Uthgardt Tribe Member Background 5E

So as of this Uthgardt Tribe Member Background 5E , you might have been one and only the most recently arrived in most of the civilized lands, also you’re no stranger for the sake of values of any cooperation and even all of the group efforts when they were striving for the supremacy. Basically, you’ve learned some of these principles, and even many more, like a member of an Uthgardt tribe.

Your people have always been tried to be held to the olden ways only. Also, the tradition and also the taboo had kept the Uthgardt strong because during the kingdoms of the others that have collapsed which into the chaos and ruin. But for the last few years of generations, some of the bands among the tribes were tempted to be settled, and also make peace, trade, and even to build the towns too.

Probably, this why the Uthgar have to be chosen to raise up the totems among of the people like living embodiments of his power. Probably, they needed to be reminder of those who they were and also from where they have come. Actually, the chosen form of this Uthgar led the bands back to the olden ways, and even most of your people abandoned to the soft ways of the civilization.

Actually, you would be grown up in one of those tribes which had been decided to settle down, and then now that they have abandoned that path, you’ve found yourself as adrift. Or of course you might be coming from the segment of the Uthgardt which adheres to the tradition, but you’re always seek to be bring glory to your tribe by achieving such great things like a formidable adventurer.

You can even see the “Uthgardt Tribes and Their Territories” section which has mentioned below for some details on each of the tribe’s territory and also its activities which are effectively help you to choose your affiliation.

Skill Proficiencies

Athletics, Survival

Tool Proficiencies

One type of musical instrument or artisan’s tools


One of your choice


A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler’s clothes, and a pouch containing 10 gp

Feature: Barbarian Tribes of Faerûn

Al though, all of this section can give details about the Uthgardt specifically, either about it or else about the outlander background could be used for the character whose origin could be lies with one of the others barbarian tribes in Faerûn.

You might have been a fair-haired barbarian of the Reghed, could be dwelling in a shadow of the Reghed Glacier in a far most north near to the Icewind dale. You might’ve also been the nomadic Rashemi, also noted for their savage berserkers and also for their masked witches. probably you have hailed from the wood elf tribes in the Chondalwood, or else the magic-hating human tribes of those sweltering jungles of the Chult.

Click on house agent 5e background now then you will get know more about it.

Suggested Characteristics

you can use all the table of outlander dnd background as the basis for your traits and also motivations, even modifying the entries whenever appropriate to suit your identity.


D6Options For Bonds
1My family, clan, or tribe is the most important thing in my life, even when they are far from me.
2An injury to the unspoiled wilderness of my home is an injury to me.
3I will bring terrible wrath down on the evildoers who destroyed my homeland.
4I am the last of my tribe, and it is up to me to ensure their names enter legend.
5I suffer awful visions of a coming disaster and will do anything to prevent it.
6It is my duty to provide children to sustain my tribe.


D6Options For Ideal
1Change: Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2Greater Good: It is each person's responsibility to make the most happiness for the whole tribe. (Good)
3Honor: If I dishonor myself, I dishonor my whole clan. (Lawful)
4Might: The strongest are meant to rule. (Evil)
5Nature: The natural world is more important than all the constructs of civilization. (Neutral)
6Glory: I must earn glory in battle, for myself and my clan. (Any)


D6Options For Flaws
1I am too enamored of ale, wine, and other intoxicants.
2There's no room for caution in a life lived to the fullest.
3I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
4I am slow to trust members of other races, tribes, and societies.
5Violence is my answer to almost any challenge.
6Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.

Personality Traits

D8Options For Personality Traits
1I'm driven by a wanderlust that led me away from home.
2I watch over my friends as if they were a litter of newborn pups.
3I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to.
4I have a lesson for every situation, drawn from observing nature.
5I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.
6I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
7I feel far more comfortable around animals than people.
8I was, in fact, raised by wolves.

But even if you had have the left your tribe behind (at least for now), you can easily hold to the traditions all of your people. You will not cut down ever a still-living tree and also you may not be countenance like an act being able to be done in the presence of you. Actually, the Uthgardt ancestral mounds -the great hills wherever the tolem spirits were to be defeated by the Uthgar and also wherever the heroes of the tribes were interred-are most sacred to you.

Basically, your bond has been undoubtedly associated with your tribe or else some of the aspect of Uthgardt philosophy or else some culture (probably even Uthgar himself). Your ideal has been a personal choice which most probably hews closely to the ethos of your people and much clearly does not contradict or even compromise what being an Uthgardt can be stands for.

Feature: Uthgardt Tribes and Their Territories

For the sake of most of the Uthgardt Tribes, one of the only stabilities in their history was the site of their ancestral mound. But many of the Uthgardt holy sites have been existed since their antiquity, however the fortunes of those tribes which are revere them have been strongly static. We have mentioned some of the Uthgardt tribes descriptions below.

Blue Bear: Here is the easternmost of this Uthgardt are the blue bear- that means destroyed more than a hundred years ago-who actually had recently emerged from inside a high forest and also reclaimed most of their ancestral mound at a stone stand, simply a south to moon pass and also a north of a forest. Some of these blue bears have been reoccupied much of their old territory in a meantime since they have returned to the prominence, even though they do not venture near Hellgate Keep, by considering it to be a taboo place.

Black Lion and Red Tiger: it is in north of the Blue Bear territory, Glimmering Wood, is the Beorunna’s Well as of a settlement of some of the sizes which are nearer to the ancient ancestral mound of the red tiger tribe. This settlement was to be founded few hours ago by some members of black lion tribe, who has put down roots here but rather than continuing for living like the nomads. Al though the red tigers are very much less than to the comfortable by the tribe, that who has down the roots but here is rather than continuing for living like the nomads. Even though the red tigers are much lesser than comfortable by their current situation, they are considered to be Beorunna as well as their holy site, so they do make the best of those things. The bands of red tiger tribespeople frequently winter in the Beorunna’s Well, and also many of its hunters and also the trappers those use for the settlement like the place for selling the leather and even the furs they could acquire in to their nearby forests.

