Hello spellcasters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the seventh episode of our find familiar 5e options series. Today we’re gonna take a look at the dnd 5e octopus familiar also known as almost in arguably the best of the water-based familiars and we’ll get to that in a little bit here. That being said, let’s take a look at octopus dnd stats.
Octopus DnD 5E Stats
- Octopus: Small beast, unaligned
- Armor Class: 12; Hit Points: 3 (1d6); Speed: Walk 5 ft., swim 30 ft.
- STR: 4 (-3)
- DEX: 15 (+2)
- CON: 11 (+0)
- INT: 3 (-4)
- WIS: 10 (+0)
- CHA: 4 (-3)
- Skills: Perception +2, Stealth +4 Senses Darkvision 30 ft., Passive Perception 12
- Languages —
- Challenge: 0 (10 XP)
- Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing: The octopus can breathe only underwater.
- Actions Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.
- Ink Cloud (Recharges after a Short or Long Rest): A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
It has a pretty good AC of 12 pretty good for familiar and it has the highest hit die foor of anything we’ve covered so far three hit points…fool! 1d6 i’d recommend rolling that usually more fun on you do. It has a walk speed of 5 feet kind of clumsy but it still works and a swim speed of 30 feet which is pretty impressive. You may also like to read can a familiar cast a spell?
In terms of its raw stats you know dexterity is its best, it’s pretty bad at a lot of them but not really in relation to most familiars you know. It has a +2 to perception whic is really nice and a plus four to stealth man that is disgusting. It has darkvision up to 30 feet which is great and has a passive perception of 12 which is not bad, better my current character. Don’t miss out this 5e do familiars need to sleep.
It can do quite a bit of things though, First and foremost it can use hold breath, so while it’s out of water it’s still good to go for 30 minutes. Which is pretty decent chunk of time we really think about it. Secondly it has underwater camouflage which gives an advantage on its stealth checks made while it’s underwater, super great if you watched finding nemo 2 there’s a really great example of an octopus doing that there.
It can also do water breathing naturally so it can breathe underwater perfectly fine. There is yet another it’s called ink cloud and it recharges after a short or long rest. To pull this off it does take an action by the way but as you know if familiars can take anything except for attack actions. So it can still use this one, just fine! and just thought you should know about it.
Conclusion
That being said, if you have any alternative uses for the octopus dnd familiar, any crazy ideas or anything you’d like to try or think about it or anything like to add please put it down beneath in the comment section i really do appreciate guys. That being said, thank you so much and have a great day and happy casting. Also check out these articles giant octopus 5e | dnd octopus man | dnd octopus monster |