DnD 5E Drow High Magic Feat

Hello adventurers of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the 11th episode of our feat series. Today we’re going to be taking a look at drow high magic 5e if you’re part of the underdark race and you feel like you just need a little bit more into your arsenal already pretty mysterious and spooky stuff.

Then i would definitely take a look at this feat here. If you’re unfamiliar with how feats work you get usually every four levels or so some classes get them a little bit more than others but for the most part four levels is a generally accepted rule of thumb and do you get them instead of increasing your ability scores by two. All right, with that out of the way let’s take a look at the description for drow high magic.


Now i am sure as you might imagine there is a prerequisite and that’s that you gotta be a drow if you’re not a drow no access. If you are a drow green light all the way through. Now let’s read the description.

You learn more of the magic typical of dark elves. You learn the detect magic spell and can cast it at will, without expending a spell slot. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells.

Very cool stuff there! Let’s take a look at a quick walkthrough just we can kind of break it down a little bit.


First and foremost detect magic add will, super great! Basically replaces a whole invocation if you’re a warlock and you get it just because you’re a drow what! pretty good. Also levitate and dispel magic are incredibly useful abilities regardless of which class you are dispel magic can royally mess up mages and levitate can add a whole new level of mobility or character.

A fact of the matter is you know the rest really isn’t too surprising. Your long rests are shorter because you’re an elves that’s pretty nice and charisma you know why you’re ready to get a pretty good boost to that already. So let’s take a quick look at my personal thoughts here.


You know what i think this is pretty good. i really do, adding additional magic to your arsenal without necessarily needing to use spell slots, super useful. In terms of who benefits most from it? You know i gotta say it’s kind of a toss-up. On the one hand you know magic utility is never a bad thing, the fact is is essentially every class and the game could benefit from these spells.

The tech magic super amazing, levitate just as good and a spell magic is one of the most iconic d&d spells. So you know i can’t think of any bad classes for it, it’s got to make thematic sense. So i mean naturally if your characters show no interest in spell casting up until this point it might not make sense from the pick it.

But i could probably see the rogue gaining the most from this especially the assassin and may be that’s just me personally using levitate is really really powerful stuff for a rogue.


That being said, if you have any crazy ideas, any builds or any cool stories that drow high magic 5e has been a part of in the past please put them there in the comment section. I love reading them, everyone checking in loves reading them it’s a really great community to be a part of. In any case i hope you guys all have a wonderful day and thank you again for checking out and as always a happy casting.

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