Sky Pony: In the part of a Glimmerwood which is called them as Moonwood stands the One Stone, also the ancestral mound of the sky pony tribe; these are divided by people; but half of the tribe has also been settled and also built the sizable steading around a Stone, which is almost similar to the what the black actually has done Beorunna’s Well. But some of the other half of this tribe can considers this act like an insult for their totem, that’s why they do launch raids on those settlement, burning as much as its they able to and even then escaping, often on pegasus-back.

Tree Ghost: Within the depth of the deep forest stands the Grandfather tree, and also the ancestral mound of the tree ghost tribe. The tree also ghosts the split off from a Blue Bears long ago and of course about all but disappeared into the forest, although some of the occasional reports can reach the civilization which they are still to be alive and it can sometimes be seen clustered around the Grandfather Tree. Some of the sages postulate which is newly reborn blue bear tribe could well be tree ghost uthgardt those who have been following the call from the revived Blue Bear totem.

Great Worm: Some of the frost hills, even a small southern spike of the spine of the world mountains simply some of the north of the Evermoors, is a site of the great worm carven, even the ancestral mound of this great worm tribe. These kind of Uthgardt are notoriously reclusive; actually, it has almost been twenty years since the tribe has been sent raiding the parties out of anywhere but it is against the ores of the Spine Mountains.

Black Raven: As forbidding as the spine of a World Mountains that they usually roam and the black ravens are fanatical in their adherence to this old Uthgardt ways. Even though Ranging out of the raven rock, by their ancestral mound deep inside of the mountains, they normally have been known to send raiding the parties as long to south as the Silverymoon, al though their most repeated targets are the caravans which are coming in and also out of the Mithral Hall.

Elk: Most of the flink rocks in the midst of the Evermoors is an ancestral mound of the elk tribe. Normally, the elk were once the prolific riders, which are extending to their reach and also into the Nesme even the Mithral Hall, but of course the tribe has shattered the handful of many decades of past by the forces of such type of cities. Even though, their logical numbers have been replenished, the elk could be remain mostly by the hunters and also by the foragers. They normally are masters either by avoiding or by repulsing the threats of the Evermoors and by frequently hiring themselves out like guides for the outsiders.

Thunderbeast: This thunderbeast tribe hasn’t been heard from in many different years. Whenever the Thunderbeasts made of their annual pilgrimage by their chieftain has taken them back into the depths of the High Forest, and also by their they have not emerged since.

Gray Wolf: This type of gray wolf tribe, which has made up of the lycanthropes, it was destroyed by the Selunite crusade just because of the tribes curse. But some of the surviving Gray Wolves have been taken by the shelter among the other Uthgardt tribes.

Griffon: Basically, this griffon tribe has come to an untimely end whenever it rose against to the forces of the Luruar allied by the giants and also by the orcs.

Red Pony and Golden Eagle: As per this red pony and also by this golden eagle tribes which has vanished centuries ago. They had last seen in the vicinity of this one stone, some of the ancestral mound like those tribes shared by the sky pony.

Feature: Uthgardt Heritage

As you can behave you always have the fantastic knowledge about not your tribe’s territory but also about your terrain and natural resources of some rest of the north. You are the most familiar with any of the wilderness area which you could found it as much food and water as you basically would whenever you forage there.

In an extra, you can easily call upon the hospitality of your people, and also those whoever folk allied with your tribe, they frequently including your members of druid circles, tribes of nomadic elves, the Harpers, and even the priesthoods devoted to the gods of the First Circle.

Best Backgrounds For Paladins

Do you know what is the background for paladin? here is our article about this topic today. We will explain about one of the best backgrounds for this paladin dnd 5e class. So why late let us explain and know more about this topic then.

Knight is one of the best background for paladin 5e. Usually a paladin can destroy the weapons any of her enemies as she throws herself into the fray. Now let us discuss some more deep on this topic. So without any further ado let’s start.

Usually it is known for the blend of religion and the combat, the paladins would seek the path of righteousness and even fighting for what is right as per to their faith. Anyways they have the high Wisdom and Charisma, along with their greatest feature that being their ability to smite and even deal an extra damage. However as a sort of blend in between the cleric and the fighter, the paladins are capable of utilize the spells but they are generally seen as the more physical warrior. Even though their Lay on Hands ability– one of that has typically been associated with the spellcasting because of its healing nature –it doesn’t use any spell slots and also restores the hit points that are equal to one’s paladin level x 5.

DnD 5E Backgrounds for Paladin:Knight

It has been considered as a minor paladin noble background, being this you have a sworn to defend the land which has been given you your title. Of course you shall even have a squire, who is more loyal to you and even it is willing to follow your orders until they are not in the constant danger. Most of the times they are the one in change of the performing mundane tasks and also upkeep for the sake you. Even though, as a knight, you are one of the proficient in Athletics and Religion. You’re proficient in two of the additional languages of your choice beyond the Common and any languages your race offers too.

Why This is the best background for Paladins

  1. These paladins are mostly regarded as the noble guardians and also they defenders of a town or the city, more so than the soldiers, which is lend itself to the Knight’s minor nobility status like a protector of a place and its people.
  2. The capability of having the personal coat of arms, which can be used in order to display the belief of the paladin.
  3. All of the knight proficiencies in Athletics and Religion are usually allow for other skills in order to select as the paladin proficiencies.

Child Background 5E

As per one of this homebrew backgrounds 5e you are a child. Not even a young teenager, a child. Of course there are several reasons why you’re still ready to take this off. But on the dragons, lichs, or other nasty things, even though it is still a little unsettling for you in order to be ready for that particular sort of danger at such a young age. Whether or not you’re motivated by a pressures of your family, an important personal goal, or by simple curiosity, you are the child within the world of grown-ups; of course this won’t be easy, but it’ll be more fun to use!

  • Languages: One language of your choice.
  • Skill Proficiencies: Choose two from: Persuasion, Deception, Animal Handling, Acrobatics, Performance
  • Tool Proficiencies: Gaming Set, musical instrument
  • Equipment: Mess kit, set of common clothes, small belt pouch containing 3 GP and a small toy of your choosing.

Feature: Child-like Wonder

However as per this feature your naivety and also inexperience with the world around you to lead have an overwhelming appreciation for each and everything you see. Probably you can use this to your advantage in an order to seem innocent or non-threatening, or even just for convince that cool wizard for let you pet their familiar. Of course some of the magic items shall work even more better for you if “sense of childlike wonder” is mentioned in the lore.

