Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 47th episode of our beast series. Today we’re going to be taking a look at the slightly more aggressive cousin to the pig. We’re looking at the boar 5th edition d&d ladies and gentlemen share to make for an exciting episode.
So the boar is found in the basic rule set, that is to say almost everyone has access to him and he is considered a CR one quarter heck yeah and that means you get 50 experience points on a kill but you gotta work for it a little bit harder. That being said, let’s take a quick look at his stats.
Boar DnD 5E Stat Block
- Type: Medium beast, unaligned
- Armor Class: 11 (Natural Armor)
- Hit Points: 11 (2d8 + 2)
- Speed: 40 ft.
So the boar is considered to be a medium beast that is unaligned. AC of 11 and 11 hit points calculated by rolling a 2d8 and adding two and an impressive speed of 40 feet. Now let’s take a look at his actual stats now.
Boar DnD 5E Stats
- STR: 13 (+1)
- DEX: 11 (+0)
- CON: 12 (+1)
- INT: 2 (-4)
- WIS: 9 (-1)
- CHA: 5 (-3)
- Senses: Passive Perception 9
- Languages: —
- Challenge: 1/4 (50 XP)
You can see he’s actually quite strong and hearty as you’d expect a boar to be. However in all other areas he’s lacking, the only sense he has a passive perception of 9 which is nothing really brag about. Now let’s take a look at its other traits here.
Other Traits
- Charge: If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
And that’s not all the boar is one of the cooler abilities we’ve talked about so far called relentless and this ability recharges after a short or long rest.
- Relentless: (Recharges after a Short or Long Rest). If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Very cool stuff! I honestly like it, it’s very reminiscent of what the half work is able to do. Certainly a very cool mechanic i do think that is going to be a huge headache for some early level adventurers but i think it’s kinda makes sense for the cr1 quarter bracket. Now let’s take a look at its actions.
- Actions: Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
The boar can only do one attack and that is a tusk attack. It is a melee weapon attack plus three to hit reach of five feet and can only target one target and deals four slashing damage on a hit calculated by rolling 1d6 and adding one. Very cool stuff! I really like the boar, naturally they’ll do a lot better in a wide open area where they have enough room to do that charge.
Now you gotta be careful with this particular creature, you can really got to know how well your party synergizes before you use them at those early levels, because once again if you’re primarily caster seven hit points, can be tricky to dish out so they’re gonna be hit with that relentless and then typically casters don’t have the best strength so they might be knocked prone as well.
The boar is basically an early level wizard bully is so be careful how you use them in terms of the best way i would fold them into my campaign. I probably use them to protect pigs i guess or have like some boars with the boar stat block and then use others with pigs just to kind of balance that oh make sure the boars are kind of protecting them as guards something like that. i don’t know.
Conclusion
In any case let me know how you would use them down beneath in the comment section and also be sure to mention any thoughts, questions, comments or stories involving the boars. That being said, i hope you all have a wonderful day and as always happy researching. Keep reading dnd dire boar | war boar 5e | giant boar dnd 5e |