Cow DnD 5E Monster

Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 50th episode of our beast series. We’re looking at the humble cow which is oddly tough to defeat but we will get into that in a little bit. The cow was found in the volo’s guide to monsters and it is considered to be cr one quarter (cr1/4) so it provides you 50 experience points on a kill and it’s interesting it finds its way there but it kind of makes sense when you look at all the stats. That being said, let’s check it stats out here.

DnD Cow Stat Block

  • Type: Large beast, unaligned
  • Armor Class: 10
  • Hit Points: 15 (2d10 + 4)
  • Speed: 30 ft.

So the cow is considered to be a large beast and it is unaligned. Which we can actually ride one if you want, pretty cool! AC of 10, 15 hit points calculated by rolling 2d10 and adding 4 to it. Speed of 30 feet and one of the highest strength scores we’ve ever covered clocking in an 18 or +4 modifier very nice stuff! Now let’s take a look at its other stats.

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Cow Monster DnD Stats

  • STR: 18 (+4)
  • DEX: 10 (+0)
  • CON: 14 (+2)
  • INT: 2 (-4)
  • WIS: 10 (+0)
  • CHA: 4 (-3)
  • Senses: Passive Perception 10
  • Languages:
  • Challenge: 1/4 (50 XP)

Most notable would be his hardiness he’s a plus two to constitution quite stupid only two in intelligence and quite uncharismatic as most beasts are. Now taking a look at his senses there he only has the passive perception of 10 but he does have access to the charge ability.

  • Charge: If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Very cool stuff! Also worth noting it doesn’t knock them prone like some of the other charge attacks do so just bear that in mind. Now let’s take a quick look at his actions.

Actions

Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

So the gore attack is considered to be a melee weapon attack plus six to hit which is outrageous. Reach of five feet, one target and deal seven piercing damage calculated by rolling one d6 and adding four.

Very cool stuff! very tough. I would probably mix these into my game as just a rowdy herd it needs to be shepherding, they won’t get aggressive unless prompted to be but something like a fire breaking out or loud noises might cause them to get more agitated. I think that would pretty entertaining so how can they party heard them but at the same time and not get them too riled up very cool stuff!

Conclusion

That being said, let me know how you would use them in your game down beneath in the comment section. Also mention any thoughts, questions, comments or concerns you have as well. That being said, i hope you all have a great day and as always happy researching.

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