Suggested Characteristics Of Child DnD 5E Background

As we all know every kid is different. That’s why you should not feel like you need to slot into the types below. Try to have fun with it! After all, you won’t be little for a long!

Personality Trait

d8Personality Trait
1I'm really energetic and tend to get real excited about everything!!!
2I like making up my own jokes and pranks, and I think it's hilarious!
3I'm weirdly knowledgeable in one really niche area, and I can hold a full conversation about it. Otherwise, I'm pretty normal.
4I'm really clingy and shy, and will latch onto one person as my "safe place."
5I'm very physical and express affection by wrestling or aggressively hugging people.
6I'm super curious about everything! Tell me more!
7I'm very calm and quiet around big groups, but I'm rambunctious and lively around my friends.
8I'm kind of obnoxious, but I'm completely unaware of it.


1Fun! I want to have a ton of fun, even if I might get in trouble! (Chaotic)
2Knowledge: I want to be the smartest kid my age. (Neutral)
3Family: I want to find a better family than the one I have. (Chaotic)
4Family: I want to make my family proud of me. (Lawful)
5Rebellion: I'm sick of all the pointless rules my parents make me follow. (Chaotic)
6Happiness: I want everyone I meet to have a reason to be happy that day! (Good)


1My older sibling is the coolest person ever, and I want to be just like them!
2My parents want me to be a perfect child, and I'm willing to try if it makes them happy.
3My grandma says I have to write home to her if I go on this adventure!
4I intend to go to an expensive school when I'm old enough, but my family can't afford it. I refuse to accept defeat and I'm going to get the gold on my own.
5I've gotta get money for my mom's healing spell costs, otherwise she won't get better.
6My dad is a retired adventurer, and he's super supportive of my chosen career. I can't wait to show him all the things I've done!


1I always think of things as much simpler or much more complicated then they actually are.
2I can't stand the feeling of armor much heavier than hide.
3I can't eat anything if it hasn't been cut into smaller bites.
4I'm still learning to tie my shoes by myself. I get really upset when I can't do it alone.
5I'm easily distracted. Like, really easily.
6I have little to no filter, and will say whatever comes to mind.

DnD 5E Best Druid Background

Don’t you know what is dnd 5e best druid background? well, this article helps you to pick a best from top 10 list. So each one represents the theme of Druids well or actually turns the tropes around for a unique twist on the class.

DnD 5E Druid Backgrounds

1. Hermit

The hermit 5e is most probably the famous classic background choice especially for druids. But of course, this shall make it one of the best choices. It usually fits the theme of most Druid characters extremely well.

Mainly, as a Hermit, your character shall live or lived in an isolation for a large portion of their life. They’ve usually had a little to no interaction with the “civilized” world, instead of opting to live in and also with a natural world.

Even though, already this can make the hermit background one of the best choices for Druids.

Of course the theming has been inspiring the druid class shall revolve around living with the nature, the Hermit fits much perfectly. Even better, it comes with the great neat feature which you could use to play into a overall plot of your game. Of course the Discovery background feature Hermits shall get the pretty much gives you an insight for some enigmatic, obscure, or occult…thing. So be that ancient ruins and a scroll containing the secret of the multiverse, or else simply a location of a lost civilization, a Hermits discovery is a major boon for the DMs in order to work your character into the game.

Al though, the skill proficiencies shall play fairly well for this Druids too. The Medicine and Religion offer a couple good role-playing options like your character which understands how to keep something alive and also the knowledge about greater beings of existence.

But here the honest words about this are, i think the religion is the strange choice for Hermits. I can feel the Nature would fit better here. But of course that would just me.

As a whole, here the biggest reason why the Hermit is one of the best backgrounds for Druids is simply because of it aligns with the overall theme very well.

2. Outlander

The outlander background is the great choice for the Druids. But since the theme draws the inspiration from living and also surviving with the clan outside of “civilized” society alongside of nature, it commonly works perfectly with the Druid class.

The next up, what is most arguably the best background for a druid (second only to Hermit) is the Outlander.

However, like the Hermit, this is one of the background focuses on how your character shall grew up and lives/lived away from the civilization. Of course the difference being your character isn’t really an intellectual type. But instead of this, the Outlanders focus on the survival aspects of living in the wilds.

So, this is why i think the outlander makes for the second best background for Druids.

So, since the Druids are the casters (most specifically, Wisdom caster), they must have a bit more of the focus on some sort of the mental pursuit. Of course it must be that seeking enlightenment or else searching for some long lost secret, however their existence must indicate something more than just a survival.

In any case the outlander is much more of a physical background as the evidenced by skill proficiencies of Athletics and Survival. This also makes it one of the best backgrounds for Barbarians, but it does not highlight the mystical aspect which Druids embody.

That being said, in any case it does make for the one of the better options only. Of course the Wanderer is the fantastic background feature too. It is one of the best in my opinion. So that it basically means you party never gets lost whenever you’re in the familiar territory and also you can find the food and water anywhere which has berries, fruit, and other edible items.

So, Personally, i would like the idea of druid outlander being said sort of the like a tribal healer or guide through a magical forest.

So, the Outlander shall make for the great background choice for Druids if you don’t want the more intellectual elements for being come into play.

3. Far Traveler (SCAG)

The far traveler background shall highlights the idea which your character comes from a distant land. This usually plays well into an idea which a druid character may come from the foreign land with the reverence for a natural world. Of course this background comes from the Sword Coast Adventurer’s Guide.

Here i’m gonna be honest about this dnd background. I do not like this far traveler. Do you mean to tell me your character’s only defining aspect about their backstory…so is they come from someplace else. They were not the soldier or a baker or else even a homeless child? that they just…always come from some far away place. that’s cool stuff.

In any case.. the far traveler shall make for the good Druid background.

So starting with the all of their you would feature which is basically draws an attention of the citizens that wherever your character goes. Of course your character is much different in their mannerisms which is everyone around them that apparently loses an ability for remembering the basic manners and also stare at them.

