Stirge DnD 5E Monster

Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 45th episode of our beast series. Man we got a great one in store for us today, seriously guys this one is off the hook. Today we are gonna be taking a look at the stirge d&d 5th edition which i have a hard time penciling into that 1/8 CR. I think it should be a little higher but you know whatever the wizards this is all on you and this is found in the basic rules.

So the d&d 5e stirge is kind of weird, the way the book describes it is it’s kind of like a cross between a large bat and an oversized mosquito which sounds terrifying, its legs end in a sharp pincers and it’s long legal mike basically nose slashes the air as it seeks to feed on the blood of living creatures. My goodness is that terrifying.

They also feed on blood of living things, attached to them and draining them slowly but they pose little danger in small numbers which i really don’t believe and we’ll get into that in a little bit.

But they form packs, once again they do drain blood so it’s quite terrifying, i gotta say this is probably the scariest monster we’ve really covered and i’d be very hesitant to use these without NPC support. And we’ll get into why that is in a little bit here but before we take that much of a deep dive on it, let’s take a look at its stats here.

Stirge DnD 5E Stat Block

  • Type: Tiny beast, unaligned
  • Armor Class: 14 (Natural Armor)
  • Hit Points: 2 (1d4)
  • Speed: 10 ft., fly 40 ft.

So the stirge is considered to be a tiny beast and it is unaligned. It has AC of 14 which is actually really good, hit points of two calculated by just rolling a straight d4. It has a walk speed of 10 feet but a fly speed of 40 feet which is actually pretty incredible for a tiny beast. Now let’s take a look at its actual stats here.

Stirge 5E Stats

  • STR: 4 (-3)
  • DEX: 16 (+3)
  • CON: 11 (+0)
  • INT: 2 (-4)
  • WIS: 8 (-1)
  • CHA: 6 (-2)
  • Senses: Darkvision 60 ft., Passive Perception 9
  • Languages:
  • Challenge: 1/8 (25 XP)

You notice there’s really not a lot to brag about. Aside from dexterity of which it has a plus 3, it’s sight of that there’s not too much to it. Taking a look at his senses you’ll see darvision up to 60 feet and a passive perception of 9. But that’s all pretty boring just to be honest with you. So let’s get to the exciting stuff….it’s actions.

Actions

  • Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

So the stirge can do one action and that is called blood drain. It is considered to be a melee weapon attack plus five to hit heck yeah! Range of five feet, it can only target one creatur, deals five piercing damage on a hit, calculated by rolling 1d4 and adding a plus three modifier to it.

The stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Very cool stuff! God do i love these…..man this would be fun to use. The thing that i would really caution about is throwing too many of these up against a party. Especially a party with more casters than not unless beefier foes. Reason being especially those are early levels 10 hit points is a pretty big chunk to a caster and especially if you’re throwing multiple stirges at them, you run the risk of it being a huge problem and the fact that they technically deal damage over time is even worse.

I mean you gotta think in a standard swamp kind of jungle area, i would expect it to be at least a dozen of these and i know you can make the argument that they’re not very stuff, so i got a couple of hit points, if you have something like magic missile you could take a lot of them out at once or eldritch blast like there are ways around it really any cantrip even.

But still i’d caution against it, especially if you’re using surprise rounds and these guys get the jump on the party. Just saying it could happen, so be a little bit careful but hot damn is this cool, hot damn is this cool! I really do like it.

Description

This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.

This horrid flying creature looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks its next meal.

Stirges feed on the blood of living creatures, attaching and draining them slowly. Although they pose little danger in small numbers, packs of stirges can be a formidable threat, reattaching as quickly as their weakening prey can pluck them off. Blood Drain.

A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh while using its pincer legs to latch on to the victim. Once the stirge has sated itself, it detaches and flies off to digest its meal. Also read these ghoul 5e | troll 5e | giant stirge 5e | stirge swarm 5e |

Conclusion

That being said, let me know how you would use this dnd stirge miniature in your campaigns underneath in the comment section. Also be sure to tell me whether or not you have any questions, comments or concerns regarding them and that being said, i hope you all have a wonderful day and as always happy researching everyone.

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