The Order of Combat 5E

Hello adventurers and dungeon masters of all shapes and sizes! Welcome to my spellbook and thank you so much for checking out the first ever episode of our dnd combat order series. To be honest this has been a long time coming now i’ve gotten a ton of requests for doing this.

5E has one of them were notoriously complicated combat system. So hopefully this series will be able to help you out. The first installment will be just on the order of combat, it’ll just be a quick overview and kind of give you some of key clues as to what we’re gonna be covering in this series. So with that being said, let’s take a look at how time work in combat. So it’s actually broken down into what we call rounds.

How Does Time Work In Combat?

It’s actually broken down into rounds. So what are rounds of combat 5e? and what is the flow of combat in d&d? You can read it below.

A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

So really cool stuff! Something worth noting is all of your turns technically happen at the same time, so just please bear that in mind. It’s really cool stuff! I like it. Let’s take a look at the step by step break down as to how combat operates in 5e. In any case you can also check out this underwater combat 5e.

How Does Combat Work in D&D 5E?

So step one is you have to determine surprise: This is something that the DM does, it’s not something a player’s have to worry about and we do have a later article on d&d 5e combat surprise in general. “The DM determines whether anyone involved in the combat encounter is surprised”. It’s a really cool mechanic, i really like it a lot of people misuse it so i really urge you to check out the article.

The second step is to establish positions: There’s a lot of tricks to doing this, this is where things like marching order come into play. Movement in 5e is pretty tricky to understand if you’re a newcomer to d&d in general, so we’ve another article on that coming out so stay check out for that too.

“The DM decides where all the characters and monsters are located. Given the adventurers marching order or their stated positions in the room or other location. The DM figures out where the adversaries are – how far away and in what direction.” So pretty standard stuff there. Keep reading this ready action 5e.

Step three is roll initiative: This is kind of where the characters get more involved, at least in terms of their first roll. “Everyone involved in the combat encounter rolls initiative, determining the order of combatants turns.”

Really cool stuff! Initiatives also one of those things that has a lot more rolls to make institute than you might initially suspect so we’ll look into that too and taking turns each participant in the battle takes a turn in initiative order.

Really great stuff, that’s the meat and potatoes of combat right there. In fact of the matter is his turns, also pretty complicated at 5E. Once again 5e is one of the longer combat system, so i’ll have to break it down for you. Would you like to read about dnd 5e combat cheat sheet.

Step five begin the next round: “When everyone involved in the combat has had a turn and the round ends. Repeat step four until the fighting stops.” So make sense, let’s get to my personal thoughts on it.

Thoughts

You know what i’ve stated it throughout this article 5E is one of the more complicated combat systems and it’s very overwhelming for new players almost regardless of class and even a couple of the veterans mistake a couple rules as home-brewed rules i’m probably just as bad for that, i’ve honestly learned a lot while working on this series and i’m not gonna be a rules lawyer or anything but we’ve been doing a couple things wrong in a couple of my campaigns, yeah it’s a good learning experience even for those more experienced players. Also check out this attack of opportunity 5e.

Conclusion

Thank you so much for checking out guys! I’m looking forward to getting this series started and i hope you all appreciate it. That being said, have a great day and as always happy adventuring. Also check out these articles shove 5e | fighter 5e | d&d movement in combat |

Leave a Comment