DnD 5E Athlete Background

Today we’re going to write an article on dnd 5e athlete background which is available in the Mythic Odysseys of Theros. If you would like to know all about this dnd background then you need to check this article from beginning to end.

Being this 5e backgrounds athletics you always to do strive being perfect of yourself in physically and in execution of everything that you do. However here the thrill of competition lights fire within your blood, even though the roar of a crowd shall lead you to forward. Of course the tales of your exploits would precede you and even they might be open the doors or even loosen the tongues.

However, whether in one of the poleis, in between them, or else among to the nonhuman peoples of Theros, their physical contests and even those who are pursuing them command respect that are bordering on the reverence. Of course the Athletes are arise from all of the walks of life and all the cultures and frequently cross their paths with one another.

  • Skill Proficiencies: Acrobatics, Athletics
  • Languages: One of your choice
  • Tool Proficiencies: Vehicles (Land)
  • Equipment: A bronze discus or leather ball, a lucky charm or past trophy, a set of traveler’s clothes, and a pouch containing 10 gp

Favored Event

While many of the athletes are practicing different types of games and events, of course most of the excel at the single form of competition. You can also roll or select from an option in the favored Events table for determining the athletic event in which you excel.

d8Favored Event
1Marathon
2Long-distance running
3Wrestling
4Boxing
5Chariot or horse race
6Pankration (mixed unarmed combat)
7Hoplite race (racing in full armor with a unit)
8Pentathlon (running, long jump, discus, javelin, wrestling)

Feature: Echoes of Victory

You’ve been attracted many admiration among the spectators, fellow athletes, and also the trainers in a specific region which is hosted your past athletic victories. Whenever you’re visiting any type of settlement within 100 miles of where you grew up, even though there is a 50% chance that you can find someone then there who shall admire you and is interested to provide any information and temporary shelter too.

In between the adventures, you might have the compete in the athletic events sufficient enough for maintaining the comfortable lifestyle, so that as per the “Practicing a Profession” downtime activity in chapter 8 of the Players Handbook.

Suggested Characteristics

As per the 5e backgrounds Athletics suggested characteristics the competition could be forge strong bonds in between the teammates and also the rivals or else the ignite bitter feuds which is burn outside of the arena. Here the Athletes are frequently apply some lessons from the training of them to their lives in general.

Personality Trait

d8Personality Trait
1I feel most at peace during physical exertion, whether exercise or battle.
2I don't like to sit idle.
3I have a daily exercise routine I refuse to break.
4Obstacles exist to be overcome.
5When I see others struggling, I offer to help.
6I love to trade banter and gibes.
7Anything worth doing is worth doing best.
8I get irritated if people praise someone else and not me.

Ideal

d6Ideal
1Competition. I strive to test myself in all things. (Chaotic)
2Triumph. The best part of winning is seeing my rivals brought low. (Evil)
3Camaraderie. The strongest bonds are forged through struggle. (Good)
4People. I strive to inspire my spectators. (Neutral)
5Tradition. Every game has rules, and the playing field must be level. (Lawful)
6Growth. Lessons hide in victory and defeat. (Any)

Bond

d6Bond
1My teammates are my family.
2I will overcome a rival and prove myself their better.
3My mistake got someone hurt. Ill never make that mistake again.
4I will be the best for the honor and glory of my home.
5The person who trained me is the most important person in my world.
6I strive to live up to a specific hero's example.

Flaw

d6Flaw
1I indulge in a habit that threatens my reputation or health.
2I'll do absolutely anything to win.
3I ignore anyone who doesn't compete and anyone who loses to me.
4I have lingering pain of old injuries.
5Any defeat or failure on my part is because my opponents cheated.
6I must be the captain of any group I join.

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