So that, their skill proficiencies, insight and the Perception, both of them could play into the Druid fairly well. Of course the perception for sure like it is the best skill in the game. Anyhow, insight is a bit weird since it is a primary use is to get a read of people…that the Druids typically wouldn’t have. But, even though there’s an argument which a druid might have a more intimate understanding of the base nature of the people.

So that, it is one of the mostly a theme of the Far Traveler background which usually works well for a Druid.

Since the Druids are tend to be come from an outside the civilization (or else the outside of the campaign’s civilization), having the background which usually highlights this fact plays well into their theme.

4. Sage

The sage dnd 5e background shall make for the sake of an interesting druid character. But since this background was focus on researching and also finding the knowledge, in any case it does not lean into a natural side of the Druids. But, it could easily server like the catalyst like to why your character has been turned to the druidism.

This is one of the bits of the weird one, i know. But, hear me out.

Suppose, if you’re really would like to lean into an intellectual side of the Druids, sage is a great choice like your background. In any case it was focus heavily upon having the understanding common and also esoteric knowledge. And, it usually gives you the foundation for the potentially unique backstories.

For an instance, what if your character was once the respected scholar but it fell from the grace because of either arrogance or else sabotage? however it might be they are turned to a natural world after losing everything.

Here the second idea is almost a young student out for researching some ruins. Of course the tragedy befalls them but the local nomadic tribe or else hermit shall find them and also it nurses them back to their health. Over the few months, they had been learning how to live nature and develop the connection with this earth. So, as time goes on, they are still desire to return to their home. But of course they are turn a changed person.

Here this sage background in dnd 5th edition, might not be a classic choice for the druids. It is, almost after all, much more heavily rooted in a classical ideas of the learned scholars and also the researchers.

That being said, suppose, if you’re going to be a little against to the grain, the Sage is not the bad background option for the druids.

5. Uthgardt Tribe Member (SCAG)

This Uthgardt Tribe Member is an alright Druid background. As the Outlander, it always plays into the more tribal ideas behind some druids.

Of course the Uthgardt Tribe Member background shall come from the sword coast of the Adventurer’s Guide.

Suppose, if you’re not playing in the Faerun (it is one of the official settings in D&D), then you can easily swap out, “Uthgardt” for any of your setting’s tribes.

But honestly, here an inspiration for the Uthgardt Tribe Member shall be really leans into the barbarism. Of course it is why this is only shall make for an okay Druid background. That all said, however, it has a focus upon living away from the modern civilization which usually works well for the Druids.

In any case, Interestingly, the background casually specifies to call out in a Uthgardt Hospitality feature which you may find the refuge with your tribe’s allies it is also including druid circles. Of course this implies that the Uthgardt Tribes may tend to not have druids within their rankings. Of course this feature shall also lets you to find more food than normal in lands that your character is familiar with.

You shall get the proficiency with some Athletics and Survival like an Outlander background. So that, the aligns with the Druid class about same.

But most honestly the reason about this Uthgardt Tribe Member is further down the list is just because of it’s basically just for a more specific version of the Outlander. Of course it shall come with a more socially useful feature but slightly less so for an adventuring.

Professional Assassin Background 5E

Usually, you are, or were, one of a professional assassins 5e or hit-man. Of course here your job, possibly even though your purpose in the life, was to kill the different people without getting to be caught. Even though with by luck or by talent, you should have been fairly successful- a famous assassin is a dead assassin after all. Here some of the questions you’re asked being this dnd 5e homebrew background such as;

  • Were you born into the profession, or were you otherwise forced into it, or did you intentionally take up the dagger?
  • Were you a solo act, or did you work for an agency/guild, organized crime group, or private individual?
  • Did you work for money, personal beliefs, to avoid some threat from your employer or your own freedom?
  • Were you brainwashed or tortured to do this type of work?
  • Did you receive professional training as an assassin, or did you learn it by yourself?
  • Did you hang up the hat, or are you still available for hire?
  • Did you enjoy your work?
  • How do you feel about your marks?
  • What do you think of other assassins?
  • Were there any really important people you were tasked to kill or were there any missions that were especially difficult or memorable?

Feature: Guild Membership

As an artisan, you’re belonging to the guild but instead of the different merchants that you consort with some killers. Of course you do live a comfortable lifestyle without any charge, and also your guild shall be grant you much protection from any kind of crimes that you are actually charged with, so up to a fillable value equal to the 10 x your level in gp. Of course in order to remain a part of the guild you must have to pay them 10 gp every month. Of course in an addition, your guild provides for a cost of some maintenance of your weapons and also your living costs (like food and shelter) while away from the guild.

Even though, if you are ever convicted of the charge for the assassination, roll a d4. On a 1, your guild shall be sever all ties with you. So, on a 2-4,  your guild shall provide you with a particular cover story (select from the other backgrounds) like an assassin works even more better when not known as an assassin. Probably, if all of your connections with the many guilds are severed, you may be rejoin at the cost of 20 × your level in gp.


  1. Skill Proficiencies: Stealth, Deception
  2. Language Proficiencies: Thieves’ Cant
  3. Tool Proficiencies: Disguise Kit or Poisoner’s Kit
  4. Equipment: A set of common clothes, traveler’s clothes, and fine clothes, and a dark robe, each having a hidden pouch sewn into it. You also have several sheets of paper, an ink pen, and flacons of black, red, and invisible ink. 30 gp is hidden somewhere on you as well as a coin pouch containing 10 gp.

Suggested Characteristics

Personality Trait

d8Personality Trait
1I enjoy gold a lot, but mostly that of other people.
2I do not mind stabbing an ally in the back if it will benefit me in the long run.
3I don't like killing at all, so I regularly question my work.
4I don't react to death at all unless it's someone I care about.
5I never take anything seriously and I'm always willing to joke around.
6I'm a bit of a show-off.
7I have killed so many that I have lost count.
8I hunt people like animals.


1Greed: You are only in it for the money. (Evil)
2Self-Knowledge: If you know yourself, there is nothing left to know. (Neutral)
3Aspiration: I work hard to be the best there is at my craft. (Any)
4People: I help people who help me--that's what keeps us alive. (Good)
5Master: I'm a predator, and everyone else is my prey. (Evil)
6Death: Some people deserve to die. (Chaotic)


1I owe my guild a great debt for forging me into the person I am today.
2A powerful person killed someone I love. Someday soon, I'll have my revenge.
3I'm trying to pay off an old debt I owe to my teacher.
4Someone I loved died because of a mistake I made. That will never happen again.
5One day I will return to my guild and prove that I am the greatest assassin of them all.
6My tools are symbols of my past life, and I carry them so that I will never forget my roots.


