Uthgardt Tribe Member Background 5E

So as of this Uthgardt Tribe Member Background 5E , you might have been one and only the most recently arrived in most of the civilized lands, also you’re no stranger for the sake of values of any cooperation and even all of the group efforts when they were striving for the supremacy. Basically, you’ve learned some of these principles, and even many more, like a member of an Uthgardt tribe.

Your people have always been tried to be held to the olden ways only. Also, the tradition and also the taboo had kept the Uthgardt strong because during the kingdoms of the others that have collapsed which into the chaos and ruin. But for the last few years of generations, some of the bands among the tribes were tempted to be settled, and also make peace, trade, and even to build the towns too.

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Probably, this why the Uthgar have to be chosen to raise up the totems among of the people like living embodiments of his power. Probably, they needed to be reminder of those who they were and also from where they have come. Actually, the chosen form of this Uthgar led the bands back to the olden ways, and even most of your people abandoned to the soft ways of the civilization.

Actually, you would be grown up in one of those tribes which had been decided to settle down, and then now that they have abandoned that path, you’ve found yourself as adrift. Or of course you might be coming from the segment of the Uthgardt which adheres to the tradition, but you’re always seek to be bring glory to your tribe by achieving such great things like a formidable adventurer.

You can even see the “Uthgardt Tribes and Their Territories” section which has mentioned below for some details on each of the tribe’s territory and also its activities which are effectively help you to choose your affiliation.

  • Skill Proficiencies: Athletics, Survival
  • Tool Proficiencies: One type of musical instrument or artisan’s tools
  • Languages: One of your choice
  • Equipment: A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gp

Feature: Barbarian Tribes of Faerûn

Al though, all of this section can give details about the Uthgardt specifically, either about it or else about the outlander background could be used for the character whose origin could be lies with one of the others barbarian tribes in Faerûn.

You might have been a fair-haired barbarian of the Reghed, could be dwelling in a shadow of the Reghed Glacier in a far most north near to the Icewind dale. You might’ve also been the nomadic Rashemi, also noted for their savage berserkers and also for their masked witches.

probably you have hailed from the wood elf tribes in the Chondalwood, or else the magic-hating human tribes of those sweltering jungles of the Chult. Click on house agent 5e background now then you will get know more about it.

Suggested Characteristics

you can use all the table of outlander dnd background as the basis for your traits and also motivations, even modifying the entries whenever appropriate to suit your identity.


D6Options For Bonds
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.


D6Options For Ideal
1Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good: It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor: If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might: The strongest are meant to rule. (Evil)
5Nature: The natural world is more important than all the constructs of civilization. (Neutral)
6Glory: I must earn glory in battle, for myself and my clan. (Any)


D6Options For Flaws
1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

Personality Traits

D8Options For Personality Traits
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

But even if you had have the left your tribe behind (at least for now), you can easily hold to the traditions all of your people. You will not cut down ever a still-living tree and also you may not be countenance like an act being able to be done in the presence of you. Actually, the Uthgardt ancestral mounds -the great hills wherever the tolem spirits were to be defeated by the Uthgar and also wherever the heroes of the tribes were interred-are most sacred to you.

Basically, your bond has been undoubtedly associated with your tribe or else some of the aspect of Uthgardt philosophy or else some culture (probably even Uthgar himself). Your ideal has been a personal choice which most probably hews closely to the ethos of your people and much clearly does not contradict or even compromise what being an Uthgardt can be stands for.

Feature: Uthgardt Tribes and Their Territories

For the sake of most of the Uthgardt Tribes, one of the only stabilities in their history was the site of their ancestral mound. But many of the Uthgardt holy sites have been existed since their antiquity, however the fortunes of those tribes which are revere them have been strongly static. We have mentioned some of the Uthgardt tribes descriptions below.

Blue Bear: Here is the easternmost of this Uthgardt are the blue bear- that means destroyed more than a hundred years ago-who actually had recently emerged from inside a high forest and also reclaimed most of their ancestral mound at a stone stand, simply a south to moon pass and also a north of a forest.

Some of these blue bears have been reoccupied much of their old territory in a meantime since they have returned to the prominence, even though they do not venture near Hellgate Keep, by considering it to be a taboo place.

