followed. You choose a weapon you’re holding, imbue it with 1d6 elemental magic: Acid, Cold, Fire, Lightning, Poison or Thunder.
At higher levels Using a third level spell slot or higher, you may maintain concentration for up to 8 hours. The components are somatic and verbal meaning you have to gesture with your hand and speak forth an incantation. The school is transmutation which is not terribly surprising. Now let’s take a look at the full description here so that we’re all on the same page.
Description
You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration.
As a bonus action, you can change the damage type, choosing from the options above. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Super cool stuff and not terribly unbalanced, if anything i feel like it might be a little bit underwhelming i’d like to see an additional damage die thrown in for burning up those higher level spell slots but given the artificer or class as a whole like to see why they didn’t do that. You may also like to read arcane firearm dnd.
That being said, very powerful stuff. I think one of the most important things in there is to be able to change the damage type with a bonus action. So essentially at will, Now outside of combat i actually struggled a little bit with making some alternative uses. You may also like to read this dnd weapons that use strength.
Alternative Uses
The best one i could think of was using your mastery of this weapon to impress or cause fear in NPCs in the area. Potentially giving you advantage on persuasion or intimidation roles. That’s about all i could come up with in terms of all in terms of genuine alternative uses, you can always also argue that being able to change up that damage type on-the-fly makes it so essentially you never really have to worry about elemental resistance when it comes to your main weapon. Also check out this is arcane archer good 5e.
It also doesn’t specify that the weapon cannot be magical in addition to what you’re doing to is, so i think this is quite a good spell for the artificer i can even see the ranger really benefiting from this the ranger is quite an under whelming class all things considered. what is the best arcane weapon in bloodborne
Conclusion
That being said, if you have any alternative uses for it, i would love to hear them down below in the comments. Thank you so much for checking out guys. Also read this elemental weapon 5e.