1I love to own other people's gold- usually taken from their unsuspecting pocket or grave.
2Secretly, I don't enjoy what I do, so I look at the world as if it's not real.
3There's no room for caution in a life lived to the fullest.
4Violence is my answer to almost any challenge.
5Once someone questions my courage, I never back down no matter how dangerous the situation.
6I judge others harshly, and myself even more severely.

Alternate Feature: Alibi

In any case should you select the path of a solo assassin, of course you might select this alternative feature instead. But instead of that belonging to the guild, you must have to be acquired acquaintances which will provide a suitable alibi should you fall under the suspicion after you have completed a job. Of course you must pay the 100 gold pieces to a person those who covers for you to use this feature, or else they shall turn the blind eye. However you may use this particular feature again after the 1d4 weeks of not committing murder. If you would like to use this particular feature again before then, the cost shall doubles for each consecutive use and also you should add an additional 1d2 weeks to your original wait period after each of it usage. So at your DM’s discretion, the excessive use of this feature before waiting of period has been finished will accrue suspicion of yourself and also your acquaintance, and probably you may be investigated, even kept under the surveillance, or else abandoned with your acquaintance like they break ties with you. And also, select a cover (select from the other backgrounds) as an professional assassin background 5e works best when not known as an assassin.

Entertainer Background 5E

In this entertainer background 5e you do thrive in front of the audience. You always know the specific way to how can enter them, entertain them, and inspire them too. Actually, your poetics could be stirred the hearts of those whoever hear you, awakening grief or joy and also laughter or anger.

Your music would always be raised their spirits or else the captures their sorrow. As an entertainer 5e you know the dance and your dancing steps captivate, your humor cuts to the quick. Of course the techniques whatever you use, but finally your art is your life.

Skill Proficiencies

Acrobatics, Performance

Tool Proficiencies

Disguise kit, one type of musical instrument




A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp

Feature: Entertainer Routines

In dnd backgrounds a good entertainer 5e is versatile, spicing up each and every performance by the variety of different routines. You can select one to three routines or else roll on the below table for define your expertise like an entertainer.

d10Entertainer Routine

Feature: By Popular Demand

By this feature you can always able to find a place which is comfort to perform, this place usually is in an inn or in tavern but most possibly with a circus, at a theater, or even in the noble’s court. So, at such a place, you can receive free lodging and also the food of a modest or else the comfortable standard (depending on the quality of the establishment), until unless you perform for a specific duration each night.

In an addition, your 5e backgrounds performance makes you something of the local figure. But whenever the strangers would recognize you in the town where you’ve performed, actually they would typically take a liking for you.

You can also know about noble background 5e.

Suggested Characteristics Of DnD Entertainer

Every successful 5e entertainers should have the capability to capture and hold an audience’s attention, so that they tend to be have the flamboyant or forceful personalities. Those personalities inclined towards the romantic and frequently cling to high-minded ideals about the practices of art and also the appreciation of the beauty.


1My instrument is my most treasured possession, and it reminds me of someone I love.
2Someone stole my precious instrument, and someday I'll get it back.
3I want to be famous, whatever it takes.
4I idolize a hero of the old tales and measure my deeds against that person's.
5I will do anything to prove myself superior to my hated rival.
6I would do anything for the other members of my old troupe.


1Beauty. When I perform, I make the world better than it was. (Good)
2Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
3Creativity. The world is in need of new ideas and bold action. (Chaotic)
4Greed. I'm only in it for the money and fame. (Evil)
5People. I like seeing the smiles on people's faces when I perform. That's all that matters. (Neutral)
6Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)


1I'll do anything to win fame and renown.
2I'm a sucker for a pretty face.
3A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
4I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
5I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
6Despite my best efforts, I am unreliable to my friends.

Personality Traits

D8Personality Traits
1I know a story relevant to almost every situation.
2Whenever I come to a new place, I collect local rumors and spread gossip.
3I'm a hopeless romantic, always searching for that "special someone."
4Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
5I love a good insult, even one directed at me.
6I get bitter if I'm not the center of attention.
7I'll settle for nothing less than perfection.
8I change my mood or my mind as quickly as I change key in a song.

Variant Entertainer: Gladiator

A gladiator almost is like a dnd 5e entertainer as many minstrel or else the circus performer which has been trained to make the arts of the combat into a spectacle the crowd can enjoy. Normally, this type of flashy combat is one of your entertainer routine, even though you might have some skills such as a tumbler or an actor.

Actually, using any of your by popular demand feature, you have a capability to find any place to perform in any place which features the combat for an entertainment-perhaps a gladiatorial arena or else the secret pit fighting club. You can easily replace the musical instrument in your equipment package by an inexpensive but an unusual weapon, like the trident or else the net.

We gathered all backgrounds 5e in a single table you can see them and add them to your game for more entertainment.

Far Traveler 5e Background In DnD

Most of the common people and also the other folks which one might encounter along the sword coast or else in the north have one thing in common: actually, they live out their lives without ever travelling more than the few miles from wherever they were born originally.

But you’re not one of those folks. Actually, you came from the far place and one so remote that few of those common folks in the north realize that it does exists and also the chances are good that even if some of the peoples that you have met heard of your homeland and also they know merely the name and probably a few of those outrageous stories.

Actually, you have been from to this part of the Faerûn for your personal reasons those are you chosen or you aren’t chosen to share.

Eventhough you would undoubtedly find some of this lands which give ways to be a strange and also discomfiting but you can also be pretty much sure about that some of things its people take for granted will be for you the new wonders that you’ve never ever been laid eyes on before.

Of course, by the same token that you’re the person of interest, for good or ill and also to those around you almost wherever like anywhere in the world you go.