Black Lion and Red Tiger: it is in north of the Blue Bear territory, Glimmering Wood, is the Beorunna’s Well as of a settlement of some of the sizes which are nearer to the ancient ancestral mound of the red tiger tribe. This settlement was to be founded few hours ago by some members of black lion tribe, who has put down roots here but rather than continuing for living like the nomads.

Al though the red tigers are very much less than to the comfortable by the tribe, that who has down the roots but here is rather than continuing for living like the nomads. Even though the red tigers are much lesser than comfortable by their current situation, they are considered to be Beorunna as well as their holy site, so they do make the best of those things.

The bands of red tiger tribespeople frequently winter in the Beorunna’s Well, and also many of its hunters and also the trappers those use for the settlement like the place for selling the leather and even the furs they could acquire in to their nearby forests.

Sky Pony: In the part of a Glimmerwood which is called them as Moonwood stands the One Stone, also the ancestral mound of the sky pony tribe; these are divided by people; but half of the tribe has also been settled and also built the sizable steading around a Stone, which is almost similar to the what the black actually has done Beorunna’s Well.

But some of the other half of this tribe can considers this act like an insult for their totem, that’s why they do launch raids on those settlement, burning as much as its they able to and even then escaping, often on pegasus-back.

Tree Ghost: Within the depth of the deep forest stands the Grandfather tree, and also the ancestral mound of the tree ghost tribe. The tree also ghosts the split off from a Blue Bears long ago and of course about all but disappeared into the forest, although some of the occasional reports can reach the civilization which they are still to be alive and it can sometimes be seen clustered around the Grandfather Tree.

Some of the sages postulate which is newly reborn blue bear tribe could well be tree ghost uthgardt those who have been following the call from the revived Blue Bear totem.

Great Worm: Some of the frost hills, even a small southern spike of the spine of the world mountains simply some of the north of the Evermoors, is a site of the great worm carven, even the ancestral mound of this great worm tribe.

These kind of Uthgardt are notoriously reclusive; actually, it has almost been twenty years since the tribe has been sent raiding the parties out of anywhere but it is against the ores of the Spine Mountains.

Black Raven: As forbidding as the spine of a World Mountains that they usually roam and the black ravens are fanatical in their adherence to this old Uthgardt ways. Even though Ranging out of the raven rock, by their ancestral mound deep inside of the mountains, they normally have been known to send raiding the parties as long to south as the Silverymoon, al though their most repeated targets are the caravans which are coming in and also out of the Mithral Hall.

Elk: Most of the flink rocks in the midst of the Evermoors is an ancestral mound of the elk tribe. Normally, the elk were once the prolific riders, which are extending to their reach and also into the Nesme even the Mithral Hall, but of course the tribe has shattered the handful of many decades of past by the forces of such type of cities.

Even though, their logical numbers have been replenished, the elk could be remain mostly by the hunters and also by the foragers. They normally are masters either by avoiding or by repulsing the threats of the Evermoors and by frequently hiring themselves out like guides for the outsiders.

Thunderbeast: This thunderbeast tribe hasn’t been heard from in many different years. Whenever the Thunderbeasts made of their annual pilgrimage by their chieftain has taken them back into the depths of the High Forest, and also by their they have not emerged since.

Gray Wolf: This type of gray wolf tribe, which has made up of the lycanthropes, it was destroyed by the Selunite crusade just because of the tribes curse. But some of the surviving Gray Wolves have been taken by the shelter among the other Uthgardt tribes.

Griffon: Basically, this griffon tribe has come to an untimely end whenever it rose against to the forces of the Luruar allied by the giants and also by the orcs.

Red Pony and Golden Eagle: As per this red pony and also by this golden eagle tribes which has vanished centuries ago. They had last seen in the vicinity of this one stone, some of the ancestral mound like those tribes shared by the sky pony.

Feature: Uthgardt Heritage

As you can behave you always have the fantastic knowledge about not your tribe’s territory but also about your terrain and natural resources of some rest of the north. You are the most familiar with any of the wilderness area which you could found it as much food and water as you basically would whenever you forage there.

In an extra, you can easily call upon the hospitality of your people, and also those whoever folk allied with your tribe, they frequently including your members of druid circles, tribes of nomadic elves, the Harpers, and even the priesthoods devoted to the gods of the First Circle.

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