Jackal 5E Monster

Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 18th episode of our beast series. Today we have a very interesting one in store for us we’re talking about the jackal dnd 5e if you don’t know what a jackal is it’s kind of like a small dog with pointy ears and a big bushy tail. Kind of like i guess unkept foxes or messy foxes i guess.

The jackal is found in the dungeon master’s guide and a couple other source books. And it is considered to be a cro creature. Which is to say it’s not really meant to be a challenge and it provides 10 experience points should you kill it. Now let’s take a quick look at his stats here to kind of talk about a more about further.

Jackal DnD 5E Stats

  • Type: Small beast, unaligned
  • Armor Class: 12
  • Hit Points: 3 (1d6)
  • Speed: 40 ft.

So the jackal is considered to be a small beast that is unaligned so he’s a small boy. He has 12 AC, 3 hit points calculated by rolling 1d6 and it has a speed of 40 feet which is actually pretty good. Now let’s take a look at its actual stats there.

Jackal 5E Stats

  • STR: 8 (-1)
  • DEX: 15 (+2)
  • CON: 11 (+0)
  • INT: 3 (-4)
  • WIS: 12 (+1)
  • CHA: 6 (-2)
  • Skills: Perception +3
  • Senses: Passive Perception 13
  • Languages:
  • Challenge: 0 (10 XP)

You’ll notice he’s not very intelligent. He’s okay in everything else at least relative to everything else we’ve been covering. He’s got a little bit of dexterity, a little bit of wisdom and how much else. You know he has a +3 to perception though which lends itself to a pssive perception of 13. The jackal does have a couple other traits though, let’s check them out.

Other Traits

Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

He has keen hearing and smell which loans him advantage on perception checks that rely on hearing or smell. Which is a great thing to have let me tell you.

Pack Tactics: The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

It also has pack tactics which let him attack with advantage when one of his allies is within five feet of the target. Very cool stuff there! Check out this what is the hardest monster in d&d.


Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

In terms of actions he can take a bite attack it is +2 to hit, has a range of 5 feet and can only target one target, it deals three piercing damage, calculated by rolling 1d6.

I like the jackal in terms of how i would use them, i’d probably use them as hunting dogs when you’re in the desert or the sahara something like that. So for example a mercenary group would use them to track the party down. I hope you may also find this article helpful jackal dnd 5e spells.

I think that’d be a pretty fair way to use them, i think that’s really the best use for them as well and take advantage of their great movement, take advantage of their pack tactics and take advantage of their keen hearing and smelling. I kind of think that’s the best of all of it. Also check out dnd 5e jackal race.


That being said, if you have any ways that you’d fold them into your game please let me know down beneath in the comment section, i really am curious. Also if you have any thoughts, questions, comments, concerns feel free to voice them down there as well. I really hope you guys enjoyed this article and i hope you have a great day and as always happy researching my friends.

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