Skill Proficiencies

Insight, Perception

Tool Proficiencies

Any one musical instrument or gaming set of your choice, likely something native to your homeland


Any one of your choice


One set of traveler’s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10 gp in the style of your homeland’s craftsmanship, and a pouch containing 5 gp

Suggested Characteristics


D6Options For Bonds
1So long as I have this token from my homeland, I can face any adversity in this strange land.
2The gods of my people are a comfort to me so far from home.
3I hold no greater cause than my service to my people.
4My freedom is my most precious possession. I'll never let anyone take it from me again.
5I'm fascinated by the beauty and wonder of this new land.
6Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.


D6Options For Ideals
1Open: I have much to learn from the kindly folk I meet along my way. (Good)
2Reserved: As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3Adventure: I'm far from home, and everything is strange and wonderful! (Chaotic)
4Cunning: Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5Inquisitive: Everything is new, but I have a thirst to learn. (Neutral)
6Suspicious: I must be careful, for I have no way of telling friend from foe here. (Any)


D6Options For Flaws
1I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
2I pretend not to understand the local language in order to avoid interactions I would rather not have.
3I have a weakness for the new intoxicants and other pleasures of this land.
4I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.
5I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.
6I have a weakness for the exotic beauty of the people of these lands.

Personality Traits

D6Options For personality Traits
1I have different assumptions from those around me concerning personal space, blithely invading others' space in innocence, or reacting to ignorant invasion of my own.
2I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
3I have a strong code of honor or sense of propriety that others don't comprehend.
4I express affection or contempt in ways that are unfamiliar to others.
5I honor my deities through practices that are foreign to this land.
6I begin or end my day with small traditional rituals that are unfamiliar to those around me.

Feature Why Are You Here ?

Actually, a far traveler 5e might have been set out on a specific journey for one of the many reasons and also the departure from his or her homeland would be the voluntary or an involuntary. Why you’re so far away from your home? so to explain this! roll on the table it has been mentioned below or else chose from the options that have been provided.


Actually, the following section discussing about the possible homelands, which also includes includes some suggested reasons that are appropriate for each location.

Feature: All Eyes On You

Almost all of your features such as accent, mannerisms, figures of speech and even your appearance all mark that you are like a foreign. Actually, the curious glances have been directed all of your way wherever you go in the world, which would be a nuisance but you gain the friendly interest of the may scholars too and also others intrigued by far-off the lands, to say nothing of everyday folk those who are eagerness to hear the stories of your homeland.

You can also parley this attention into an access to the people and also the places that you might not otherwise have for you and also for your traveling companions. The noble lords, scholars and also the merchant princes, for name a few, also it might be interested in hearing about your distant homeland and also the peoples.

We also have criminal background 5e in our backgrounds list.

Feature: Where Are You From

Actually, to get determined your homeland is most useful decision at the time of making the far traveler 5e background. So, to justify this individual 5e backgrounds where the place you discussed from like the below lines which we have mentioned sufficiently distant from the sword coast and also from the north too.

Evermeet: Basically, the fabled elven islands are more far to the west are home to the elves those who haven’t been to the Faerun. They are abundant to find it the harsher place than they had expected whenever they do expected whenever they make the trip. However if you’re an elf, Evermeet was a logical (though not mandatory) types of choices goes to your homeland only.

But many of those who have emigrated from the Evermeet were either exiles, they always to be forced out for being able to committing some of the infraction of the elven law, or else emissaries those who have come to the Faerun for the particular purpose which benefits the elven culture or the society.

Halruaa: Normally, this has been located on southern edges of the Shining South, and even it hemmed in by the mountains of all around, and also all the magocracy of Halruaa is the bizarre land for most of in Faerun those who always known about it. But many of those folks have been heard of the strange skyships the Halruaans sail, and even a few of them know about the tales which is even the least of their people could be work magically.

Also the Halruaans normally make their journeys into a Faerun for most of the personal reasons, since ever their government have the strict stance which is against to the unauthorized involvement by the other nations and also by the organizations. Eventually, you might be exiled for the sake of breaking one of the Halruaa’s many of the byzantine laws, or else you could be the pilgrim those who ever seeks the shrines of some gods of magic.

Kara-Tur: So, the continent of the kara-tur and it is far to the east of the Faerûn, is almost home to the peoples those who has their customs as unfamiliar for the folk of the sword coast. But if you have come from the state of Kara-Tur, then the people of Faerûn would like to be refer you like the Shou, even though if that is not your true ethnicity, just because that’s one of the blanket terms when they do use it for everyone those whoever shares your origin.

Actually, the folk of the Kara-Tur occasionally travel to the Faerûn like the diplomats or else to be forged the trade relations by the prosperous merchant cartels. You might also have come here like the part of some such types of delegation, then they decided to be stay whenever the mission had been over.

Mulhorand: From the specific location that might be from the terrain to the architecture to the god-kings those who rule over such type of lands. Almost all about the Mulhorand is the lien for someone from the famous sword coast. You also likely to be experienced the same sort of cultural shock whenever you have left your desert home and also traveled to an unfamiliar climes of the northern Faerûn. Of course many of their recent events in your homeland that have been led to the abolition of the slavery, and also a corresponding increase in a traffic between the Mulhorand and also their distant parts of Faerûn.

Those whoever leave behind the Mulhorand’s sweltering deserts and also some of the ancient pyramids for the sake of glimpse at the different life to do so for the many reasons. Of course you might have been in the north simply for seeing the strangeness this wet land has to be offer, or else just because that you’ve made too many enemies among all of the desert communities of your home.

Sossal: Few of you had heard about your homeland, even though many have doubts regarding to it upon seeing you. Also the humans from this sossal seem can be crafted from snow, with the alabaster skin and also with the white hair, of course typically dressed in white.

Actually, this sossal exists far more to the northeast, it can be hard up which is against to the endless ice for the north and also bounded on its other sides by the hundreds of miles of a great Glacier and also the Great Ice Sea. Of course no one from your nation able to make any kind of efforts for being crossing such type of colossal barriers without any of convincing reasons. Any how you should be scared of something which is truly terrible or else seek to be something incredibly important.

Zakhara: In an anyway like the saying was going among those in Faerûn those whoever knows of the place, “To get to Zakhara, go south. Then go south some more.” You’ve followed a same range of long route whenever you’ve come from the north zone which is your place of birth. Of course it is not unusual for the Zakharans for visiting the southern extremes of Faerûn for trading purposes, But few of them can stray as far from the home like you have.

