You were haunted by which is something terrible that you do dare not speak of it. You already have tried to bury it and then run away from it too, for no avail. No matter, whatever the thing is which has haunt you can not be slain by the sword or else by the banished with a spell. Of course, it might have come to you like a shadow on the wall, basically from most of the peoples and also making you a question about your sanity. But you should find a good way to overcome it before it would be destroy you.
Skill Proficiencies
Choose two of Arcana, Investigation, Religion, or Survival
Tool Proficiencies
None
Languages
Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
Equipment
Monster hunter’s pack, one trinket of special significance
Feature: Harrowing Event
Before to becoming an adventurer and your path in the life had been defined by the dark moment, one fateful decision, or one tragedy. But now you do feel a darkness threatening for being consume you, and also you do fear that there may be none of the hopes to escape. You can easily chose an harrowing event which would haunt you, otherwise you can simply roll one on the harrowing events table.
D10 | Harrowing Event |
---|---|
1 | A monster that slaughtered dozens of innocent people spared your life, and you don’t know why. |
2 | You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night. |
3 | An apparition that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone. |
4 | Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror. |
5 | An oni took your sibling one cold, dark night, and you were unable to stop it. |
6 | You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered. |
7 | A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts. |
8 | You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. |
9 | A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away. |
10 | You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams. |
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Feature: Heart Of Darkness
Whoever can look into your eyes, but those whoever look into your eyes they can able to see which you’ve faced unimaginable horror and also which you’re no more stranger to the darkness. Even though they would have been fear you and the commoners would be extend you every courtesy and also do their utmost for helping you.
But, unless until you’ve shown yourself to be the danger for them, of course they would even take up some weapons for fighting alongside you, should you find yourself facing an enemy alone?
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Suggested Characteristics
You need to live with the terror which haunts you, that’s why you’ve learned to live by the terror which haunts you. Actually, you’re survivor and those who can be bring light into the darkened life of you.
Bond
D6 | Bond |
---|---|
1 | I keep my thoughts and discoveries in a journal. My journal is my legacy. |
2 | I would sacrifice my life and my soul to protect the innocent. |
3 | My torment drove away the person I love. I strive to win back the love I’ve lost. |
4 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
5 | There’s evil in me, I can feel it. It must never be set free. |
6 | I have a child to protect. I must make the world a safer place for him (or her). |
Ideal
D6 | Ideal |
---|---|
1 | I try to help those in need, no matter what the personal cost. (Good) |
2 | I’ll stop the spirits that haunt me or die trying. (Any) |
3 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
4 | I have a dark calling that puts me above the law. (Chaotic) |
5 | I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful) |
6 | I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil) |
Flaw
D6 | Flaw |
---|---|
1 | I have certain rituals that I must follow every day. I can never break them. |
2 | I assume the worst in people. |
3 | I feel no compassion for the dead. They’re the lucky ones. |
4 | I have an addiction. |
5 | I am a purveyor of doom and gloom who lives in a world without hope. |
6 | I talk to spirits that no one else can see. |
Personality Traits
D8 | Personality Traits |
---|---|
1 | I don’t run from evil. Evil runs from me. |
2 | I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness. |
3 | I spend money freely and live life to the fullest, knowing that tomorrow I might die. |
4 | I live for the thrill of the hunt. |
5 | I don’t talk about the thing that torments me. I’d rather not burden others with my curse. |
6 | I expect danger around every corner. |
7 | I refuse to become a victim, and I will not allow others to be victimized. |
8 | I put no trust in divine beings. |
Gothic Trinkets
This table has been designed for a gothic game, when you’re rolling for a trinket you should consider using the below table.
D100 | TRINKET |
---|---|
01–02 | A picture you drew as a child of your imaginary friend. |
03–04 | A lock that opens when blood is dripped in its keyhole. |
05–06 | Clothes stolen from a scarecrow |
07–08 | A spinning top carved with four faces: happy, sad, wrathful, and dead |
09–10 | The necklace of a sibling who died on the day you were born |
11–12 | A wig from someone executed by beheading |
13–14 | The unopened letter to you from your dying father |
15–16 | A pocket watch that runs backward for an hour every midnight |
17–18 | A winter coat stolen from a dying soldier |
19–20 | A bottle of invisible ink that can only be read at sunset |
21–22 | A wineskin that refills when interred with a dead person for a night |
23–24 | A set of silverware used by a king for his last meal |
25–26 | A spyglass that always shows the world suffering a terrible storm |
27–28 | A cameo with the profile’s face scratched away |
29–30 | A lantern with a black candle that never runs out and that burns with green flame |
31–32 | A teacup from a child’s tea set, stained with blood |
33–34 | A little black book that records your dreams, and yours alone, when you sleep |
35–36 | A necklace formed of the interlinked holy symbols of a dozen deities |
37–38 | A hangman’s noose that feels heavier than it should |
39–40 | A birdcage into which small birds fly but once inside never eat or leave |
41–42 | A lepidopterist’s box filled dead moths with skull-like patterns on their wings |
43–44 | A jar of pickled ghouls’ tongues |
45–46 | The wooden hand of a notorious pirate |
47–48 | A urn with the ashes of a dead relative |
49–50 | A hand mirror backed with a bronze depiction of a medusa |
51–52 | Pallid leather gloves crafted with ivory fingernails |
53–54 | Dice made from the knuckles of a notorious charlatan |
55–56 | A ring of keys for forgotten locks |
57–58 | Nails from the coffin of a murderer |
59–60 | A key to the family crypt |
61–62 | An bouquet of funerary flowers that always looks and smells fresh |
63–64 | A switch used to discipline you as a child |
65–66 | A music box that plays by itself whenever someone holding it dances |
67–68 | A walking cane with an iron ferule that strikes sparks on stone |
69–70 | A flag from a ship lost at sea |
71–72 | Porcelain doll’s head that always seems to be looking at you |
73–74 | A wolf’s head wrought in silver that is also a whistle. |
75–76 | A small mirror that shows a much older version of the viewer |
77–78 | Small, worn book of children’s nursery rhymes. |
79–80 | A mummified raven claw |
81–82 | A broken pendent of a silver dragon that’s always cold to the touch |
83–84 | A small locked box that quietly hums a lovely melody at night but you always forget it in the morning |
85–86 | An inkwell that makes one a little nauseous when staring at it |
87–88 | An old little doll made from a dark, dense wood and missing a hand and a foot |
89–90 | A black executioner’s hood |
91–92 | A pouch made of flesh, with a sinew drawstring |
93–94 | A tiny spool of black thread that never runs out |
95–96 | A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work |
97–98 | A black wooden pipe that creates puffs of smoke that look like skulls |
99–00 | A vial of perfume, the scent of which only certain creatures can detect |