Giant Bat DnD 5E Monster

Hello zoologists of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 57th episode of our beast series. Today we’re going to be taking a look at the first real flying mount we’ve ever really talked about on this series. We’re looking at the giant bat.

I really like these guys from both a thematic and a mechanical angle and i hope you’ll get a kick out of them as well. The giant bat is found under the basic rule set and it is considered to be a cr one quarter and provides 50 experience points on a kill. Now without further ado let’s take a quick moment here and check out its stats.

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  • Type: Large beast, unaligned
  • Armor Class: 13
  • Hit Points: 22 (4d10)
  • Speed: 10 ft., fly 60 ft.

So the giant bat is considered to be a large beast, that is unaligned. That means that creatures up to a medium size can mount them. It has an AC of 13 which is actually quite high. 22 Hit points calculated by straight roll of 4d10. 10 feet of normal movement and a 60 feet of fly speed. Very cool stuff! very quick. Now taking a look at its actual stats.


  • STR: 15 (+2)
  • DEX: 16 (+3)
  • CON: 11 (+0)
  • INT: 2 (-4)
  • WIS: 12 (+1)
  • CHA: 6 (-2)
  • Senses: Blindsight 60 ft., Passive Perception 11
  • Languages: —
  • Challenge: 1/4 (50 XP)

You’ll notice he is incredibly dextreous and quite strong as well which is nice. Now taking a look at his senses you’ll see a 60 feet of blindsight and a passive perception of 11. Now let’s look at it’s other traits.

Other Traits

  • Echolocation: The bat can’t use its blindsight while deafened.
  • Keen Hearing: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

It gets access to echolocation. The bat can’t use its blindsight while it is deafened. And it also gains access to keen hearing as well.So advantage on perception checks that rely on hearing. Very cool stuff and makes logical sense for bat to have. Now let’s take a quick look at its actions here.


Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

The bat only has one action and that is a bite attack, it is considered to be a melee weapon attack, plus four to hit reach of five feet can only target one creature and deals five piercing damage on a hit, calculated by rolling 1d6 and adding two.

I really do like the bat, i would probably use them either as a kind of way to wrap up a quick underdark adventure like a way for them to escape the underdark. Either that or maybe even as an enemy kind of mount for example like let’s say a marauding horde of goblins that rides on giant bats and hyenas for example pillage the open planes at night. Something like that would be pretty cool!


That being said, let me know how you would use them in your games down beneath in the comment section. Also tell me if you have any thoughts, questions, comments or concerns related to the giant bat. I hope you all have a great day and as always happy researching.

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