Any how you might have been traveling for discovering to know what the wonders are to be gotten to outside of the deserts and also the sword-like mountains of your homeland or else probably you’re on the pilgrimage for understanding the gods which others do worship to them, so you might be better appreciate for your own deities

The Underdark: Eventhough, your home is physically nearer to the sword coast than any other locations which are discussed here, al though it is far more unnatural. Of course you have hailed from one of those settlements in an Underdark, each of those which has its personal strange customs and also the laws. But if you’re a native to any of those great subterranean cities or to the settlements. Perhaps you’re one of the members of the race which can occupy the place but you might have also grown up there after being all its captured and also it brought below whenever you were the child.

But any way if you prove that you are a original Underdark native, then you might have been at the surface like an emissary of your people or it is probably to escape the accusations of the criminal behavior (whether warranted or not). But if you are not a native, then your reason for leaving “home” is perhaps has something to do by  getting away from a bad situation.

Do you know how all the d&d 5e backgrounds are designed for beginners as well as for experts in dungeons and dragons you can go with that link and check them.

Charlatan 5E Background In DnD

As per this charlatan 5e background you always had a way with the people. You know all about the peoples such as what does make them tick?, you can even tease out their hearts desires after the few minutes of your conversation with them. Of course with the few leading queries you could read them as they’re children’s books. Obviously, it’s a useful talent, of course, you’re willing to use it perfectly for your advantage.

You have the perception on the peoples like what people want and you deliver, or rather and you promise to deliver. The common sense must steer the people away from such things sound too good to be true, but the common sense do seem to be in the short supply whenever you’re around.

Normally, the pink colored bottle which has the liquid definitely cure that unseemly rash, ointment- nothing more than bit of the fat with a sprinkle of silver dust able to restore youth and vigor, and also there was a bridge in the city which was just happened for the sale. These marvels sound like implausible, But you’ve a chance to make them sound like the real deal.

Skill Proficiencies

Deception, Sleight of Hand

Tool Proficiencies

Disguise kit, forgery kit




A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp

Suggested Characteristics

In 5e backgrounds, charlatan 5e are the colorful characters who ever able to conceal their true selves which are behind the masks which they construct. Basically, they would reflect whatever the people want to see according to their interest, what they want to believe, and also how they see the world.

Although, their true selves are few times plagued by an uneasy conscience, an old enemy or else the deep-seated trust issues.


D6Options For Bond
1I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
2I owe everything to my mentor – a horrible person who's probably rotting in jail somewhere.
3Somewhere out there, I have a child who doesn't know me. I'm making the world better for him or her.
4I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
5A powerful person killed someone I love. Some day soon, I'll have my revenge.
6I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.


1Independence: I am a free spirit – no one tells me what to do. (Chaotic)
2Fairness: I never target people who can't afford to lose a few coins. (Lawful)
3Charity: I distribute the money I acquire to the people who really need it. (Good)
4Creativity: I never run the same con twice. (Chaotic)
5Friendship: Material goods come and go. Bonds of friendship last forever. (Good)
6Aspiration: I'm determined to make something of myself. (Any)


1I can't resist a pretty face.
2I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
3I'm convinced that no one could ever fool me the way I fool others.
4I'm too greedy for my own good. I can't resist taking a risk if there's money involved.
5I can't resist swindling people who are more powerful than me.
6I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.

Personality Traits

D8Personality Traits
1I fall in and out of love easily, and am always pursuing someone.
2I have a joke for every occasion, especially occasions where humor is inappropriate.
3Flattery is my preferred trick for getting what I want.
4I'm a born gambler who can't resist taking a risk for a potential payoff.
5I lie about almost everything, even when there's no good reason to.
6Sarcasm and insults are my weapons of choice.
7I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.
8I pocket anything I see that might have some value.

Feature: False Identity

Actually, you created the second identity which includes the following things such as, documentation, established acquaintances, and disguises which allows you for assuming that kinda persona.

In an additional, you can easily forge the documents which includes the official papers and the personal letters too, as long as you’ve seen an example of the kind of the document or else the handwriting whatever you’re trying to copy.

We would like to recommend you to read about adopted background 5e

Feature: Favorite Schemes

The charlatan has an angle they actually use in preference to the other schemes. You can chose any of your favorite scam or else you can use dice to roll on the below table.

However, their true selves are sometimes which were plagued by an uneasy conscience, an old enemy, or else the deep-seated trust issues.


1I cheat at games of chance.
2I shave coins or forge documents.
3I insinuate myself into people's lives to prey on their weakness and secure their fortunes.
4I put on new identities like clothes.
5I run sleight-of-hand cons on street corners.
6I convince people that worthless junk is worth their hard-earned money.

Inheritor Background 5e

As per this dnd backgrounds being a inheritor 5e you’re the heir for being something of great value- that means not about mere coin or about the wealth, even though an object which has been entrusted for you and also you alone. Some how your inheritance may be come directly to you from any of the member of your family, and by right of birth, or else it could have been left to you by the friend, a mentor, a teacher, or someone else those who are important in your life. Actually, the revelation of your inheritance have been changed your life clearly, and even it might have set you on the part of an adventure, but of course possibly it could have also been come by many type of dangers, mostly includes those whoever covet your gift and those who wants to take it from you- even by using their force, if need be.

Skill Proficiencies

Survival, plus one from among Arcana, History, and Religion

Tool Proficiencies

Your choice of a gaming set or a musical instrument


Any one of your choice


Your inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp

Feature: Inheritance

We have mentioned a table below, so you have to chose or you have to randomly determine your inheritance among from the below mentioned possibilities. But if you would like to come up with some more details then you need to work with your dungeon master. Here the details about Why is your inheritance so important, and what is its full story? But of course you would be preferred for the DM to invent these details which are as part of the game, and are allowing you to learn some more about your inheritance like however your character does.

Normally, the DM is always free to use your inheritance like a story hook, and also sending you on some of the quests to learn more and more about its history or even its true nature. or else confronting you with the foes those whoever want to claim this for either themselves or might be prevent you from learning what you want. By using your working experience the DM also can able to determine the properties of your inheritance and also how they’re figure into the item’s history and also importance.

