Hello zoologists more paleontologists depending on how you look at this. Welcome to my spellbook and thank you so much for checking out the 80th episode of our beast series. We’re almost in the triple digits guys well i mean 20 away. More than halfway there for sure we’re 80 percent of the way there. In any case today we’re looking at the dnd crocodile 5e.
This beast is considered to be a cr one half which nets you 100 experience points on a kill and it is found in the basic rules. I actually really like what wizards did with the crocodile in all honesty i think it’s a very well done beast. But in any case let’s dive into its stats and flesh it out a little bit further.
Crocodile DnD 5E Stat Block
- Type: Large beast, unaligned
- Armor Class: 12 (Natural Armor)
- Hit Points: 19 (3d10 + 3)
- Speed: 20 ft., swim 30 ft.
So thankfully they consider it to be a large beast that is unaligned which is awesome. AC of 12, 19 hit points calculated by rolling 3d10 and adding 3. A normal movement speed of 20 feet and a swim speed of 30 feet. Now let’s take a look at its actual stats here.
Crocodile DnD 5E Stats
- STR: 15 (+2)
- DEX: 10 (+0)
- CON: 13 (+1)
- INT: 2 (-4)
- WIS: 10 (+0)
- CHA: 5 (-3)
- Skills: Stealth +2
- Senses: Passive Perception 10
- Languages: —
- Challenge: 1/2 (100 XP)
- Hold Breath: The crocodile can hold its breath for 15 minutes.
You’ll notice strength is by far is strongest characteristic. Outside of that nothing else is really too impressive. Under skills you will see a plus two to stealth and a ten in passive perception. The crocodile also has access to the hold breath ability which allows it to hold its breath for 15 minutes which is forever in terms of combat. So it’s actually a really nifty trait to have. Now let’s move on to it’s actions.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
The crocodile only has access to one action and that is a bite attack. It is considered to be a melee weapon attack +4 to hit, reach of five feet, it can only target one creature and deals seven piercing damage on a hit. Calculated by rolling 1d10 and adding two.
The target is grappled however and the escape dc 12. Until the grapple ends the target is restrained and the crocodile can’t bite another target. Basically just knobs down on you and holds you there. Pretty cool stuff! I really like the idea of just this whole creature overall.
In terms of how i would use it in my game we’ll get into that right away but quick reminder if you like this style of website, if you like the way that we go through everything step by step and you’re interested in video verison of the d&d 5e you can check out our youtube channel as well and also we request you to follow us on social media like pinterest. And we also have a mail services so just mail us and get the answers to your questions guys.
In any case how would i use a crocodile in my game. I like having them kind of grab PCs and just drag them off underwater. I think that’s kind of the way they’re meant to be used, the way their bite works. The fact that they have the whole breath and the fact that their swim speed is the equivalent of a medium creature’s movement speed. All kinds of adds up.
Conclusion
Outside of that if you would like a race of swamp dwellers to ride on them and use them as mounts that is certainly a valid option as well. That actually be pretty cool! in its own right. Don’t miss these articles alligator 5e | reef shark 5e | dire crocodile 5e | giant crocodile dnd 5e |
That being said, let me know what you think of the crocodile and how you would use them in your games down beneath in the comment section. Be sure to mention any thoughts, questions, comments or concerns as well. That being said, i hope you all have a great day and as always happy studying my friends.