Here we also can take an example; the object which you’ve selected might be one of the minor magic items, or else the one which begins by a modest ability and also which increases in a potency with reasonable passage of time, or it might be even a true nature of inheritance may not be apparent at first and also it has been revealed only during certain conditions are met.

Perhaps, whenever you’ve started your adventuring career and you can also decide that whether to tell your companions about your inheritance in a better way, but rather than attracting an attention to yourself, so you might want to be keep your inheritance like a secret until you would learn about what it means to you and also what it can do for you.

D8Object or Item
1A document such as a map, a letter, or a journal
2-3A trinket
4An article of clothing
5A piece of jewelry
6An arcane book or formulary
7A written story, song, poem, or secret
8A tattoo or other body marking

If you want to know about archaeologist 5e then you can proceed with the given link.

Suggested Characteristics

Actually, your bond might have directly been related to your inheritance, or even to the person those from whom you’ve received it. Actually, you ideal might have been influenced by whatever you know regarding to your inheritance, or even by what you’ve known about your inheritance or of course by what you intend to do with your gift once you realize that what it is capable of.


1I have a family, but I have no idea where they are. One day, I hope to see them again.
2I worked the land, I love the land, and I will protect the land.
3A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
4My tools are symbols of my past life, and I carry them so that I will never forget my roots.
5I protect those who cannot protect themselves.
6I wish my childhood sweetheart had come with me to pursue my destiny.


1Respect. People deserve to be treated with dignity and respect. (Good)
2Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
3Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
4Might. If I become strong, I can take what I want – what I deserve.
5Sincerity. There's no good in pretending to be something I'm not. (Neutral)
6Destiny. Nothing and no one can steer me away from my higher calling. (Any)


1The tyrant who rules my land will stop at nothing to see me killed.
2I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3The people who knew me when I was young know my shameful secret, so I can never go home again.
4I have a weakness for the vices of the city, especially hard drink.
5Secretly, I believe that things would be better if I were a tyrant lording over the land.
6I have trouble trusting in my allies.

Personality Traits

D8Personality Trait
1I judge people by their actions, not their words.
2If someone is in trouble, I'm always ready to lend help.
3When I set my mind to something, I follow through no matter what gets in my way.
4I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5I'm confident in my own abilities and do what I can to instill confidence in others.
6Thinking is for other people. I prefer action.
7I misuse long words in an attempt to sound smarter.
8I get bored easily. When am I going to get on with my destiny?

You can also use the suggested characteristics of folk hero background like the basis for your traits and motivations, modifying the entries whenever appropriate to suit your identity.

Urban Bounty Hunter Background 5E

Before you had become an adventurer, you have lived in your life with full of conflict and also an excitement, but just because of you’ve made a living tracking down the people for each pay. Neverthless, it is unlike to some of the people those whoever collect the bounties, even though, you aren’t the savage those who follows the quarry into or else through the wilderness. You;re actually been involved in the lucrative trade, in a particular place where you live, which was routinely tests your skills and also be survival instincts. what’s more that you are not to be alone, like being a urban bounty hunter but in the wild would be: you always be interacted with both of the criminals and also subculture and even other bounty hunter, those are maintaining the contacts in both of the areas for helping you in getting success.

Probably, you are a cunning thief-catcher and also be prowling the rooftops for catching one of these myriad burglars of the city. Most probably, you’re one of those has your hear to the street, it be aware of the doing of such thieves guilds and also such type of street gangs. You might have been the “velvet mask”  bounty hunter, one those whoever blends with the high society and even the noble circles in an order to catch the criminals which are prey on the rich, such as whether pickpockets or else the con artists. Basically, the community where you’ve plied your trade might have been one of the Faenûn’s great metropolises, like the Waterdeep or the Baldur’s Gate, or even the populous location probably the Luskan or Yartar-any type of place which are large enough for having the steady supply of potential quarries.

being one of the members in this adventuring party, you might have found it to be more difficult for pursuing a personal agenda which does not fit with the group’s objectives-but mostly on the other hand, you can easily take down much more formidable targets by asking the help of your companions.

Now you can check and easily access all the backgrounds dnd 5e from single table.

Skill Proficiencies

Choose two from among Deception, Insight, Persuasion, and Stealth

Tool Proficiencies

Choose two from among one type of gaming set, one musical instrument, and thieves’ tools




A set of clothes appropriate to your duties and a pouch containing 20 gp

Feature: Ear to the Ground

You’re always been in continuous contact with the people those are in the segment of a society which your selected quarries moved through. These types of peoples might have been moved to be associated with the criminals those are situated at underworld, basically, the rough-and-tumble folk of a street, or else the members of a high society. This connection has come in the specific form of a contact in any city that you do visit, a person those whoever provides you some information about the people and also some of the places of that local area.

Suggested Characteristics

You can easily use the criminal background tables for the basis of your traits and also motivations, even by modifying the entries whenever it appropriate to suit your identity.


1I’m trying to pay off an old debt I owe to a generous benefactor.
2My ill-gotten gains go to support my family.
3Something important was taken from me, and I aim to steal it back.
4I will become the greatest thief that ever lived.
5I’m guilty of a terrible crime. I hope I can redeem myself for it.
6Someone I loved died because of a mistake I made. That will never happen again.


1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help people in need. (Good)
4Greed. I will do whatever it takes to become wealthy. (Evil)
5People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6Redemption. There’s a spark of good in everyone. (Good)


1When I see something valuable, I can’t think about anything but how to steal it.
2When faced with a choice between money and my friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
5I turn tail and run when things look bad.
6An innocent person is in prison for a crime that I committed. I’m okay with that.

Personality Traits

D8Personality Traits
1I always have a plan for what to do when things go wrong.
2I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
4I would rather make a new friend than a new enemy.
5I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never tell me the odds.
7The best way to get me to do something is to tell me I can’t do it.
8I blow up at the slightest insult.

Here we can take an example for it, your bond might have involved the other bounty hunter or some other organizations or even the individuals which are employ you. Basically your ideal could be associated by your determination any time to catch your quarry or else your desire to maintain your reputation to be a dependable.

Check out hermit background 5e also.